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Tig's Training Guide


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Tig’s FM 07 Training Guide

This guide assumes you're managing a capable club with decent funding, if this doesn't apply to you don't worry because it still works; you just have to hire the appropriate staff with coaching abilities and wages proportionate to your division. For example:

Whereas 14 for a stat may be enough in the premiership, above 11 is decent in the championship and fortunately coaches don't get much worse so if you're in a lower league you shouldn't have too much trouble finding your staff.

Training Schedules

Now onto the real stuff. You need to create 6 new training schedules, the existing schedules cannot be edited so go ahead and click (Schedules > New > Full Time Schedules > [schedule Name]).

Six Senior Training Schedules:

trainingschedulesseniorsyl1.th.jpg

Note that your schedules need not be identical to mine, so long as you've got the idea you should be fine. You will find that after a while once your players have reached their potential within their training that you may want to fiddle with the sliders to keep your players improving. This keeps their values high and doesn't give the game much time to decide whether players find the schedule too tough, which they shouldn't anyway. But this is not necessary and to be honest, I never do this.

Unless I find that several players start to decrease using one of the training schedules (which is not often) I rarely touch the sliders.

Youth Training:

Remember! you also need to create proportionate schedules for your youth players. I say 'proportionate' because you probably know by now that youth player training schedules will not allow you to increase the workload past a certain point because youth players are considered part timers. But don't fear, when in doubt get as close as you can.

Whereas I have specified 6 Senior Training Schedules I do not think it is necessary to produce separate youth schedules for the 3 different types of midfielders (Midfielders, DMs, and AMs). This is due to the fact that I prefer my young midfielders to be trained with balanced emphasis on all aspects of their game. However, if you want to produce the two extra schedules then feel free.

Here are my Youth Team Training Schedules:

trainingschedulesyouthwt5.th.jpg

Okay, next on the list...

Coaching Staff

For best effect you need 1 coach for each training assignment. If you're really new to the training side of the game you can assign coaches to assignments on the Training > Coaches page.

The assignments include:

(Assignment / Relative coaching stat)

Aerobic – Fitness

Shooting – Attacking

Tactics – Tactical

Ball Control – Technical

Goalkeeping – Coaching Goalkeepers

Defending – Defending

Attacking – Attacking + Technique

Set Pieces – Technical

Strength – Fitness

Remember, you're assistant manager counts as a coach so in total you need 9 coaches including your assistant manager.

New to Football Manager 2007 is the addition of different ranks of coaching staff, certain staff are specific to certain levels of training, you will now find the following different types of coaching staff:

<UL TYPE=SQUARE>

<LI> Coach – A universal coach, can train both the senior and youth squad.

<LI> First Team Coach – Can only train the senior players.

<LI> Youth Team Coach – Can only train the youth squad.

<LI> Fitness – Can only be applied to ‘Aerobic’ or ‘Strength’

<LI> Goalkeeping – Can only be applied to ‘goalkeeping’

There is a simple solution to enabling specific coaches to train all areas; offer them a new contract and change their position to ‘coach’. Beware; they will want a wage increase to compensate for their broader spectrum of work.

Just play around with your coaching staff, hire, fire, rewire, until you’re happy with your setup.

Choosing your Coaching Staff:

As I said, you want 1 coach for every assignment so each coach has to excel in the relative training statistic for their assignment.

For example; a Coach assigned to Coaching Goalkeepers with a 'Coaching Goalkeepers' stat of 14 will produce a training rating of 4 for that assignment. A stat of 18+ will produce a training rating of 5 for that assignment unless that training assignment is attacking which requires a combination of technical and attacking stats from a coach to produce a 5 star rating.

Workload:

A heavy workload can significantly affect the efficiency of your coaching staff so having a utility coach or two is very useful. What I refer to a be a utility coach is simply a spare coach that has the sole purpose of reducing the workload on all of my training schedules. This coach can be as useless as you want him to be, generally the cheaper the better but if this coach has high motivation stats (for example) this would make his presence even more worthwhile.

Peripheral Statistics

Okay, we've sussed what the main coaching statistics do but there's more as you already know.

Coaching:

Man Management

Mental

Working With Youngsters

Mental:

Adaptability

Determination

Judging Player Ability

Judging Player Potential

Level of Discipline

Motivating

Physiotherapy

Tactical Knowledge

You want decent Man Management and Mental stats for your coaches but these are much more important for your assistant manager than they are for your other coaches so don't worry about these much. However, you don't want less than 8 for these for your coaches and you don't want less than 10 for your assistant manager.

Working With Youngsters: is pretty obvious; you want this to be as high as possible for all your coaches but it's not essential. 9 is the minimum you want for this stat but the higher the better especially for your assistant manager.

Adaptability: is not important for staff that are existing members of your club, however it is important for foreign coaches and even more so for foreign coaches that can't talk the language of the majority of your players. Don't worry about this too much for coaches in the same country as your club.

Determination: This again needs to be decent but not essential, above 9 is fine but the higher the better. The assistant manager, physios and scouts will benefit from this more than your mainstream coaches.

Judging Player Potential/Ability: Pretty self explanatory I think, this stat is for your assistant manager and your scouts only. It is not important at all for your other coaches unless you're likely to ask one of your coaches to pick your team which I doubt many people do...if anything that is what the assistant manager is for. However, even if your assistant manager does have 20/20 for these stats I'd advise you to ignore him most of the time especially in team reports. It's an important stat for your assistant but not essential.

Level of Discipline and Motivation: Two stats that are pretty relative, again your assistant benefits from this the most but for a premiership club your coaches need at least 9 on these stats.

Tactical Knowledge: Important for everybody but physios, even scouts find this useful.

For a premiership team I stick to this template:

Scouts: 6 (the scout that you send out to scout your next opponent will greatly benefit from high tactical knowledge)

Coaches: => 6 (not important but coaches are more effective the higher this stat, although the difference is barely noticeable)

Assistant Manager: 11 (as high as possible – for the obvious reasons).

Once again that about sums it up, hope everybody finds this useful and I hope even more I haven’t missed anything out or made any mistakes because that wouldn’t be very helpful now would it!

However, if you do notice something I’ve missed then don’t be afraid to tell me, I don’t bite (too hard).

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I'd say that's down to personal preference Jamsy, if you want your wingbacks to act as deep wingers then plonk them under DM, if you want them to be solid defensive player then set them to that schedule.

Hope you find it useful.

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Right thanks mate I think i'll stick em in dm schedule as i'm playing them in a 5-1-2-1-1 formation sort of like this

-------gk--------

--drc--dc---dlc--

d/dmr---------d/dml

-------dmc--------

-----mc----mc----

-------amc-------

--------Sc--------

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Originally posted by Veteran Of Turkey:

Damn dude....I must say your way of training is silly....icon_smile.gif

You put almost NO pressure on your player??....

I mean, do you really get Up green arrows with this kind of training??...

Just asking....no hate.

yes actually, I made a very similar training guide for FM06 and nobody ever had a problem with it.

Besides, if you put too much pressure on your players it has the adverse affect.

anyway, the training schedules are quite heavy on, I don't see why you think they're easy on the players?

Here's the link to my training schedules anyway

http://www.yousendit.com/transfer.php?action=download&ufid=E2A1A0202142CB5B

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Originally posted by El Padre:

I take it your training has translated well onto the pitch? I'll maybe give it a go in my next season. icon14.gif

yep it's working perfectly, players are improving like mad (Jemal Johnson has increased from £200k to £2m for example) and I'm currently top of the Championship with Wolves who were only expecting a top half finish.

My previous guides were very successful on the forums I originally posted them and I'm confident these should be no exception.

Hope they work for you and I'd be glad to hear any feedback.

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Originally posted by Nietzsche:

Youth schedules without higher fitness training loads? That's a definite NO!.

Btw isn't technical coaching the pertinent stat when it comes to shooting?

I won't even bother reading the rest.

How would you set it up then?

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Originally posted by El Padre:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nietzsche:

Youth schedules without higher fitness training loads? That's a definite NO!.

Btw isn't technical coaching the pertinent stat when it comes to shooting?

I won't even bother reading the rest.

How would you set it up then? </div></BLOCKQUOTE>

Strength - fitness >= 18

Aerobic - fitness >= 18

Goalkeeping - Coaching Gks >= 18

Tactics - Tactical >= 18

Defending - defending = 18 & tactical >= 18 or defending = 19 & tactical >= 14 or defending = 20 & tactical >= 10

Ball Control- Technique = 18 & Mental >= 18 or Technique = 19 & Mental >= 14 or Technique = 20 & Mental >= 10

Attacking - Attacking = 18 & tactical >= 18 or Attacking = 19 & tactical >= 14 or Attacking = 20 & tactical >= 10

Shooting - Technique = 18 & Attacking >= 18 or Technique = 19 & Attacking >= 14 or Technique = 20 & Attacking >= 10

Set Pieces - Technique = 17 & Mental + Attacking >= 39 or Technique = 18 & Mental + Attacking >= 36 or Technique = 19 & Mental + Attacking >= 33 or Technique = 20 & Mental + Attacking >= 30

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Originally posted by looselips:

Good post Tig - I have been using it for my Swansea team - seems to have a good effect but I am getting above average injuries.

Have you found this with your team???

Thanks for all the comments guys,

about injuries, I do have quite a few, the simple solution is to just reduce the workload slightly, I've got a big squad so I have good cover for injuries but I have reduced the workload a bit anyway, injuries are a lot more prominent on FM07. Another solution is to get better physios, believe it or not they reduce the chance of a player getting injured during training. Weird but true.

ants_4_t in my experience more than light-medium on set piece training is unnecessary, it governs the least important playing stats and light-medium training seems to improve players' set piece abilities anyway.

Oconnortj: yes I leave my schedules the same throughout my career, on FM06 I had a 8 year game going and I had the same training regime every single year, I never had a reason to change them, they were perfect.

Nietzsche please don't be an idiot, every single person knows that fitness (aerobic/strength) training increases workload much more than any other training catagory, if you were to give your youth players higher fitness training you would quickly diplenish the already limited amount of workload you can assign them.

Also: Shooting relies on attacking training skill only, whilst attacking relies on both attacking and technique.

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Just a few quick notes:

* Strength - Natural Fitness, Stamina, Strength, Work Rate.

* Aerobic - Acceleration, Agility, Balance, Jumping, Pace, Reflexes.

* Goalkeeping - Aerial Ability, Handling, Kicking, Throwing, One on Ones.

* Tactics - Anticipation, Decisions, Positioning, Movement, Teamwork, Command of Area.

* Ball Control - Dribbling, First Touch, Technique, Flair, Heading.

* Defending - Tackling, Marking, Concentration.

* Attacking - Passing, Vision, Creativity.

* Shooting - Finishing, Long Shots, Composure.

* Set Pieces - Crossing, Corners, Free Kicks, Penalties, Long Throws.

Keepers - Why bother with Ball Control. Since when do keepers need stuff like Flair and Dribbling. At the very least, switch Tactics and Ball Control around, I'd also get Goalkeeping as intense as possible.

Defenders - Again, they don't need as much ball control, and also don't need as much set pieces. Drop those 2 down for more Tactics and Defense.

Strikers - Strikers don't need as much of the "attacking" set. If anyone should have that much "Attacking" it's the AMs. Strikers need more shooting.

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Originally posted by davidbowie:

Just a few quick notes:

* Strength - Natural Fitness, Stamina, Strength, Work Rate.

* Aerobic - Acceleration, Agility, Balance, Jumping, Pace, Reflexes.

* Goalkeeping - Aerial Ability, Handling, Kicking, Throwing, One on Ones.

* Tactics - Anticipation, Decisions, Positioning, Movement, Teamwork, Command of Area.

* Ball Control - Dribbling, First Touch, Technique, Flair, Heading.

* Defending - Tackling, Marking, Concentration.

* Attacking - Passing, Vision, Creativity.

* Shooting - Finishing, Long Shots, Composure.

* Set Pieces - Crossing, Corners, Free Kicks, Penalties, Long Throws.

Keepers - Why bother with Ball Control. Since when do keepers need stuff like Flair and Dribbling. At the very least, switch Tactics and Ball Control around, I'd also get Goalkeeping as intense as possible.

Defenders - Again, they don't need as much ball control, and also don't need as much set pieces. Drop those 2 down for more Tactics and Defense.

Strikers - Strikers don't need as much of the "attacking" set. If anyone should have that much "Attacking" it's the AMs. Strikers need more shooting.

wow david bowie, great to meet you icon_wink.gif

Thanks for the comments, the more posts like this the better, anything that can help me revise my guide. A few comments on your suggestions:

Goalkeepers - I agree, ball control could be reduced but I was of the impression that goalkeepers did actually have some ball control skills, I could do with confirming this though.

Defenders - I increased ball control to cater for the higher possibility of defenders, especially centre backs of playing posession. Whereas fullbacks need very good ball control centre backs like to hold the tempo a bit more on FM07 and I found it necessary to increase emphasis on this area of training to higher their effectiveness. Still, I'll take this on board and I'll report back what I've found.

I will however, almost certainly reduce set pieces training for defenders.

Strikers - I see your logic but I think you're not considering lower-level strikers who really need to improve to raise their game. For example, Ruud Van Nistelrooy may not need to improve his attacking skill but a championship striker definately does in most circumstances.

However, I do see your point and I think it may be beneficial to make these tweaks, I'll reduce attacking and increase shooting accordingly.

Thanks again David.

I've noticed the link isn't working, I'll make the proposed changes to the schedules and upload it again.

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Originally posted by Pipson:

This tactic seems to have it ups and downs, some players are improving while others are far from that ¬¬ any new updates?

If you haven't noticed already that's supposed to happen, SI have intentionally made training harder since training was so easy on FM06.

Players not playing regular football who are over the age of 21 will rarely improve, on the contrary infact.

However, as Wizard has already pointed out in another thread, despite there being red arrows next to some attributes with the new-harder training environment attributes rarely reduce by more than one skill point.

Gone are the days of the million greens, get used to the red arrows I'm afraid...although I really dislike seeing the red arrows I suppose it's more realistic.

On a side note; I'm continuously revising my schedules so please feel free to add comments and suggestions if you make any findings.

Thanks!

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you know when your training and got a player whos a mr, st do u just keep him in one training schedule or switch him back and throw between two soo he doesnt lose states on one...becoz when u got injury's problems u wont players to be able to cover. ta mate

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is it me, or dont the strikers score and hardly any goal get's scored with this training????

i played all day, and they all miss, like 10 chances, none goes in. it's frustrating or i'm just terrible!

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Originally posted by Titicamara:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Titicamara:

Can i ask why would you put your wingers? On the amc or mid's schedule? Thanks.

Can I ask where would you put your wingers? Not why. Please forgive me for the spelling mistake. </div></BLOCKQUOTE>

Depends on what you want them to do. If you want them to dribble, be playmakers and shoot, put them on a schdule with heavy on the "attacking" and "ball control" with less tactics, no keeping, no or little defence.

If you want them to basically run up the wings and cross, then you would probably want a specialist training, with high "set piece" training, with attacking as well. Ball Control would be 3rd choice, then shooting.

As for strength and aerobic, take a note of where the "default" training keeps these, and then put the training schedules to have this as the minimum you will set those sliders at. If you keep them the same, you should keep the same stats, at least as far as training is concerned, age and injuries might change them.

That goes for the rest as well, if you want something to stay the same, keep it at the minimum in the default.

The whole point of these training schedules is to improve what each class of players need, and to de-emphasise what they do not need to improve that they need.

Which is why keepers don't need attacking and put goalkeeping to intensive and strikers don't need defence and have heavy shooting, and defenders have high defense, and lower set piece etc etc.

It's about balance, what you want to sacrifice, and what you want to gain. Some players might need an indiviual schedule, but for most keeping their "groups" is good enough.

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