ottey_swe Posted June 7, 2009 Share Posted June 7, 2009 so that we see realistic gameplay, in the style of TT&F ? would be nice to get some info about whether SI plan to make the AI more human and realistic.. the current AI tactics seem so robotic, global and illogical when you look at them using tacGrabber.. Link to post Share on other sites More sharing options...
greenwhitearmy Posted June 7, 2009 Share Posted June 7, 2009 they work for me well Link to post Share on other sites More sharing options...
heathxxx Posted June 7, 2009 Share Posted June 7, 2009 As far as I'm aware, this is part of the plan. Both the user and the AI will be working from the same principals. I'm sure wwfan will correct me if i'm wrong about this. I believe he mentioned it in a thread (though I can't remember which one for a link now) in T&TT Forum. Link to post Share on other sites More sharing options...
Lazylen Posted June 7, 2009 Share Posted June 7, 2009 First thing they should remove is the invisible box players are in...DMC always stay in the centre of the pitch and wingers allways stay on the sides. Even when a ball is between a winger and the MC of the opponent, the winger will often dont even challenge the MC and just heads back to the AMR position. Players should be more able to run and walk free of the pitch. Link to post Share on other sites More sharing options...
phnompenhandy Posted June 8, 2009 Share Posted June 8, 2009 Lazylen, you're implying that the AI managers never utilize 'free roles' and creative freedom. Interesting. The AI managers have values for those attributes; I wonder if any of the tactic analysts can confirm or deny this accusation. Link to post Share on other sites More sharing options...
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