steveyisatard Posted November 25, 2017 Share Posted November 25, 2017 Using the polygon from Andromeda skin as a base how would I change the colour of the line creating the polygon based on the attributes so it shows up more on the blue? Link to post Share on other sites More sharing options...
steveyisatard Posted November 25, 2017 Author Share Posted November 25, 2017 Doh, was right in front of me in the code all along! Cheers. Link to post Share on other sites More sharing options...
el-chambo Posted November 26, 2017 Share Posted November 26, 2017 Sorry to jump in on this topic. But I am looking for some help with changing the writing to white all the time. I think I know which panel it is but can not get the colour to change. Thanks Link to post Share on other sites More sharing options...
steveyisatard Posted November 26, 2017 Author Share Posted November 26, 2017 44 minutes ago, el-chambo said: Sorry to jump in on this topic. But I am looking for some help with changing the writing to white all the time. I think I know which panel it is but can not get the colour to change. Thanks Was about to ask similar, as it stands my own players have white text which is fine but anyone else has black which doesn't show up! Link to post Share on other sites More sharing options...
el-chambo Posted November 26, 2017 Share Posted November 26, 2017 Yes mate that is the same problem I. I have looked in the player panels folder and find a few files but when I play around with them nothing changes. Link to post Share on other sites More sharing options...
m@rk Posted November 26, 2017 Share Posted November 26, 2017 It's black because they are not scouted, I. E. No knowledge, I've tried but can't seem to find it either, pretty sure I managed to change it last year Link to post Share on other sites More sharing options...
steveyisatard Posted November 26, 2017 Author Share Posted November 26, 2017 24 minutes ago, m@rk said: It's black because they are not scouted, I. E. No knowledge, I've tried but can't seem to find it either, pretty sure I managed to change it last year Yeah I know thats why, but with it being black it makes it unreadable on a dark skin. Link to post Share on other sites More sharing options...
michaeltmurrayuk Posted November 27, 2017 Share Posted November 27, 2017 The Inaccurate Attribute value should hopefully be controlled by one of these two values: <!--Attributes Polygon Comparison colours--> <colour name="comparison_inaccurate_attributes_colour" red="0" green="0" blue="0" /> <colour name="inaccurate attribute value" red="0" green="0" blue="0" alpha="160" /> <!-- mainly used for attributes on the player profile polygon shape when one or more attributes in the category is hidden due to fog of war, but we need it defined in the SIOS colours --> Link to post Share on other sites More sharing options...
m@rk Posted November 27, 2017 Share Posted November 27, 2017 2 hours ago, michaeltmurrayuk said: The Inaccurate Attribute value should hopefully be controlled by one of these two values: <!--Attributes Polygon Comparison colours--> <colour name="comparison_inaccurate_attributes_colour" red="0" green="0" blue="0" /> <colour name="inaccurate attribute value" red="0" green="0" blue="0" alpha="160" /> <!-- mainly used for attributes on the player profile polygon shape when one or more attributes in the category is hidden due to fog of war, but we need it defined in the SIOS colours --> thanks michael, will have a look when I get home! Link to post Share on other sites More sharing options...
m@rk Posted November 27, 2017 Share Posted November 27, 2017 6 hours ago, michaeltmurrayuk said: <colour name="inaccurate attribute value" red="0" green="0" blue="0" alpha="160" /> <!-- mainly used for attributes on the player profile polygon shape when one or more attributes in the category is hidden due to fog of war, but we need it defined in the SIOS colours --> seems to be this one, thanks Michael Link to post Share on other sites More sharing options...
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