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Everything posted by flere-imsaho

  1. I'd like to be able to apply Design a Son multiple times, even just twice. I'll even pay twice (or once, if the first is via the achievement). The reason is that in real life I have two sons who play football. Every time I play and get the achievement + unlockable, I feel like I have to pick just one of them. It's a minor thing, but there you go. I will say that this year's (20) version of the unlockable is much more intuitive than past years' (not sure if I used it in 19), so kudos on that!
  2. When, generally, do SI stop updating the match engine during the annual lifecycle?
  3. With something like 4132 WULF and all the "tackle harder" "get stuck in" instructions, how do you avoid routinely getting people sent off?
  4. I know that feeling.... A few ideas: 1. It might just be a slump. I wouldn't panic yet. 2. Consider trying your Poacher as an AF and see if he contributes more. 3. How new are the two centre backs and the CM-D? Sometimes I find the long shot thing comes from a this group not acting as a team in terms of closing down, which is mainly due to lack of playing time together. 4. Your keeper's stats for Reflexes, Anticipation and Agility are terrible. With those stats, I can definitely see occasions where a long shot is taken, he might be unsighted for a bit of it, but
  5. Not necessarily. I've had some success playing with Hyde in the Vanarama North, utilizing a standard 442, and my TIs (Balanced mentality) are limited to "Play Wider" and "Counter". I see where you're going with trying to deal with getting overrun. In those cases, where the opposition is dominating possession and getting quality shots off from outside the box I'll modify TIs by: 1. Lower LOE 2. Increased Pressing 3. Lower DL (sometimes, if there's evidence they're finding space behind the defense) 4. Regroup (sometimes, especially if I've done the above but they
  6. Here's an answer I gave previously with which most seemed to agree: http://community.sigames.com/showthread.php/32160-Stupid-Questions-Thread-(Tactic-and-Training-Questions-Only)?p=9234693&viewfull=1#post9234693
  7. Maybe I overstated, but the fact is that it's not a primarily creative role. Pairing it with a TM-A will put a lot of pressure on the midfield to create the vast majority of the chances.
  8. Well, the thing is that it won't really be a partnership. A TM-A is looking for people to put in crosses to his head so he can put a header in on goal, or through balls to his feet so he can turn and shoot. A DLF-A is looking to get the ball in a somewhat deeper position, and then run at the defense and look for a shot for himself. So, they're not really working together, and very, very few teams can have the luxury of two strikers who are expecting to be the focal point of their teams. This is why most people have one on Attack and one on Support when doing a two-man strike team. In yo
  9. Lots of stuff here. If you want Lewandowski to contribute to the build-up, you'll probably want to put him on a support duty, maybe CF-S or DLF-S. As it is, on CF-A he's mainly going to be leading the line, looking for the guys behind him to make stuff happen. Now, let's talk about the guys behind him. First of all, know that a Winger on Support will tend to get the ball and cross early, which is fine, and actually a good fit for a CF-A, in that the CF-A will already be in an advanced position. Those count as crosses, not passes, however. The main weakness there is that each of those cro
  10. Condition is essentially how tired the player is right now. It's what you see dropping (from say the 90s to the 70s or 60s) during a match itself. Match Fitness is how "in shape" the player is, generally. This will affect things like how quickly they can recover from matches. Let me offer an example. Let's say we have two brothers. One is a couch potato and his idea of exercise is walking down to the pub once or twice a week. We'll call him "Fatty". The other brother is an accomplished triathlete who works out a minimum of 3 hours a day. We'll call him "Smarmy". Now, let's say we tak
  11. I might also try the shouts "Pass into Space" and "Early Crosses" to take advantage of them beating the offside trap and outpacing the defense.
  12. I'd like to come back to this, since I'm looking to set up a tactic that has wingers in the top left and top right corners and a Treq in the AMC position. I know when I put an AMR or AML in those top left or top right positions their circle on the tactics page is green, but are you saying that inspite of this you're getting "being played out of position" feedback from your AssMan? If so, it sounds like a bug, and also a problem. Alternatively, do players still exist with FL or FR position indications? I thought that had gone by the wayside years ago....
  13. Perhaps a possible solution to the issue of getting DMs to drop into the last line of defense would be, in a future version of the TC, to allow players to have different roles depending on whether the team is, or is not, in possession.
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