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About Stamatis

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    Optimist and positive thinker :)

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    Symi island, Hellas


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    Web, Heavy Metal, Basketball, Gaming

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  1. We didn't complain about imgur being slow. The problem was that imgur blocked fmscout because our members had hot-linked to over 130k pictures hosted there over the past 2 years. I explained it here. Thanks for the kind words man, I appreciate it There is no overall storage limit, but I've set a 2MB limit per image and I thought that was more than enough for most people. I see your @2x screenshots are quite big (3840x2035). Perhaps saving them as jpg (80%) would get them under 2MB?
  2. I'm also getting the same as Red till i'm dead. Not sure what is the reason for this, but I was convinced it's a false alarm and clicked on the "Recover malicious file" option. Then I scanned the file with Microsoft Security Essentials and it doesn't find anything malicious.
  3. Great work with the skin! The start screen alone is very tempting for people to convince them into downloading lol I've uploaded the file to our download server if you wish to add it as a download mirror. And I'll gladly host all new versions for you Link: HelveticaLite skin for FM16 Also assigned the page to you, should you wish to make any edits.
  4. Thanks for your replies everyone Using attribute definitions from the manual is bad? I'd say it's a good thing someone kept excerpts from that older manual (2012 if I'm not mistaken) and combined it with material from another official document of Hints and Tips by Marc Vaughan & Nick Habershon (think that was in 2007, but I may be wrong) because the current online manual on the official website is unusable (sections not expanding, not as much content as it used to include).
  5. When choosing players, I have a personal preference towards the more physically strong. The first attribute I look at is natural fitness and then stamina. Of course I care about pace too, but the other two seem very important to me. According to this article explaining player attributes on Football Manager: NATURAL FITNESS How fit a player is as standard - his base level of fitness. It affects how many games he is likely to be able to perform to peak physical fitness in before becoming noticeably tired and susceptible to injury. STAMINA Stamina is a player's ability to endure high-level physical activity for a long period of time. With the demands placed on a player over a nine month season, players with high attribute ratings for Stamina will be able to perform at their top levels for longer. It ties in directly with Natural Fitness. My Questions 1) Does natural fitness only matter until the player is used in a game? 2) Is there a way to increase a player's natural fitness or is it one of those attributes that it is what it is? 3) How exactly stamina works during a match? Maybe there's some kind of simple formula that lowers a player's condition percentage as playing time goes by based on stamina, work rate, perhaps aggression and bravery? 4) How much does condition affect performance during a match? If a player becomes tired and his condition drops to 60%, does it mean that his performance will be at 60% of his skills? For the sake of this example, let's assume morale is beyond great and doesn't affect his skill set. 5) If a player has low stamina, is it better that he also has low work rate? To minimize getting tired too fast that is. 6) If a tired player means he's more likely to get injured, how much can it actually increase his injury proneness during a match? Let's say it's a player with an injury proneness attribute of 10 and playing condition down to 50%. Thanks for reading and hoping to get some insights from you
  6. Thanks for your prompt yet insightful replies, oneronaldo and Cougar2010! If either of you likes the idea of working on FM guides that can reach dozens of thousands people, please PM me.
  7. I'm gathering feedback on some questions which could turn into guides. By posting on this forum, I'm hoping to find people who can share their insights and provide answers; maybe even turn into regular contributors for guides we're publishing on fmscout. So here's my topic for today: Reading the profile of a backroom staff member. Which details matter and why? And I'm not referring to the coaching and mental attributes that most people probably know how to use in order to calculate the stars formula for training areas (ddm and stuff). Look at the following screenshot: FM16 staff profile. Do you somehow utilize the information on the darker horizontal bar when scouting your next opponent or do you ignore that? What about age? Is it just an indication of when you should expect his/her attributes to improve (as staff also have CA/PA)? Does it have any effect on the players? How does reputation affect the efficiency of your staff? Is the license's grade (coaching qualification) just an unnecessary detail for realism's sake or not? Do you pay attention to scouting knowledge when hiring new scouts? What difference does it make when you assign scouts to nations they know or not know? Are you looking for specific type of personality when looking for staff to sign? Do you think staff can be more efficient when coaching players of similar personality? Please feel free to add anything else that you feel it can be important, even if it's just a small detail. Thanks for your time
  8. What do you mean "Scope Facepack clashes with Dark Skin"? The scope style pictures are supposed to work fine on dark backgrounds as well.
  9. Welcome to the official FM Genie Scout 13 thread. About: FM Genie Scout (or Genie Scout in short) is world's most popular scouting tool for Football Manager, created to extend the possibilities of finding, sorting and shortlisting players and staff, controlling their progress, making "first 11" and tactics choice easier and observing attributes invisible in FM. Released: 9 December 2012 - v1.00 beta 7 build 334 Compatibility: GS13 should work with Windows XP, Vista, 7, 8 and the latest FM13 update 13.1.3. It will NOT work with FM13 Demo or any other FM13 version prior to the 13.1.3 update. Also there is no way to make this work with Mac, even if you try using Winebottler or similar. GS13 has been rewritten to work by reading data from memory instead of savegame files, and memory works differently for Mac. However, we have exclusively released a scouting tool for Mac as well: MacAssistant RT for FM13 (created by Thanoulas) Quick Preview: How to run: ● Download and install the tool. ● Run Football Manager 2013 and load your savegame. ● Launch Genie Scout 13 and from main menu click "Load Game". That's it! No frameworks required. You are now ready to use GS13! NEW TO GENIE SCOUT? We have a detailed instructional guide to Genie Scout. Please check it out! A note by the author: At this point I should quote Eugene's (GS author) words about this release: → DOWNLOAD GENIE SCOUT 13 ← This is a free for all download, including guests. You don't have to create an account to download. Bug Reports: This is a beta release, so there will probably be some bugs we couldn't find while beta testing the scout. If you encounter a problem, please report it on the official Genie Scout forum (you will need a free account to post there). KNOWN ISSUES Sale value of players and transfer budget for clubs do not work. It's not a bug, Eugene has been unable to access the related data for this information so far. We're hoping this will be added in a later build eventually. Credits: Genie Scout 13 is created by Eugene Tarabanovsky. He has been producing this program for the past 7 years now, and for that he is a true legend! Genie Scout logo made by Stam.
  10. Have you released that mini soundpack anywhere?
  11. Hi Neil, I mentioned about your project on my site Pinged this to our social profiles as well. Hopefully you'll receive plenty of suitable stories to validate for the forthcoming book Looking forward to the release! Kind regards, Stam
  12. I'm not here to judge your choice doing whatever you're doing with your program Raul. A lot of people are using it and appreciate your work; and it should be in the best interests of this community for you to continue your work with FMRTE as it aids in making the game more entertaining for many gamers. In fact I'm merely trying to warn you to save yourself a lot of time having to deal with trouble and pressure. I don't think SI have a problem with monetizing your work as long as there's a fully functional free version. It's essentially the same as offering premium accounts on a fansite to go ads-free or waive download limits.
  13. Sorry I didn't realize that, but I for one couldn't find any download link the whole day as the official site was down for maintenance and there was no download link on the facebook page until 2 hours ago. So you can understand my thinking. I believe you're doing the same mistake Eugene did in 2009 with limiting main functionality of the free version. I mean it's true that currently the free version doesn't have the actual editing ability since it won't allow saving your edits, right? So in a way it's like forcing people to donate to unlock the most important feature of all.
  14. For people referring to FM Scout, I wonder how exactly they think it's a similar situation with what we have been doing for over a year now. I'll explain something I said on another thread because it appears a lot of people are oblivious to the facts. Back in the day when Eugene (GS author) tried to make Genie Scout 'donationware' SI had a problem with that and he had to stop, even though he also released a free version with limited functionality. So it's likely to see Raul (FMRTE author) having a problem with SI soon, because if I'm not mistaken his free version (which was nowhere to be found until a couple of hours ago) appears to be of limited functionality as it won't allow saving edits... basically the editing functionality is a premium feature; and editing is what this program is known for. FM Scout is releasing GS as free software with ads, with option for people to contribute to get the ads-free version (which has a couple of minor extra features). The free version is fully functional though. To contribute it means either donate or translate the program in a new language. This way, everyone's happy.