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Coolcup

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Posts posted by Coolcup

  1. Thanks for the response.

    I guess my question is why are there U23 performance analysts and U23 sports scientists? The sports scientists I have at the club can be used across all squads (first team, U23 and U18) so not sure why they are broken up by each squad? Same with my one lone U23 performance analyst - what is he doing exactly, and what happens if he gets poached and I can't replace him - what impact will that have on me and my team?

  2. I have some U23 and U18 staff. Some of these I understand the purpose and benefits of. For example, U23/U18 physios would help players recover; coaches would help with training etc.

    Question 1 - What is the benefit of having / what is the consequence of not having any of the following roles for the U23 and U18 teams:

    1. Performance analyst

    2. Sports scientist

     

    Question 2 - aside from coaches and physios, I've found it incredibly difficult to hire any other staff for my U23 / U18 teams. Is this a bug or is there a way I can find staff that would be interested for those specific roles? When I filter for realistic transfers and choose from the staff available, most will say they are interested in a senior team role but not for the U23 / U18 teams making it difficult to improve the staff I have for these teams.

     

  3. I currently have a number of spare U18 coach slots that I haven't used. I have loads of U23 coaches employed and I assign these guys to U18s training which provides me with adequate coverage for the U18 training. Is there any downside from not hiring specific U18 coaches when the training sessions are being handled by my U23 coaches? All of them have workload of medium or light.

  4. This is a minor annoyance but means a column that could be very narrow ends up taking up too much space on the screen. In the screenshot below you can see the CON column is left aligned for some reason (like there is hidden information next to the heart). It would be great if it was aligned like the SHP icon next to it so it didn't take up as much space.

    Also, the very right hand column of the page always disappears for some reason. This has been a constant issue on every FM to date.

    762850972_ManchesterUnited_Players.thumb.png.7cfb43e87422e8194f89e44dd0c59396.png

  5. I've seen this post patch as well. It's incredibly frustrating. I thought I'd signed a player for 20m pounds, only to find out after the player had accepted the contract that somehow through negotiations the selling club had included a 1.3m pound per game clause for the first 10 games which increased the price significantly. This clause is not even available through the usual transfer options so (1) not sure why it is available to the AI and (2) not sure why it isn't shown in the negotiations screen.

  6. Hi @Harrison Modeste

    Here are some screenshots.

    Screenshot 1 (below) is the tactics screen, showing Bruno Fernandes and all of his PIs (both standard for his role and additional PIs).

    1.thumb.png.2d21e69741392d570f48b7b00a335d01.png

    Screenshot 2 is after I press the "edit" button on Bruno's PIs. It shows his PIs in more detail but none of them are in "green" showing they are active. Instead they are all "grey". So "shoot less often" and "roam from position" should have a green highlight on them but they are grey as though they are not active.

    2.thumb.png.5c9fb72e723ed5a63971a48cb03b2f46.png

    Screenshot 3 is after I press the "stay wider" PI on Bruno's PIs. It then shows all his active PIs in "green" (as they should have been in screenshot 2). 

    3.thumb.png.554516e123a392f14955f2300c5e817f.png

    Screenshot 2 should, in my view, show all the active PIs in green rather than needing me to click on one of them to get them to show.

     

    Does this make sense? Many thanks for looking into this.

     

     

  7. In the tactics screen for your squad (during a game and in general view) you can open the dialogue box that shows Player Instructions. When this box first opens all the PIs are shown as not active (even though some are active). When a PI is then clicked, the box "comes to life" and shows all the PIs that are currently active in green / red etc. 

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