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Posts posted by EdL
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sounds like a bug, if you log it in the bug tracker it can be investigated.
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Have you all tried passing in the --disable_flip_discard command line as above?
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DOn't worry about it in FM16 we statically linked the runtime anyway, so they aren't used
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Did you install it to the same drive as the game? It has to be like that as it shares data between the two.
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would be good to know what leagues, but i'm not seeing anything like this with a new game with a simpel setup.
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Please log a bug in the issue tracker and we can look at the save, quite probably something specific has gone wrong in the save causing a slowdown
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6 minutes ago, Dalseong said:
I see. It's just a bit disappointing to see a typical sim with basically the most barebones setup possible take 15-20 minutes longer.
Longer than what? all our itnernal soak tests show times that are pretty much the same as fm22 across the board. (its never totally accurate comparison as league dates etc change every season so you might not get the same number of fixtures etc)
Are the two things you are comparing as close as possible in terms of leagues/db size & match engine detail level?0 -
yeah just pass in --disable_flip_discard to solve this if you are affected, don't start deleting files!
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The command line will restore to the exact same behaviour as before the patch, so no worries about using it (anyway a bit of software can';t destroy your graphics card if it did get too hot it would simply shut itself down)
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26 minutes ago, Kloppy said:
worked. thank you
Can anyone provide the filters/views they had so we can see what is happening here? (did you create them or were they downloaded from somewhere?)
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1 minute ago, Mush1983 said:
@EdL --disable_flip_discard just to let you know i have had to apply this to the pre game editor temps were hitting 80c and power drawing 102% rtx 3080 cpu i9 12900k fixed it now temps are back to normal all i was doing was verifying rules for fixtures
Yeah guess thats "expected" given the other issue, they use the same rendering code.
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DO you guys have your previous fm23 reuslt?
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1 hour ago, we88y said:
Is there a way to turn off the scaling so it doesn't hide the notch and give black bars on either side of the screen. I wanted native apple silicon but not trading screen space for it..
I'm not sure but anyway its not related to the apple sillicon change
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5 minutes ago, Jellico73 said:
And if you on AMD? the --disable cmd did fix things for me.
Do you have a free-sync monitor? It seems there might be multiple factors at play here.
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10 minutes ago, CSF90 said:
I may have jumped the gun on my response actually.
Even after updating that setting in NVIDIA Control Panel, it was still a bit laggy although I think there was some improvement. Still not enough for my liking though, so I reverted that and have re-added the target command and back to pre-patch levels / silky smooth UI.
One thing to note with the nvidia control panel you have to press apply before it takes effect (and don't have FM running when you make the change)
Also do you have a g-sync monitor?0 -
10 minutes ago, SpirosRonto said:
Use 3D application setting is set by default on my nvidia control panel and so it doesnt change anything. My problem is mostly having brightness flickering when hovering over every button on the menus.
When i turn gsync off it stops but with your command it still works so i guess im gonna keep that for now.
ok g-sync might be an avenue to investigate then
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Just now, CSF90 said:
Ah okay, my G-Sync may have been a clue then as I have V-Sync set to On in NVIDIA Control Panel, which isn't quite Fast Mode.
Set it to 'Use the 3D application setting' as per your suggestion and seem to have solved it. Your command also fixed the issue too, but removed that for now
Interesting, I'd expect On to really be the same as what the default is, but will follow up with the graphics coders
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So anyone with the slow startup / high GPU usage think I have figured out what causes it go wrong. It looks like an interaction between the new code and vsync set to fast mode in the nvidia control panel, I tried that locally and can repro the issue then if you set your vsync to application defined it should resolve it without the need for --disable_flip_discard and you should have better performance than before.
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1 minute ago, greenz81 said:
Dont want to keep mentioning it.... but thats why the Beta branch should be used. I know you guys said it wasn't used properly before, with no bug reporting etc, but its things like this its ideal for
above my paygrade, but we do have a private beta and we had good feedback on reduction in GPU usage (shrug)
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4 minutes ago, Blünderbossu said:
Previously no issues running the game. Post update the game took several minutes to lag through the loading screen. My PC then turned itself off twice from the graphics card overheating in matches (I play on 2D!)
I've applied the launch command mentioned above and the loading screen time went back to normal but I'm a little bit reluctant to go back into a match in case it melts my PC
NVIDIA Geforce GTX 1080 Ti
If the loading screen lag went away it should be fine now. Its very odd this change is affecting modern cards, we've not seen that internally if anything this change massively reduced GPU usage for us! Thats PC development for you, there is always a surprise
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3 minutes ago, Mush1983 said:
can confirm this works after trying everything else regarding loading screen time
What graphics card do you have?
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2 minutes ago, Mush1983 said:
can confirm this works after trying everything else regarding loading screen time
Hmm this shouldn't affect the loading time as far as I would imagine, odd
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Just now, GOODNAME said:
Worked!
You saved me
Ok can you tell me what graphics card you have please
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9 minutes ago, GOODNAME said:
--disable_flip_discard
With "--"
Or not ?
Yes with!
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Severe lag.
in Football Manager General Discussion
Posted
Yeah absolutely but everyonI've come across has solved it with that command as it reverts the rendering behaviour to pre-patch.
What GPU and monitor have you got? Are you using a high refresh rate and g-sync or free_sync ?