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Fabio MVP

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Posts posted by Fabio MVP

  1. On 27/11/2022 at 19:41, Black_Hawk said:

    It's not the case of whether the numbers are more realistic or not. The problem is that inside forwards don't behave like inside forwards at all.

    I play with a 41221 since the first FMs. When I started playing FM Mobile at the beginning of 2022, I tried to recreate the dynamics I was always looking for in the PC version of the game for years: the advanced forward moving back and dragging defenders with him, while one of the central midfielders or one of the two wingers go into the back of the defense. This worked fine in FM 22 Mobile because the inside forwards actually worked like inside forwards, going inside of the field.

    This year tough, they don't work at all. They just sat there by the touchline, they don't give passing chances to the midfielders or the striker, they don't look for space inside when with the ball, in fact they don't do it either when they don't have the ball. They don't do anything.

    For example, I recently explained that in a portuguese forum using these two prints. I'm playing Sporting and I have Pedro Gonçalves (#28 at the left, right footed) and Francisco Trincão (#17 at the right, left footed) as inside forwards.

    ak7dqMV.jpg

    My striker Paulinho (#20) is going to receive the ball bringing a centre-back with him. Thing is... Pedro Gonçalves and Francisco Trincão are completely out of what is expected of an inside forward. They should be close do where the Xs are, where they could either receive the ball from Paulinho or go through their defensive to receive a through ball.

    They are acting as traditional wingers. If I wanted traditional wingers, I would use traditional wingers. I want inside forwards who actually roam inside to mess with opponent organization.

    Another example, at the beggining of the same game.

    CyIsb1v.jpeg

    My deep lying midfieler Ugarte (#15) found Paulinho (#20). The inside forwards are inside, sure. Inside the field, but nowhere inside of the game. They are even blocking the progression of my two wing backs.

    What they are doing most games is sitting outside like in those two prints and their movement is what is pictured by the black arrows, when they should be doing the yellow arrows instead - because that's what an inside forward do. They are acting as traditional wingers. I don't want to use traditional wingers.

    Btw, inverted wingers work just like inside forwards. A bit different, but almost the same.

    Inside forwards in this version are not realistic at all. I get that you guys tried to nerf them because they were overpowered, but what you did was kill them. It was a cheap and effortless way to be done with the effect they had in the match engine.If I had known this before I bought the game, I wouldn't have bought it.

    Please, fix this, I want to enjoy the game.

    Exactly! That's what I was saying, but you've expanded on it. The likes of Rasford, Sancho and Antony can't get double figures in G/A's. Garnacho not developing the right way as he has 5-6 goals and 3-4 assist in 48 games.

  2. On 21/11/2022 at 14:13, Roccstar said:

    Totally agree! The output from these forwards has dropped dramatically. Used to get 20+ goals from the best ones in the past, now it’s lucky to get 6 or 7. I think goals in general have dropped again, Italian league, really good attacking team, champions and scored 60 goals. It’s a bit irritating having 20 shots, 12 on target and scoring 1 goal every game. It’s a recurring thing, most games

    Agreed.

  3. Love the Champions League and Europa League theme. Hypes me up!


    During the matches, if there is one or more goals/injuries/red cards, the minute it occurs will be correctly displayed on the Overview screen, but on the Latest Scores screen it will always be one minute up.

    For example, my players scores in 19th minute (correct), it will be shown like that in the Overview screen, but in the Latest Scores screen it will say 20th minute. That's been the case in all the mobile version since FMM 2015 (the version I started to play mobile version). Why is that the case?


    Also, something that really annoys me is the fact that when I sign a player, (mostly) he immediately has one or more attributes downgraded. This is also the case in the past versions. Signed Osimhen (Finishing dropped from 18 to 17), signed Toney (Finishing dropped from 19 to 18), signed Calver-Lewin (Finishing dropped from 17 to 16). I have an Attacking coach with Gold badge, Natural apptidute and five-star ability. After that they need at least half a season to get their attribute(s) back. And that never happens to AI when they sign a player.


    IF's definitely need tweaking. Everything I've written before still stands as I've played few more seasons. They can't get into double figures.


    Still don't love the fact that when my player is transfer listed, the AI is offering me ridicilously low amounts of money, while when they're selling transfer listed player, they're always asking more than the player's worth. Same goes for unlisted players.



    I've also noticed many postiive things as well. Loving the game so far!

  4. 1 hour ago, Marc Vaughan said:

    I'm testing a tweak where they'll stay a little narrowed when you have the ball and then make runs more frequently .. bear with me, I will admit that the aim is NOT to make them over-powered so if your tactic was over-reliant on them in the last few versions you might never be happy with the tweaks ;)

    Ok I'll see if I can reproduce that - that isn't something I've heard of happening before.

    If you can't send via. this then PM me and I'll figure out another way to recieve your save.

     

    Nah, don't over power them! Just make them cut inside, dribble, shoot, pass, run into opp defense and loose the ball. :D

    I was/am mostly relying on my striker partnership (DLF and AF/poacher), tactic is balanced in general, not looking to exploit anything, but to play the way I would want my team to play if I was the one in charge IRL, which I'm not! :D

    I've PM'd you.

  5. On 13/11/2022 at 14:48, Marc Vaughan said:

    The behavior of IF"s have changed somewhat this version - a LOT of users complained that in previous versions IF's tended to move to the front and then 'sit' like a standard striker rather than move like a real-IF, in this version IF's should make more movement and not be quite so static.

    This does mean that some old tactics might not work in quite the same way they used to (ie. if you had a 'cheat' tactic using IF's you might need to tune it slightly) - however it should be more realistic (time will tell and I'm open to tuning things) - at present you'll find IF's most attacking if they are also attackers (ie. players with those positions will tend to get into the box quicker than an IF who is just an AM who will most likely make slightly later runs into the box to receive the ball).

    I'm listening to feedback about this - but beta testers seemed very happy with the changes so I want to make sure I get sufficient feedback from the wild before making further tweaks (and I also realize that some complaints will be based around their old tactical style not being as effective).

    Hey Marc,

    Agreed on the bolded part, but they are doing the opposite now. You need the find the middle! :D

    I'm playing as Man Utd in 4-4-2 formation with AML (Rashford and Sancho) and AMR (Antony and Pellistri), so IF's have plenty of space to cut inside, but for some reason they really don't. They tend to drift wide outside without the ball, as if they are standing on the side and watching the match, or they are running towards the corner flag with the ball, but not crossing in the end because of the wrong foot. Rarely they are doing what is expected of them.

    I'm playing Pellistri as a Winger (because he is right-footed AMR) and the other three as Inside Forwards. The IF's are pretty much useless. They are geting poor to average ratings, in 10 games or so, Rashford and Antony (first choices) have 0 G/A, while Sancho has 1 assist. Pellistri on the other hand is much more effective as he is doing his Wingers job of getting past the full back and crossing byline.


    As much as I agree that in past version IF's were sitting next to strikers, they were at least effective with providing G/A, but their behavious was unrealistic and annoying and I didn't like that.

    While in this version it is much more realistic they they are staying out wide in the start and moving around much more, not being static and sitting next to the striker, they still need tweaking in terms of cutting inside without and especially with the ball and trying the create havoc in opp defense.


    P. S. First season (6th of october):

    Rashford (first choice): 11 app, 2 goals, 0 assists, average rating of 6,72.
    Sancho (bench, being introduced at HT in almost every match):  8 app, 0 goals, 1 assist, average rating of 6,50.
    Antony (first choice): 11 app, 0 golas, 1 assist, average rating of 6,53.


    In my highly successful previous save game, in first three seasons, things were about the same.

  6. 19 hours ago, Marc Vaughan said:

    Next update should be in the very near future - sorry for any inconvenience.

    PS - It might help us ensure that we help you if you can give more information to us via. the bugs forum (ie. exactly what happens, what phone/OS you're using, where you purchased the game and the region you're in/language used etc.).

    There were no updates so far since the release of the game, right?

  7. On 09/11/2022 at 14:44, Amigooo said:

    Inside forwards behave unrealistically tbh, while in previous years they sure were too narrow to the point they would collide with the striker this year they are far too wide, they do not make runs in to the box and since they are so wide wing backs have trouble overlapping as they collide, wingers seem more offensive then IFs this year

    I'll second this!

    That's the first thing I've noticed in this version's ME (I'm using the Enhanced ME version). Playing 4-4-2 (the old school way! Not jumping on a 4-5-1 bandwagon ;)) with AMR and AML. My IF's are clueless. They are doing everything, but what they should be doing. They are drifting wide without ball, running towards the corner flag with the ball, etc... More of a Winger's behaviour rather than IF's.

    In past version it was annoying that they were colliding with striker(s), but at least they were effective (scoring and assisting). In this version in 10 games or so, their ratings are poor because they don't contribute in G/A. Tweaking this would be much appreciated because a lot of us are relying on our IF's.


    As always, there are few other minor bugs. Nothing major, nothing game brekaing. There is one though that is pain in the back! :mad::D

    I have created and saved three tactics called: Standard, Attacking and Defending. I'm always starting with the Standard one and then during the match (if needed) switching between the other two accordingly.

    In my Standard tactic, DR and DL have Full Back roles, while in Attacking one, they have Wing Back roles.

    Here's what happens:

    I'm starting the match with the Standard one as I always do. Let's say I change to Attacking one in the second half and the match finishes with me using the Attacking one. Upon returning to the main screen (my news items) and then selecting the Tactics - Formation tab, I will see that my DR and DL have kep their Attacking (tactic) roles (which is Wing Back), instead of just returning to the Standard tactic that I have selected before clicking Go To Match.

    It's also worth to say that the Shape, Attack and Defense instructions haven't been "copied" form Attacking to Standard, unlike the roles.

    So it's rather really annoying and time consuming to go to Tactics - Formation tab after every single match or before every single match and load Standard tactic, so I can start correctly with my default tactic.


    I've also tried the Report Bug in Settings, but it won't upload the save game even though I'm connected to Wi-Fi and have mobile data (LTE) turned on.

    I would really appreciate fixing this in yout next upade as it would mean a lot to me! If you need any more help/explaining with this, I'm at your service.


    On the other hand, I'm really enjoying the game. I've shifted from PC to mobile version in 2015 and every year it's getting better and better. IMHO I can say that this is the best version so far! Loving the addition of team talks! Oh how I've missed them in the past versions!

    Appreciate what you guys have been doing for us! Cheers!

  8. Hats off for the Mobile team once again! You've done it yet again!

    I only have one complaint. When looking at player's profile, it's very hard the see the difference in colours between Natural and Acomplished positions. Then, I have to click on the menu, select Positions menu in order tho see the difference and then click on the menu again and select Profile.

    Very time consuming and frustrating, that I have to click the menu and select Positions every time in order to see the difference (even then it's not that easy to spot the difference in colours).

    This wasn't the case in the past versions, so could you please tweak the colours a bit?

    Thank you in advance!

    P. S. I'm playing on iPhone 8.

  9. Just refreshed my AppStore on iPhone 8 (latest iOS), there is an update of 2GB (11.0.3) available containing: Fixed stuck news, Fixed startup issues on old iPads and Fixed a couple of other crashes.

    Disappointing to see that the attributes bug is still not fixed. :( I'm still waiting to start playing...

    @Marc Vaughan @Alari Naylor Can we please have some kind of an update about the attributes bug, when the hotfix might be available? It's been three days since the game was released and I'm buzzing to start playing! :D

  10. No Transfer windows:

    What is it?

    Quite an obvious unlockable which can be enabled/disabled when wanted in the menu's preferences.

    This can only be done with a club team.

    To unlock:

    Make a profit for your club in the transfer window (the amount is in conjunction with your clubs reputation).

    What it does:

    As in the name, the no transfer windows unlockable eliminates windows allowing you to buy players whenever you want.


    Probably that happened in your save game.

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