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Bromley Raven

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About Bromley Raven

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    Football, computers.

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    Bromley / Crystal Palace

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  1. I'm not sure whether this counts as a bug, or whether it's in the right bug category so please delete or move as appropriate. Palace (red/blue) played Liverpool (purple) and it was hard at times to see which side the players were on. When a team has two colours in their kit then away kits should be used when the combination of colours matches their opponent's kit. For example, I'd also expect an away kit to be used if one side was yellow and red while the other was orange.
  2. On starting a new demo game, I click on training, then rest and the game crashes. After the first time I tried again and the same thing happened. Then I cleared preferences and cache, verified files in steam, updated my GPU driver, restarted my PC and tried again. Same thing. My crash dump is attached to this message. My latest save is uploaded to the cloud as Palace.fm FM 2019 Demo v19.1.1.1159559 (2018.11.03 09.41.12).dmp
  3. Also look at your tactics. If you are telling them to put lots of tackles in you'll get more cards.
  4. I once read many versions ago (but I suspect it's still true) that playing out of position gives a penalty to Positioning and Decisions. Positioning is primarily a defensive attribute and I think Decisions is mainly used for choosing a pass. Therefore it would make sense if defenders and playmakers were more affected by being played out of position than attacking players.
  5. Should this include a data update? My demo is reporting the version as 15.3.0 610636 (m.e v1555) but the January transfers aren't there.
  6. Good to have a Palace thread. Don't think there was one last year. A few minor errors to correct 1. In your description of Joel Ward you call him Danny 2. James McArthur not McCarthur 3. Fraizer Campbell not Frazier 4. Zeke Fryers not Friers 5. Jonny Williams not Wiiliams Also, you include Kevin Doyle in the screenshot but don't write a description for him. Other players you might consider including are Adlene Guedioura who is useful cover for both CM and RM and Jerome Thomas who is useful cover at all wide M and AM positions.
  7. That's a very misleading image. All the periods shown are ten minutes long except the last one which is longer. It should have a row for 81-90, then another row for 91+, stating the average amount of time that row covers. Either that or show goals scored per minute, taking into account how big each period actually is. I suspect the 41-50 period is also artificially high as extra time before half time is always counted as 45.
  8. Good work. I've taken a look at the Crystal Palace data and I think there are a few things that need changing. Coach Gerry Francis has left - http://www.cpfc.co.uk/news/article/francis-moves-on-1883783.aspx Andy Johnson is a player-coach not just a player. From the official site "I have also invited him to get involved with coaching our strikers and I am pleased to say he has accepted" from BBC Sport "I have also been given an opportunity to help the youngsters in a coaching capacity, something I am really looking forward to getting involved in." So it looks like he is either a coach or a youth coach. Under the responsibilities tab Tony Pulis and Iain Moody still have responsibilities set. No idea whether this matters.
  9. I suspect it's one of a few things: - Your players have low ratings in the Pressure hidden attribute. - You play a high tempo pressing game and this leads to tired players, especially if you don't rotate much. - Your team talks and press conferences are leading to overconfidence and a drop in form. Then they don't help you get out of it. - Your good form and league position is causing a rise in reputation meaning opponents change their tactics against you.
  10. Thanks for the advice. Turned out to be one of those weird unrealistic situations you often get in the game. What happened was: Player continues refusing to start talks even though he's playing around half my games and has both me and the club as favourites. Contract ends and he leaves. I attempt to sign him and he is happy to talk with me. I negotiate him down from his demands and he signs. I think it was less than a week between him leaving and re-signing. Also, my fans now are reserving judgement on whether he is a good signing until he has played a few games for us (despite watching him all last season).
  11. I had a player (Tom Ince) who I wanted to play as ML but he was only competent there. Through training and playing him there I've managed to get him to natural. A few questions: If I take him off new position training but keep playing him there will he drop to accomplished? If I take him off new position training but he doesn't play for a while (e.g. injured or between seasons) will he drop to accomplished? If I keep him on new position training but he doesn't play for a while will he drop to accomplished? If I keep training and playing here will he get to a point where he is automatically taken off new position training and stays natural permanently?
  12. I've got an 18 year old player whose contract runs out at the end of the season. He doesn't want to negotiate a new contract ("My client isn't currently interested in entering into contract negotiations with your club."). This is probably because a bigger club is interested in him - which is fair enough. However, even if he doesn't want to negotiate, I want to offer him a contract anyway. The rules are U24 players are (I think) that they can't leave on a free if you offer them a contract the same or better than the existing one. So I want to offer a good contract even though he'll reject it. Is there any way of doing this? If not it seems like a massive flaw in the negotiation system as you'll get good players leaving on a free whose fee would go to a tribunal in real life.
  13. If this is a problem then it is a problem with the CA calculations rather than the PPM itself in my opinion.
  14. The problem with those stats is they aren't comparing like for like. The first eight lines show a ten minute period, the last shows more. What's the average time added on to a game? I reckon probably around 3 mins. 2500 in 10 mins is equivalent to 3250 in 13 mins. So 3532 would show an increase at the end of the game, but by nowhere near as much as it seems from that image.
  15. I don't think PPM's are enough as they are so few and far between. Many players don't have any. I'm hoping the next big jump in FM (hopefully at FM15) will be to give players much more individual playing styles, rather than rely on tactics to determine how a player plays. This would change how we need to build our squads and pick our teams. We would need to take into account how well our players naturally play within our tactics and adapt their gameplay accordingly if they don't.
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