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JBZ

FM Assistant Researchers
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18 "You're a bum, Rock"

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    Liechtenstein Assistant Researcher

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  1. @ Daveincid- is this player playing these matches for a B team? If so, this is long been a problem in FM for when players move between first and B team squads (also possible when players play for parent club during season, go on a short-term loan and then back to parent club again in same season) it starts double/triple/etc. counting their appearances sometimes. e.g. player x plays 10 games for B team, moves to first team squad, then back to B team and plays 11th game but history counts it as 21 Its always bothered me, I raised it as a bug in FM Touch last year when I saw a really extreme example, and will raise again in All Other Issues (Apart from that, changing Max Games does appear to have some positive impact in the latest Beta- but won't address the problem with players moving between squads)
  2. Does changing Max Games in the Comp Details have any impact on how many games players play in inactive leagues?
  3. Player history duplication/triplication/etc. (particularly for players moving between first team & B/reserve teams As well as in FMT, this has been a problem in FM for as long as I can remember (used to be when players left on loan then came back), but has got even more prevalent since B teams became more common in the game. Surprised it hasn't been raised before (searched but couldn't find it), maybe its just me it annoys (!), but I would think relatively easy to fix (?), though maybe needs fundamental change in the way the career stats counter works?
  4. I've been trying to set this up myself, its not easy as it is not clear always from the error messages what is wrong (in particular the way it 'counts' the errors; I tested your file and got slightly different error message as it said 18 teams instead of 12 rather than 19 as your screen- however I could immediately see you had 13 teams set to qualify for the 12 team first round instead of 12 (you have 11 items, but two of them have max 2 teams, so 9*1 +2*2 = 13) but when I change it to 12 the error message then says 11 teams instead of 12!) My own version I've managed to get it verified in the editor at least, but it still doesn't properly work in game The main challenge is getting it to pick the correct teams to qualify for the first round of the CONCACAF league (i.e those that have a bye in the preliminary round)-, I've tried various combinations of fates and get qualifed/lowest seeded teams but no joy yet. If I get it working properly will let you know, but first thing I did was set it up in basic rules first before then converting to advanced- it looks to me like you set it up straight away in advanced rules, as some of the (very likely mandatory) tables like required teams are empty. Although basic doesn't give you all the flexibility required to set qualifying teams up properly (i.e. things like 2nd & 3rd Caribbean Championship teams qualifying for CONCACAF League) I would say it is better to set in basic first and then covert to advanced, as it at least gives you a base to work from. Then again what do I know, as I can't get it fully working either so feel free to ignore me!
  5. You're doing well man, Super League already, had a couple of your videos on in the background while playing my own game (just started my third season with Eschen/Mauren, in the Challenge League after successive promotions but just gone out at the first hurdle in my first European game to Glenavon, which was disappointing)
  6. Good luck with this I had a good game with Balzers in FM19, played about 8-10 seasons & won the Super League a couple of times but couldn't even get to the Europa League group stages and didn't come close to qualifying for anything with the national team Swiss research much improved the database for the lower leagues for FM20, trying again with Eschen/Mauren this time
  7. (This an assumption, and needs to be proved, but worked in the Swiss league when only 1 team from 1 lower division is promoted) If you want to promote just the champions of each of the four, it should automatically work if you set the promotion as zero, because what I think is happening is there are already 4 teams hard-coded to be relegated from the Bulgarian second level (even though it is showing as zero), so if there are four sub-divisions in the next level there's effectively already four teams hard-coded to come up (again, even if it is showing visually as zero), so it would automatically take the champions of each. (if you wanted to do something more complicated with play-offs etc, then probably the advanced editor would be the only route until they fix it) I have raised your original issue as a a bug (I had the same issue but searched first to see if anyone had raised it) and SI have already replied to say they are looking into it, so I presume its not on purpose and will be fixed
  8. I think there is a bug in the editor, I'm getting the same error in the Swiss league when adding the third level (except it is 1 promoted from lower division not 4) However: If I change promoted teams to 0 rather than 1, it validates (and when I tested in game, the 3rd level team was successfully being promoted) But if I change to advanced editor and try to validate, it doesn't validate This makes me think the issue is mainly cosmetic, and rather than 0, what it is really saying is the number of promoted teams from whatever level you add to the out-of-the-box structure is already pre-defined by how many teams are relegated from the last level of that out-of-the-box structure. So I will raise a bug, but unlsd, in the meantime I bet if you set promoted teams to zero it will work
  9. Linked to the below, but not quite the same, for the last couple of FMs every regen at all the Liechtenstein clubs has Swiss as second nationality: This shouldn't be the case, Liechtenstein is not a region of Switzerland like the Basque Country for example, it's a nation in it's own right
  10. Hadn't really though about the last two as kind of go against the ethos of FMT, but now someone mentions it, I agree these are two things I miss from the full version that I'd like to see in FMT. In the same vein, I get how the aim is to reduce the number of clicks, but I also miss getting a news item when players leave the shortlist. And a wish list post wouldn't be complete without a request for a pre-game editor
  11. Similar for me, and I'm sure it was 4 or 5 stars for FM16 Also, Downloadable content- presumably not available til release date? Shame if so, as wanted to start a game as national manager too
  12. When the number of teams to be promoted or to go into a play-offs for the parent competition is not divisible by the number of child competitions, the ability to easily choose best runners up from across the child competitions involved. e.g. the swiss fourth level has three child divisions. Eight teams enter the promotion play-offs from these divisions, being the top two in each division plus the next best two teams from across all three divisions. Try as I might, I have never been able to get this to work. This may be possible to do anyway with some combination of the advanced rules (if anybody knows how, please tell me!)
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