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The phoenix from the flames

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Everything posted by The phoenix from the flames

  1. You need to hammer the board with requests. Get them to expand the stadium. Make it a high priority. Understand however that finances you mention may make them block that request, 'not enough funds available'. Key one is % of transfer revenue made available. Get that to 100% if not already. Will make more sense later in this post. Have you had any takeover rumours? Always best to save a game as soon as you see that because the % chance of the takeover happening is low. Saving and reloading may be the only way to force that through. Try and hire a chief scout that can get access to overseas regens. If you find any with high potential, they're usually a fraction of what you'd pay domestically. Just the work permit issue. EDIT: they usually have very low minimum release clauses, so you can sign a few on the cheap, then sell them for millions in a season or so. And yes as mentioned, you have to sell to raise funds. Sell these regen players and existing squad if required or not good enough, unless you need them to get into top flight. Usually regens will want a contract clause for minimum release, so try and get that as high as possible (not got much room for negotiation from whatever they request by default, but still try and increase it). Offer on transfer room around transfer windows and in between if you want to see if any takers (save before transfer listing). Always offer your existing players worse contract wages and appearance benefits than what they currently earn. Never give out yearly % rises. You should do this and not the coaching team. Boring, yes, but you need to manage everything closely because it sounds like you have no flexibility with minimal sponsorship deal income. As the team rep increases, you will get better and better income from this. Also send unwanted players out to affiliates and hopefully some of their wages will be paid, will clear the weekly wage bill. And loan out the reserves to keep cutting it down.
  2. Scunny got took over by a Qatari tycoon. David Hilton finally sold out. But this was happening several times, mostly with A.I. Hilton rebuffing the approach after a few weeks in. FM23 console save loaded into FM24 console. Bit frustrating during transfers windows as you miss out on players. But finally happened now and got an £80m injection for transfers. Still can't sign Jude Bellingham though from Dortmund, even got Jobe in and asked him to try and convince his brother to sign
  3. Undoubtedly, I have done this myself on current Scunthorpe save. My point was that it would be great if the game gave options for you to focus on long term replacements for certain areas, but in reality, yes, you need coverage for multiple positions, with the chance that one or two could break into the first team squad. You think about it real life...a manager will have discussions with the academy manager, know which players could have the potential to breakthrough, earmark talents to watch. Lot of factors for it to work and fail. Small percentages potentially, but still a possibility of it happening. I'm yet to bring anyone through to first team yet on current Scunthorpe save, although spent nowhere as much as original poster on youth academy investment. Got a longer path to tread though. Just layed out a further £1.6m to go from adequate to average youth facilities. Next youth intake preview rated C's only, but encouragingly now far more squad coverage than what I was previously getting - typically just 4-5 players in fewer positions, with maybe 1-2 elite talents. This was lower leagues though, on the ascent. I've had to release all academy players to date as simply not up to the standard I need. I did even go through unattached players, scouted some, brought them in on frees, trying to rebuild the academy, but didn't work. Now my Mexican chief scout just points me to promising South Americans and other Europeans. Signed a Dutch 19 year old goalie and now he's a wonderkid. Just wish I was getting that through academy invest, but guess its the long game.
  4. Off topic a bit, but I was messing around with customise views. There are a few training options that you can't see from the squad page by default. So created a custom view with training for positional, individual etc etc, all on the same screen. As long as you have player name and position you should know who is who if managing in the lower leagues. Might also speed up setting individual training because currently (training tab>individual) I have to click through each member of first team squad, set training, next player etc. If all players are on the same screen, sorts that issue out. Still doesn't sort out moving players between squads. Without a mass player select option (I run on xbox series s with mouse and keyboard - irony sold separately), I can select about 5 players max before my selection gets reset (could be the mouse is on the way out ). Then right click and move them to first team squad.
  5. Defo no fun, but it may at least give them a chance of getting into first team squad if there is a place up for grabs. Say you have a player who is 33 and rather and go out to find the right replacement, the academy could present some options. Or you could ask for positions to be recruited for in the long term. Otherwise they're being retrained
  6. Would be good if youth setup identified which areas of first team squad needed long term replacements, more depth etc. Rather than the game generating youth players in positions you don't need or they have no chance of getting to first team squad.
  7. Problem is, if assistant manager is doing the training, then you don't know what is being trained each week. Also, they will set random individual retraining to your players. So retraining new positions etc etc in individual training. Have a look at that. I had to change all of mine because assistant put players to random positions. Some were ok, but some weren't. Training isn't as great as it was. Before, your assistant/coach would tell you if the retraining you were trying would work or not. So you knew if it was worth getting the player to 'move with ball down the right' for example. Now you only have one staff member (assistant) and no feedback.
  8. Thanks @Zachary Whyte So no preset is getting you to build your own scenarios? I've been doing this anyway, so all good I didn't try any other match plan template. Wasn't sure if messing with those preloaded ones would overwrite the defaults
  9. Turning tempo down and all this other stuff should protect player conditioning. And you should keep the ball more at the same time because of shorter passing and ball retention. If you are having more of the ball, you'll also see post match that opposition player conditions will be orange, red etc. They've had to chase after you more trying to get the ball back from you. On training, sounds like you are doing the right things, you have good possession and creating lots of shooting chances/attacking. But yeah rotate as you say because there will be games where tactics, defending etc will be needed. Ideally you would do more than one main training session focus in a week, but you can only choose one, do keep rotating the ones that are working.
  10. Yeah so if you're going with a 6 pointer at top or bottom of league, big match is a good idea. Just keep mixing it up. High tempo will tire the players faster, so when you're winning easy, just turn the tempo right down, more shorter passing,turn the counterpress down, play for set pieces, waste time on, pass into space off, low crosses to keep the ball.
  11. Pre season, yes physical only. I've stopped seeing a pre season prompt on the different types of intensity that used to be offered at the start of pre season (tactics, heavy, very heavy etc). I can't work out if that was between fm23 console and fm24 console Get loads of friendlies in. Even play against your reserves. If you let the assistant arrange friendly matches (in staff responsibilities, last option in list for me), they'll usually get you a tour and try and book several in pre season. Just go in and manually book more friendlies. Maybe 6/7/8. Sounds a lot, but the idea is that your whole squad are getting fitness, not just the first team. Even players on the transfer list. That is also great during the season because assistant manager will book friendlies outside of the reserve leagues. Can help keep your first team squad fitness up (but make sure they actually play). On training, I'll rotate most apart from physical during the season. I try set pieces during weeks with cup games, as you would hope that includes penalties!! Then just logically pick the rest depending who you are facing. Check the schedule and see when the tougher teams are, then go big match/defensive/tactical, maybe even posession or technical if you think you'll have more of the ball and will carve out more chances. Attacking when you are the favourites and should win. You'll notice by rotating the training, if you check your players' information tabs, they should be positive to the type and variety of training sessions offered.
  12. I've put a video of this on the cloud also. 1532b3cb-eeda-47eb-bf0c-c471ccb12337.mp4
  13. Use upload scunny 4.fmt Goto tactics > match plans > create new > step 1 (next) > step 2 (no preset) > interface now skips to 5 (save match plan). Workaround Just navigate back when you get to step 5/save. You can go back and set your teams defensive and attacking approaches in steps 3 and 4 and change the other options. Then you can add scenarios to each custom match plan you setup. Easy to do and can give you more flexibility than the default ones (especially subs, many players I use on default match plans don't get subbed enough and their condition is very low, and a lot more injuries - I know injuries already been logged). Default ones are good though if you use instant result instead of match engine. Have tried most and seem to get better results than playing in match engine (again, logged before after a search of forums).
  14. Searched forums, couldn't find a workaround. I have squad on selection info view. When you click on any header in squad page, you lose default sorting. This is 2 arrows sorted on picked, and 1 on position. I've tried customising views, but had no options to sort any of the selected columns. So can't get back to original sorting. To confirm, this was fixed when the latest patch went live. It reverted back to the default sorting. Is there any way you can add a sorting feature, so that if you accidentally click a tab and break the default sorting, then you can reactivate it? Closing and reloading game, restarting etc do not work. Guess only other option would be a reinstall, but a bit much just to get default view back? Cheers
  15. I posted this in general discussion, try it: Workaround Clicked tactics and subs button, top right of penalty dialogue box popup Clicked penalties tab Dragged and dropped player who I wanted to take penalty, to top of pen takers list (maybe try that with whoever you want to take the penalty) Confirmed and back to match engine It's just like drag and drop when you choose your penalty takers in tactics.
  16. Yeah if mods, then maybe one of those is doing summut to the database. Hope you get it back on track. If it is a certain date you are struggling with, then maybe holiday for a day or so to get around the crash. I've had to log some issues on the xbox game pass console version in the bugs section. Sometimes you can find a workaround reading the posts in there.
  17. That's strange, surely you are A+ rating now considering you already got silverware? And they should at least reward you with a new deal? Keep fighting, hopefully you will get that break with the board. I really can't explain the cash injection and what triggered it. It was the same, just losing tons of cash. Then board injected, but was still several hundred grand in the red. Loan debt was about £50k/month, and couldn't really make money until that was gone, but guessing new owners sorted that Also had to sell players as went along to try and offset. Maybe try and get % of transfer revenue increased when/if you have to go this route to raise finance. At least you can bring in out of contract players and sell them on for decent money, and its only short term deals.
  18. Superb stuff, keep it going! On the finances...yes! Nightmare! So in my ported FM23 console save (to FM24 console), I've got Scunthorpe into the championship. The best season to rake it in was definitely league one, thanks to season ticket price rises. But championship is very tough...wage bill starts to spiral out of control, and the finances with it. I'm at the bottom of the weekly team wagebill in the division, and that's at just over £100k/week! Forest are at £1.1m/week!!! Still got David Hilton at club...no buyers...no stadium expansion approval...despite 98 % capacity utilisation. [EDIT:] did get into debt and their was a cash injection of few hundred grand, but only one so far. Also loan debt to owner cleared.
  19. When making a substitution the position of the oncoming substitute is not shown. Instead, it says S1, S2, S3, S4, S5 etc. If you are not familiar with the squad you have to click on to the player profile to find out which position they play. This is time consuming when you have to go through all subs to find the right position. It would be great if a player's retrained positions were also shown on the squad, training etc pages. Would save having to drill into player profiles when picking a team through squad page.
  20. You can use Scunny 1.fmt save I already uploaded. This was from FM23 console (xbox game pass version) save, ported to FM24 console save. I started out at Blyth Spartans, used club colours in manager profile for match engine attire. Took Scunthorpe United job few seasons ago, but didn't update the manager profile. Now I've gone to update club colours in 25/26, it's still using black suit and green tie from Blyth , spotted it post match in ME. I only use key highlights on match engine, so didn't see it before. Not sure if its because of the FM23 to FM24 save.
  21. I had a player who had scored 2, and we won another pen during a cup match. I didn't get an option to choose him, so that he had a chance of the hattrick. So did this. Clicked tactics and subs button, top right of penalty dialogue box popup Clicked penalties tab Dragged and dropped player who was on hattrick, to top of pen takers list (maybe try that with whoever you want to take the penalty) Confirmed and back to match engine He stepped up and bagged his hattrick! Get in lad! Bit of a faff, but at least it worked. On hattrick taker, I'm sure I enabled an option somewhere that allowed player who was on for a hattrick, to take pen. Can't remember if it was in tactics or preferences, but it didn't work by default.
  22. With drag and drop - hold down A/LMB on sub, it will give you a colour key outline on all the positions: Green - familiar Yellow - competent Orange - awkward Red - unfamiliar So you have a quick way to work out where each player plays, just always hold and drag the sub around and you'll work it out.
  23. Use same save uploaded earlier called 'Scunny 1.fmt' Go into match and see if you can generate below social media data with the missing date/year. I had '0' so maybe a db placeholder. This is social media feed pre-match/dressing room. If you look at picture below (highlighted red), you'll see the missing database record, '0'. I googled and it should be 2009, looks like they lost 2-3 Luton Town at Wembley in FLT final. I only half read that stuff anyway, but thought it looked a bit random. Cheers
  24. Uploaded 'Scunny 1.fmt' This is the save before result of EFL final in 25/26 season. Save was FM23 console, but now FM24 console. Looks like branding is mixed up, in picture you'll see Papa Johns everywhere with the graphic for Bristol Street Motors. Maybe it is a template bug with FM24 going with Bristol Street Motors, but the old FM23 data still had Papa Johns as the template for EFL trophy.
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