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lightworker

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25 "Frankly, my dear, I don't give a damn"

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  1. Well, it's not about corners because statistically, it's more or less within the average. Arsenal and Spurs made 13 last season, but 26 assists in one year is a bit excessive. Kevin De Bruyne made 20 in the Premier League, and that's the record of premiere league. I'm basing myself on Premier League data, but surely I also find it a bit excessive.
  2. I already uploaded the file, name of file: Ricardo Ferreira - Juventus.fm Thanks.
  3. Yes, I've tried, I've cleared the cache, and restarted the skin, it doesn't work. Like @Louwen says this is only happens in the training/development page.
  4. It happens to me too, Portuguese, but exploring the game's official thread also occurs with other languages too.
  5. The main complaints I've seen revolve around: Like this: "You promised one thing, and as I'm playing the game, it turns out to be different from what was promised. I felt deceived by SI's marketing.” It's not that the game is perfect now or it's the best of all fm´s all times, but there's already a significant difference compared to 24.1.
  6. The beta should be extended for December, and the release date for early December. For allow the team to polish the game as much as possible before the launch. Otherwise, it might give the impression, they didn't have enough time to polish or finish the game and promising more than they could deliver.
  7. I know we don't live in a perfect world, but I'd like to suggest to the FM developers, if they read this post, that they should come to an agreement with Sega to postpone the official release date of the game by at least one month, or extend the beta period. Half of the complaints would disappear. It feels like the game should have been released now and not on November 6th.
  8. "12 games, 12 victories, I don't remember the AI ever starting so well.
  9. Reality imitates FM, PSG wins 5-2 and Tuchel makes no substitutions vs koln
  10. That's the crux of the matter. We all desire a more balanced game. Achieving perfection will be challenging. However, it's also difficult because creating a simulator within just one year and expecting balance when it's evident that the team didn't have enough time to finish/polish the game. This is the only way to explain the issues with the game's AI, training intensity, substitutions, rotation, etc.
  11. I remember when they said that the fm is scripted... a few years ago Now they say it's too easy... It's hard to understand what people want. The biggest problem with fm is called gengenpress, and tiki taka... I dare you to get out of these tactics and say it's easy... or not record the games before each challenge and then leave when they lose the game. The solution is to balance all tactics. Each one has advantages and disadvantages. And the defensive game must also be improved\ balanced. Improve IA. But this is nothing new for anyone paying attention to the thread. And making a balanced game in just 1 year, every year, seems completely impossible,
  12. It's very interesting that those who play with back wingers try to play simply with them defensively, and then another season with them attacking, the attackers are clearly favored, it doesn't matter if the back winger It has more defensive or attacking characteristics. back wingers with attacking functions have much higher averages. In reversed roles I don't feel this so much but clearly, attacking is the meta.
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