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Dijon-Main

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12 "You're a bum, Rock"

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  1. I can tell you're being snide, but a slider is actually a good idea. Also it's not about hoarding players; it's sometimes enjoyable to have a squad player get a run of games in because the starter got injured. But a slider is good, because then I can have it my way and you can have it yours.
  2. This is definitely on the opposite end of the spectrum compared to a lot of the people on these forums, but I think it would be really cool if there was a setting where we could play with the real-life rate of injuries. Someone mentioned that it's only set to about 80% right now, but I think a lot of people enjoy the squad building challenge of having more injuries, and it could add to the immersion.
  3. Would you guys ever consider putting in a setting where people could choose to play with 100% of the real-life level of injuries? I think for some people this would be more fun as it adds to the necessity of building a balanced and deep squad.
  4. Your "real data" is anecdotal evidence from one player in one save game, it's not even close to statistically significant.
  5. My guy, you are asking someone to provide real data when you aren't providing any real data yourself. This stuff happens; it can happen and it does happen. It sucks. Injuries are random to a degree, but also based on injury proneness, which is something in the game. It's not impossible for Mbappe to break his leg twice, just like it isn't impossible for Timber to tear his ACL in his first game for Arsenal or Kaladzjic have the same thing happen for Wolves. This is like getting angry at a 1,000,000-sided die for landing on the one number you didn't want, it's unlikely but possible. SI can't just decide for players not to get injuries, and just because something is so unlikely doesn't mean it simply shouldn't be a possibility in-game.
  6. I've seen so many posts on here about how there are so many injuries. PLEASE keep it the same, this is way more realistic than in previous years. Almost every team in the world has a player or two get major injuries (like ACL injuries) in a season, and 3-4 week injuries are common. I'm sure you guys have data to support whatever injury frequency is observed over large samples in the game, please don't succumb to the people on here complaining because they get unlucky with injuries.
  7. When using the match stats widget in-game, there is no colon after things like "Referee" and "Attendance."
  8. I am playing a 3-center back formation, and when the pre-match lineups display on my screen, my central center back is listed in between my two defensive midfielders in the lineup. See the attached screenshots.
  9. It seems like there are a lot of little things that happen that can reset or alter the squad planner. Why can't we just customize it ourself without any outside influence? Surely that's what the "ask assistant" function is for. If I wanted a player to be added back to the planner, I'd do it myself or ask my assistant to provide a recommendation.
  10. Everytime I change the playing time of a particular player, they will be re-added to the squad planner in whatever positions they were deleted from. For example, I removed Conor Gallagher from the AM spot in the squad planner, but when I changed his playing time, he re-appeared at AM.
  11. Vini Jr.'s weight in-game is listed at 62kg (136lbs), but the Real Madrid website has him at 73kg (161lbs). https://www.realmadrid.com/en/football/squad/vinicius-paixao-de-oliveira-junior-
  12. Hey, this issue doesn't seem to be happening to me anymore, but I'll be sure to upload a save file if it does in the future.
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