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v1n1akabozo

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65 "Houston, we have a problem"

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    Corinthians (BRA)

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  1. @Padders I started with hungerford as well, did you have a bulgarian striker at the beginning?
  2. I need more updates @Padders and @WhiteCat33. I'm emotionally invested in your saves. Help
  3. Padders are you simming the matches? Holy s*** you're fast.
  4. @libbyshuss A question regarding your tactical approach: using both a winger and a complete wing back on the same side doesn't make the defense a bit weaker? The advantage is having two players being able to cross a ball targeting both the opposing inside forward and the main striker. If you had a winger good enough to win the 1v1's would you still use the CWB?
  5. That's why i said i hate myself , i implemented it all hahaha, it was very boring.
  6. I love your spreadsheets and the amount of data you collect and use, but this time i wan't talking about them. I've based myself on the one that BlueZoro posted for FM20 a few years ago: https://docs.google.com/spreadsheets/d/1nmtUSDpKDpKrZ2BjnnyTZ9O1TaOpaMJFKb4GayoqcZo Knowing which personalities doesn't show helps! My main concern is that as the media handling style heavily influences into the calculations, if i randomly chose an unreal combination it might not work. I guess i'll just create a save with real madri and look for those other personalities in real players and try some combinations.
  7. Ok guys, so for the pat 12 hours (i think?), and only because i really hate myself, I've converted that spreadsheet that gives us the ranges for the hidden attributes into a portable console application which is capable to save the info into a CSV file, which means no more calculating manually the HA's for each player. Is anyone willing to test it out? I've tested it with all the 78 players of my club against the original spreadsheet, and after many fixes it looks good now. But i must mention that as i lack several personalities at my club, some ranges might not me accurate right now. It works by using the 'print' screen feature of the game into a text file, which the app then process. What i need right now is for people that have more variety on personalities to extract the .txt file and send me so i can test more personalities. Edit: On my team i've found 18 of the 40 available personalities, so i definitively need more samples.
  8. @WhiteCat33 at which point you consider that a player is good with booth feet? Fairly strong and above?
  9. Save scumming would be a way to make that team go up. You reload every time they don't win until that one/1000th time until they do, and do that until the team you want gets promoted. What's debatable is whether this is accepted or not.
  10. What about training guys? How often do you praise/criticize training performances? What is your performance threshold? In the past i used to do it weekly but players would complain a lot, then i decided to to it bi-weekly. As for the threshold, i always follow what the game indicates as a good/poor rating by the default green/red signaling.
  11. As mentioned in the thread below, if i trigger a player's contract extension the player will reappear in all positions the assistant manager considers him a decent option, even though i removed the player before. I don't want anyone but myself tweaking the planner if unsolicited. Otherwise would be better to keep using a spreadsheet for that matter, it's very frustrating as it is right now.
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