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ootek

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1 "What we've got here is a failure to communicate"

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  1. this was posted on the basis of a series of "unrealistic" events that occured in a simulation of "realistic" events so a discussion could be started to allow others to share their experiences and determine if indeed there is an issue that needs to be investigated.
  2. the only "complaint" is the nature of the injuries and whether or not the types of injuries are REALISTIC, NOT frequency alone. REALISM is what we're all hoping for when we boot up this game otherwise we'd play FIFA or whatever, so lets get off the high horse and simply discuss what constitutes REALISM not possibilities or rng, shall we? i've asked for data (in-game or IRL) and all i've seen is one gentleman suggest that the game has about 80% of real world injury rate. not much detail there though. still no answer on whether or not the scouting note "injury prone" means anything or not. or whether or not there are players "less prone" to injuries. these are all questions of REALISM. we could start with current real world numbers...it's fairly simple to got to transfermarkt and browse the injury tables of the top 5 major European clubs, here's a link for Ligue 1 - https://www.transfermarkt.us/ligue-1/verletztespieler/wettbewerb/FR1 not a single broken leg, yet i see such injuries as "horse kiss". anyone ever had a player with "horse kiss"? it's obviously possible IRL. yes, it's a snapshot of ONE season, but at least it's real world data. so you're preaching to the choir if you're asking for realism, but let's not confuse possiblities with realism. unless you're trying to sell lottery tickets.
  3. well done, lad, you've actually comprehended the jist of this thread!
  4. i'm not really invested in the save game, it was season 1 of a beta save. but what happened was bizarre and unrealistic and i thought it should be mentioned. in a game/sport so heavily reliant on data i would've expected an answer referencing some sort of hard data, that's all. your last sentence is a real head scratcher, especially considering player coaches/managers have (and do) existed since the creation of sport...how that has any relevance is beyond me. unlesss you were being snide, of course.
  5. i'm not sure what "being snide" or not has to do with anything - that's your own opinion though. but it was an honest question, because you imply with your question that having a balanced, deep squad is not the norm. when to my knowledge roster size (be it small-balanced or large-deep)is governed by most competitions anyway. and i agree, sliders are a good idea, a lot of games have them. for a variety of game settings. for example, it would be nice not to have the AI target my roster in an unrealistic manner. i.e., an Italian team taking my homegrown German player to only have him sit the bench for multiple seasons until his contract expires and i re-sign him. or let me put the "not for sale" tag on my players the way the AI does? which goes back to the original intent of this thread and Mr. Zeeland's video, i'm bringing attention to something that is unrealistic to a game which purports to simulate "real" football. whether a thing is "possible" or not seems irrelevant.
  6. seeing how most every team/league has roster rules that govern team size anyway, i have to ask how have you been playing otherwise? maybe SI can include a slider so that you can exceed the max so that you can hoard players?
  7. are you saying the "injury prone" note on coach/scout reports has no relation to injury frequency?
  8. is injury proneness higher for older players? less for younger? since there are "injury prone" players, shouldn't there be "healthy" players as well? seems like i remember verbage in injury reports when using a specialist that there is less chance of an injury reoccuring?
  9. seems like that would be the easy answer to my question then? can anyone link to an article or post that shows the delta?
  10. in the video below, Zealand addresses where "possible" things within the game are not realistic and in some cases realistic things were not possible in game and both have been addressed to some degree in FM 24. Are injuries a topic that are ever looked at? Surely SI track in-game injury type and frequency? how does it compare to real world data, if it is compared at all? and to re-iterate one of my earlier questions, if the game accounts for "injury prone" players, does it take into account for healty or less "injury-prone" players as a hidden stat?
  11. well friendo, the fact is, it actually happened and that's why I'm asking questions. but i'll be sure to ask your permission from now on before i ask a question about the game i payed for. lol
  12. maybe you should read the whole post again. the post starts with my "real data" attached - the injury report in question. and what i have asked has nothing to do with a thing being a possiblilty or not. please re-read again i'm not going to re-type my questions. and why does my asking legitimate questions about game mechanics lead you to anger?
  13. i'm not sure i follow your logic. If this is supposed to be a simulation, and such an event has rarely, if ever happened, then what is it simulating? another question that should be asked - the game accounts for "Injury prone" players. does it account "less injury prone"? shouldn't a player that's never had an injury history, especially younger players have a significantly lower chance of injury? why not try to provide some factual data about real life(that the game is supposedly simulating) and/or the simulation itself rather than just hand-waving and saying "terrible luck"?
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