Champion

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About Champion

  • Rank
    Amateur

Favourite Team

  • Favourite Team
    AS Roma

Currently Managing

  • Currently Managing
    Bomley

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  1. I remember in past versions we were able to see in other AI controlled teams who's tutoring who, in this version I don't know. Waiting for more feedback.
  2. I haven't seen in my save any AI teams across the world doing tutoring for their players and I'm now approaching the end of first season! I just need clarification if this is a known bug or am I missing something?
  3. Does AI managers tutor their young players? I haven't seen in my save any AI teams across the world doing tutoring for their players and I'm now approaching the end of first season! Is this a bug or am I missing something?
  4. There's something related to retraining of youngsters which is "tutoring". I haven't seen in my save any AI teams across the world doing tutoring for their players and I'm now approaching the end of first season! Is this a bug or am I missing something?
  5. Here's my feedback or observations: First, I see FM 16 as the best version overall SI produced till now. There's however some issues that many was expecting some of them could be addressed in 16.3 but unfortunately not happened. Crosses are still overpowered for me and the AI. Full Backs get unusually high number of assists. Reasons are maybe bad blocking on the ball crosser, lack of collision detection inside penalty area, too accurate timing and 1st touch of attackers of crosses, bad reaction of defenders inside the box to intercept or clear the crosses. Too much key passes, and this results in losing its importance as a stat compared to real life. Plus it affects player ratings. AI managers hardly rotate their squads. You can find detailed feedback there: http://community.sigames.com/showthread.php/445455-No-squad-rotation-in-AI-teams 4. lack of cards in the lower leagues. I see how developing football match engine is complicated and needs much testing. Good luck to SI in future Updates and versions!
  6. 1- Squad registration rules. 2- Squad registration rules. "Yes, I mean it" 3- Financial fair play rules. 4- Attribute masking option. 5- Make scouting players takes more time to reach 100% knowledge as in full version. 6- Option to disable first transfer window. 7- Pre-game editor and ability to customize database when starting a new game. 8- Option to cancel any tutoring process initiated by Ass. Man if we feel it maybe harmful.
  7. Thanks for your answer, I see your point! You are right I can release them any time but will have to pay them compensation though.
  8. Why are all the staff in touch-mode on 1 year rolling contract? So as things stand we can never release any of them at the end of their contract, because it never ends! any reason for that restraint which is touch-mode exclusive?
  9. What's the difference in scouting between Touch and full fat ?
  10. The most change I like in FM 16 is that a Central midfielder on attack duty will now regularly get past the striker and have chances.
  11. Tutoring. Sadly I hear it's not included in this year version.
  12. Thanks for this! I tried a lot before to find it to no avail till I seen your post.
  13. - Tutoring control - Editor - League registration rules.
  14. Could SI please update the demo to latest update?
  15. This ^^ There are also a few things I'd like to be addded which won't harm: - Tactical analysis tab - saved game editor with a mass edit feature, so I can nerf all these silly Newgens.