Jump to content

chewbaccaloveaddiction

Members+
  • Posts

    72
  • Joined

  • Last visited

Posts posted by chewbaccaloveaddiction

  1. I'm doing a similar project and one key element I want is acceleration and plays one-twos.

    Dani Alves and Jordi Alba were both pretty fast and in these positions I'd also focus on speed. And in general I think it's important to have fast players who can burst into space. 

     

    Also look at this analysis by evidence based football manager: https://www.dropbox.com/s/bm9wtlofuwlhf5m/Training 7 for Dropbox.xlsx?dl=0

     

    Like I use the one on one GK training quite a bit, because it develops some physical, key metal and technical attributes for outfield players very well. Before seeing his analysis I would have never picked that training session.

  2. This is a Barca U19 player from my tactics save. I haven't touched training at all and only holidayed a season. Didn't know he existed 5 minutes ago. Development should be fine, even with default training.

    Spoiler

    Screenshot2023-11-08123630.thumb.png.c898bdd15d85c8bf860666c77c1487fa.png

    If players aren't improving, they probably have low PA, poor hidden attributes like low professionalism, or your training facilities are too bad.

     

    Noah Darvich improved that much, because his personality is fairly professional, his PA is likely very high and Barca has amazing training facilities.

    Improving facilities takes time, but you can focus on players with good personalities, improve them via mentoring if needed and also invest more in your staff and scouting, so you can find high PA players.

  3. I'm part of the FM is too easy crowd and would like more challenges, but players getting upset over nothing and holding grudges, while the game doesn't give me as the manager options to fix it sucks.

    IRL teams like Chelsea, OL, Ajax, Schalke all should currently play better based on the players' quality and if mentality could somehow reflect something like that in FM I'd be very happy. I picked Bochum in FM24 after their manager got sacked and really enjoyed the relegation battle and also kinda liked my players getting upset about some transfers, it was a fun challenge.

    I also think young players should be far more volatile than in previous FMs, they should lose confidence quicker, they should be upset about small issues.

     

    But many interactions feel very unpredictable and having a player or half the squad upset for weeks or months because of interactions that feel more like RNG sucks.

    And ways to fix morale aren't fun. Like praise and criticize training, doing this for an entire squad is incredibly tedious.  I also want interactions to be more predictable and less binary. If I praise a player, show me that he's very very very ambitious and will get upset when I praise his ok performance. Same thing with team talks, if I criticize the team after a loss, create more diverse reactions based on personality and show how players will (likely) react, then I could make a more informed decision and maybe try to please some players and manage morale that way. Or create new ways to boost morale.

     

    In a way I like that FM24 players aren't always happy, but I think the game would need some fundamental changes or most of the playerbase will hate these morale issues. I'm sure interactions will be tuned down by release, but this could be a step in the right direction for future FMs.

  4. Apparently Saudi transfers also happen in FM23 saves. Decided to resign and holiday to see how clubs and players evolve. Now I'm sad, he was him

     

    Screenshot2023-10-24143201.png.f48acb825795798cc716516676a21614.png

     

    Other than that, Squad building looks better so far. When I did this is previous FMs the AI would sell all wonderkids and destroy the future of the club. Rotation seems to be nonexistent and might hurt the development of 18-25yo players.

     

    The ME in general is very good, however there are a lot of corners, sometimes like 3 corners in a row because defenders can't clear the ball properly.

    Also while I like the new movements, I hope future FMs give us an option to hold position and prevent rotations, eg a 10 staying central when a SV moves into AMCR to create an overload.

     

    GK injuries are pretty bad, but I'm sure they'll be fixed at release.

     

    Edit: In 2039 Conte got sacked by Atalanta, literally 3 days after winning the champions league because players lost confidence after a 3rd place finish in the league. I know 3rd place is bad, but this is silly

    Spoiler

    this doesn't add up and if something like this happens to real players, prepare for a lot of upset users

     

    Screenshot2023-10-24154414.png.5219bc528e75a7e2bdb5a909fbd146e8.png

    Screenshot2023-10-24154446.png.05f57ce7e98086d2b817bff8cc89afcc.png

     

     

  5. 7 minutes ago, AndrikoDS said:

    Is there a written/ document version of Evidence Based FM's analysis, or a written guide? Training advice is a bit hard to come by for FM23 (that isn't videos anyway, and I prefer reading/skimming!).

    And how do you get the numbers on the attributes screen to show how much they've improved? All I've ever seen are the arrows.

    His videos have spreadsheets. You can use those and maybe skim through his videos when needed.

    To see the progress go to development > Progress and pick a larger time frame, when the change is >1 you should see numbers. (An attribute might change from 12 to 13 without it, but that's because it actually changed from like 12.8 to 13.0 or so, I think the calculation in the background uses 100 or 200 as max value, not 0-20 as you see in game)

  6. What does your training look like?

     

    Check out this analysis by Evidence Based Football Manager: https://www.dropbox.com/s/bm9wtlofuwlhf5m/Training 7 for Dropbox.xlsx?dl=0

     

    He did very in depth experiments and tested various elements of training in FM, highly recommend them, to create your own schedules: https://www.youtube.com/@ebfm/videos

     

    Some combination of Physical, Attacking, Match Practice and Individual Crossing or so should give you the optimal growth for these attributes

  7. That's why I used standard DL in FM22 and 23. You create pretty strong tactics so I wanted to know why you do this differently. Max just released a video and didn't find any significant difference, not sure what to make of this.

    Don't really understand the point of this instruction as cover duty was already in the game.

  8. Why do you use high line with drop off more?

    Did it perform better in testing, if so which teams did you use?

     

    There aren't any testing data bases with fixed morale, so I haven't been bothered to test the new defensive instructions. Is this more like the offside trap instruction or just a middle ground between the tradeoffs of high vs standard line?

  9. 35 minutes ago, Lesterfan_Cambiasso said:

    1) Im surprised you opt for a counter press, as you also use the high press instruction but i dont see an instruction for your back line, which would indicate its a standard back line? in which case, if the opponent beats your high counter press, combined with the midfields sat deep, are you not open for the opposition to overrun you in midfield? that would be my worry initially

    Yes it's a standard line. I wanted to keep it simple and use fewer instructions. Also when you play with high defensive lines there is a higher risks of long balls behind your defenders, so standard is also low risk. If you want to congest the midfield more you could use a 433, but with 2 dms you should be pretty solid.

     

    35 minutes ago, Lesterfan_Cambiasso said:

     2) Right sided wing back and winger occupying the same space on the field possibly?

    Maybe occasionally, this isn't always a bad thing and might create 2v1 situations. The winger can also let the WB overlap. If you want you can use a IW or IF who cuts inside more. But I wanted to keep everything as simple as possible and a winger who sends crosses to the striker and IF should be fine. Feel free to tweak this.

    35 minutes ago, Lesterfan_Cambiasso said:

    3) This tactic looks more like a gegenpress ball domination tactic, and this will require high levels of stamina, work rate, positioning and decisions, so im not sure this would be entirely suitable for my squad? I feel like the tactic i use at home, i.e. compact and look to hit Icardi at every opportunity is probably the way to go, but i dont know how to implement this to be successful away.

    This is what generally works with every team. Look at this as a generic starting point, you could also use a gegenpress or vertical tiki taka preset, but I think this is simpler. If you feel like your team can't handle the intensity, use a mid block, if it's too much possession, increase the tempo, etc.

    35 minutes ago, Lesterfan_Cambiasso said:

    I think one option I have is to play Torreira as DM(D) as he has traits for that role, i.e. plays short simple passes so into Oliveira or the wing backs, but also has really good mentals for the role, maybe Oliveira can play as a DLP(S) so he comes more into midfield, and then either utilise Seferovic as an Enganche with Mertens as an IF(A), so the ball is attracted to Seferovic as a target man type outlet ball and he can be a little creative from there.

    Theres also the possibility to use 1 DM and 2CMs, and on one wing use Seferovic as a Wide Target Man, and have a midfielder as Mezzala and wingback push up to get the knockdowns and flick ons off him, and he could also maybe cross it from there to Mertens or vice versa?

    Experiment, try a 433 if you want, that's what makes FM fun in my opinion. I just wanted to give you a better starting point. I wouldn't make too many changes at once though, so it's easier to understand what each change does.

  10. @Lesterfan_Cambiasso

     

    Simple tactics are good, but don't overdo it. Also you're playing a very compressed low block, this generally doesn't work and is very risky.

     

    iO0heuo.png

     

    I fixed it, there are many different ways you can do this, this tactic is just an example.

     

    So first the formation, I just moved players in the highlighted zone and dropped the dlf to amc, you could also use a 424, but I think a 4231 is more solid.

    Next mentality, lower mentalities aren't as bad as in older fms but positive should almost always work.

    In possession, some higher tempo generally works, work ball into the box is also good. (Many good tactics also add shoot less often instructions, but keep it simple, I don't want to go into PI for now)

    Play out of defense is great, should be on by default unless you want to play hoofball.

    Counter + Counter press, always use both and you'll be fine unless you have very good reasons.

    Some instruction to distribute the ball to defenders works well with play out of defense.

     

    High press, much more often pressing and prevent short GK distribution. Use this as a starting point, you can drop to a mid block, play with a higher defensive line etc.

     

    Roles: Your left winger was on attack so I made him an IFa, you can use other roles if you want. Again this is just an example/a starting point

     

  11. A player with an attack duty will have a more attacking mentality, so they will take more risks and attack more, even if all instructions were the same

    It's also impossible to select all instructions of a certain roles, eg a Mezzala has stay wide, get further forward and move into channels selected, but a cm(a) can only pick 2 so you'd need a player with moves into channels ppm. This will get you pretty close, but depending on the role there will be some differences.

  12.   

    19 minutes ago, noikeee said:

    I'm still on FM22 and although I've bought 23 I've not played a single minute of it yet (bit burnt out with FM at the moment and waiting for better feedback of the new version). But I already have something to question - from looking at websites that build plug and play tactics, it looks like one thing that is working *wildly* well, is having lots of advanced forwards and shadow strikers at the same time, with only a single player behind holding the midfield. :D There's literally one guy who built a tactic with 3 AFs and 2 SSs :D others are using 1 AF with 2 SSs behind him; or just a pair of AFs

    Are we back to a) long ball punts to runners being overpowered, and also b) have the changes to first touch made it useless to have more than one midfielder, because players can't control the ball consistently well anymore?

    I know that every ME has exploits, but really not looking forward to playing this one if this is the case.

    a) no, defenders do seem to struggle with balls over the top, but it's not game breaking. This ME is much better than early fm22 versions.

    b) no

  13. I start at the beginning of the season and holiday for a few months, in November I got a job in Serie C. If you want to go to south america you can do that in summer as their season starts earlier. If you like more rp or realism follow some of the rules lollujo uses for his save (link to his rules). Also I don't renew contracts until I find a club where I want to start a long term project, because I prefer having short term goals and want to move around as much as possible.

  14. 5 hours ago, diLLa88 said:

    I've noticed a lot of combinations between the mezzala and the IW where the IW or mezzala goes on to shoot from outside the box quite a bit, with little attempt to ever reach the striker.

    I've noticed better flowing attacks using more adventureous wing backs, but then i tend to get countered so much with long balls over the top and through balls over the wings that I eventually ended up doing this to create some stability in defense.

    @chewbaccaloveaddiction I already had those PI's for the CM's, but not yet for the IW, i'll try adding that. Both the MEZ and IW however do have the killer balls PI, but I rarely actually see them try it.

    I've made the following adjustments:

    • Switched IW(a) to IW(s)
    • More risks and less shots for the IW
    • put left back on support instead of defense

    Will see how it goes.

    I want to avoid using a more supportive striker role, cause I need someone to score the goals and I would very much like my striker to be that.

     

    I really like IF and IW on attack in this match engine and they should be fine with shoot less often. One last tweak I would try is a cm(a) instead of the mez(a) to position them closer to the AF.

    What PI do you use for the AF? In FM22 dribble more and take more risks worked very well, might be worth a try. I suggested the F9, because it got more pass combinations than the AF in my (limited) tests, but keep the AF it's better it you want to score goals. Good luck

×
×
  • Create New...