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demodave

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Posts posted by demodave

  1. I can't quite remember how this affects the numbers, but individual training can affect tactical familiarity.

    If for instance you are training Konsa at Right Back (which of the top of my head I think he can play) but play at him centre back This will cause the Position/Role/Duty to drop.

    Also playing somebody in a different role to the role they are being trained at. This can cause a light drop too.

    If you are training Konsa has a Ball Playing Defender, I would make a post in the Bug Forum.

  2. This relates to either FM 20 or 21,

    My observational skills aren't that great so does anyone have an answer,

     

    When your team has an attacking set piece, does a "Stay back has needed" player who is going forward have the same approach to a set piece as if they were set to a "go forward" position.

    I'm looking for things like  do they take the same positions? Do they retreat defensively quicker? Do they attack the ball in the same way? that sort of thing.

  3. I think that a minor addition to the game would be to add a Contextual reminder dates to the notes function. As someone who doesn't have time to play FM everyday and sometimes can go weeks without playing, I end up forgetting to do things I wanted. Changing a tactical role, making sure a player gets game time, scouting a potential replacement player etc.

     

    Some suggestions for what these Date reminders maybe are;

    • Match Days/A Day before a Match.
    • Day/Week/Month before a transfer window.
    • Beginning/End of  a competition.
    • Season update Day.
  4. @Peter Schlemil

    I'm no editor guru, and its been a few years since I've done anything with "academies", but I think the answer is Yes you can.

    Your best bet is to try it yourself and test it out and see what happens. Some things to note though;

    • If the academy is going to be in a playable league, I think there used to be issues with them signing players they shouldn't, so that might need testing
    • FM 19 editor I think has changed some things with how teams like this are handled so it might be worth looking at how a current acedemy like Clairefontaine is handled.
    • If your expecting the Cypriot academy to produce a lots of World class newgens, They might be restricted by fact they based in Cyprus, a country that doesn't usually produce many good players . So you might want to look at the nation settings for Cyprus and make some changes there.
    • If in your post IRL = In real life, then that academy might already be in the Database and you just need to set up the affiliation.
    • Setting up the academy has an amateur team, means Everton will not have any advantage signing their players, because there are no contracts and anybody can come and offer a player a contract at anytime. However setting up the affiliation so "Help with facilities" is selected (I think) will increase the chance of Cypriot newgens being in Evertons intake.
  5. 1 hour ago, MBarbaric said:

     

    it is a map with positions and passing network. The tinnest line between the dots is 3 passes between two players, the thicker the line, more passes have been exchanged between two players. The position of the dots is average position on the pitch and the bigger the dot more touches player had had. Very handy tool to understand who was involved, what were the passing patterns and where the ball and players moved. It is part of all game analysis'.

    However, it is really poorly implemented in the game since SI put all the passes and no differences in thicness so is jjsut a nonsense. also, the dots aren't representing the number of touches so it is really not as useful as it should be. However, I believe they will upgrade it quite soon to a normal standard.

    Thanks very much for this. It was completely alien to me. I think I've got this almost figured out. So:
     

    • When you hover over a player and a tab show up, it shows the total number of passes from players with an network (the 3+passes thing), right?
    • The size of the dots is literal touches, which calling this feature "passing network/passing combinations" doesn't hint at.

    I am still confused by the positioning of the dots, why does it not match up with one of the three Average Position stats then when you overlay the two?

  6. 7 minutes ago, OLLMEISTER1 said:

    All in all I feel the game to be a great release thus far, only other gripe is the social media feed.....

    I find social media is OK. I really like getting fans reactions to things that happen, however I don't really like how news/subscriptions i could get in my inbox have been sort of consumed into it. I liked getting news in my inbox about other teams transfers in my league and what other clubs are doing. It now feels harder to get the info I want and seems more difficult to get the news I want.

    Maybe I'm just taking time getting adjusted to it, and working out how to make the most of it.

  7. Anyway sorry for the double post, got distracted by the discussion on corners.

    On the Players page in the Analysis section during the match.  I think it is missing a icon where you can select all stats for a player. For example, when I'm viewing shots I want to be able to select all shots for an individual player, rather then going through rather then clicking on goals, then missed shots, then shots saved, etc.

    Its just something that would be easier for me then clicking 5 times for every player. It gives me a quicker overview of a players performance.

  8. The problem with corners is the more complex it is to set up, the easier it is for a human to exploit AI weaknesses,

    I mucked around for a bit with one of the latter Championship managers demos to see how terrible it was.* They had a significantly more complex set piece creator. You had more freedom with player position, could create runners, and I think more flexibility in delivery of the ball.

    This made it so easy to score from a corner it was stupid, You could win a game on corners alone, every match. The AI couldn't set up to mark properly, manage space or follow runners, meaning you could get a player into loads of space get the ball him and score with an easy header, tap in if the goalie moved.

    Its a difficult balance I think and although corners could probably do with some improvement, Its a lot easier to get it wrong then it is to get right.

     

    *long story short I brought CM5 when I got a decent, fast PC thinking it was like the old CM games I heard so many good things about. I didn't know about "The split" Football manger, and it was horrid, awful bug ridden rubbish. So bad I had to be persuaded to buy FM07, it left that bad an impression on PC football management sims

  9. 14 minutes ago, bestbrother said:

    Maybe I'm missing something, but do I have to pick the team I am going to manage before loading up the game?

    On older versions I could load up the leagues I wanted, then have a nosey before making the choice. I cant see why this has been taken out, so I must be doing something wrong?

     No. look top left of the options, you'll see pick team later choose that

    http://steamcommunity.com/sharedfiles/filedetails/?id=783221945[/IMG}

  10. i dont think changing tactics will help your plars recover mate.

    during pre season, a manager should mainly forcus training on strength, aerobic and tactics preferably (i set all on high).

    however if injuries pesist, be sure to reduce the aerobic/ strength training intensity accordingly.

    whoops i meant training :-s :-)

    but thanks, tha'll be a help thank you

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