Jump to content

Miragepredator

Members+
  • Posts

    147
  • Joined

  • Last visited

Everything posted by Miragepredator

  1. It was AP(S) with PI's of pass shorter, roam,move into channels and i think (not fully sure) dribble less I wanted the ball to move quickly especially when it was in the centre of the pitch.
  2. Im not fully sure all these ideas are feasible but are ideas i wish were added When i create a save, i like building the club up with as low wages as possible and to sell more then i spend Once the team is at a level where i am completely satisfied with how the team looks and is performing, then i like to act purely like a head coach at times and DOF at others. So here is features i would like added Tactics: 1.) To add a feature where when one fullback pushes up, the other stays back as opposed to having to limit only 1 fullback 2.) Allow the SK(A) to push up and act as a CB in possession like how Graham Potter and Pep would sometimes use their GKs 3.) To allow a fullback to actually operate like a CB, similar to how a WCB operates Transfers: The director of football overall needs to be reworked in my opinon. 1.) Should be an option to limit how much they offer in wages. If i use them to sign a player, almost always they offer way too much money ignoring the fact that i set the max they should offer for the wages. 2.) They also sometimes ignore how much the max transfer offer should be (for example, if i set the max to 10mill, they often offer 15mill or lower but with additions to 20 which is quite annoying). However this one i am more understanding of. 3.) Should inform the manager before offering huge wages to random players (like offering my 20 y/o, 4th choice CB, 300k a week amongst others.) 4.I think that the DOF and TD should be more important in building the clubs up including AI teams. This is a more vague point truthfully, but i feel like the only benefit to having these two roles at the moment is to delegate work and negotiations but they either dont do anything(in my experiences) or offer ridiculous wages or hire random staff with not great attributes Just watched a video from DoctorBenjy FM and decided to add some here aswell as some of my own 1.) Set piece coaches should be added (for each set piece, throw-in, free-kicks and corners) 2.) To be able to build a group of affiliates or partner clubs to copy a system to the City Group or Red Bull teams 3.) To be able to manage Youth teams. 4.) To be able to play as a Director of Football
  3. IW(S) and WB(A) both sides, i've tried IF(S) and WB(S) aswell but wanted the wingbacks to be more advanced. The IW's had sit narrow applied Team width was fairly narrow i think, currently dont have the game on but am fairly sure it is right
  4. I tried that initially but it didnt feel like it had the same effect. My thought process was that although their first thought should be to pass the ball rather then dribble, sometimes the better dribblers could dribble more and move the opposition about then with quick essentially one-two passes break through the defence
  5. Ive been trying to replicate the same style and have been using the team instructions, lower tempo and standard passing with dribble less. This makes the build up very good and it speeds up in the final third Giving everyone bar the front 4 the PI, shorter passing. The attackers + midfield have dribble more as PI's(contradicts the TI's i know). The striker has dribble less. Front 4 have roam from position and i play around with the width A few player have dictates tempo (I think that helps). So far i have seen quite a few good moves with silky football and movements
  6. I used a WM(A) on both wings while instructing them to man mark the opposition fullback or wingback, you need high quality CB's for this though
  7. TBH, at this moment, even with these contrasts, ive managed to achieve the overall effect i wanted as a team, now its just the off the ball movement i want and the ability to have my players speed up/slow down play when they want. I feel like once the traits are trained it should be fine in terms of movement I think Kova(who often plays DLP) and Merino are the only players with come deep but i havent been able to remove it from Merino
  8. At present, none of my players have the trait so im just trying to get them to retain possession. The traits i have trained thus far are for the IW(S)- BEAT OFFSIDE, HUG TOUCHLINE(the wingers with 10> finishing/long shots), get into opp box for mzz(s) - Move into channels, try killer balls, beat offside trap or comes deep to get ball (depending on finishing), get into opposition box/arrive late
  9. Heres the tactic, i was thinking of applying it to the MZ and wide players that have good passing/vision Kante is usually the DM as a BWM
  10. Thanks, Would you say it is overkill if i apply the trait to multiple players?
  11. In an interview, Pep mentioned how Foden needs to play at different tempos and I wanted to apply this to FM, so i was wondering what effect the dictates tempo trait actually has? (please try refrain from just repeating what it says in the description, i vaguely understand it but want a more easily understandable description, thanks) If i were to apply this trait to 4 of my front 5, what effect would this have?
×
×
  • Create New...