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goranm

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Posts posted by goranm

  1. The reasoning behind Klopp's Gegenpress is to use pressing as a "playmaking" opportunity, in the sense that retaking the ball with a high press high up the pitch gets the ball forward much faster than if one uses a playmaker to transition the ball from the defence into attacking areas. This is why his midfield is very hard-working and physical, but not particularly technical. This is what you want to limit, their ability to win the ball with a high press up the pitch.

    So a positive system in which the ball is played from back is exactly what Liverpool want, you are playing into their strengths and their traps. A positive mentality means more risk, and if you're on standard or higher tempo with no time wasting, that will be even more risk, meaning more opportunity for Liverpool to press you and take possession.

    What I do as Barcelona against Liverpool is: formation is 433 (DM, wide wingers) mentality is never higher than balanced, even when I'm down by 1 goal (if it's more than 1 goal I switch it to attacking). Tempo is never higher than low. Time wasting is on sometimes. Passing is short, width is narrow. Work ball into box is off - the players still are patient around the box, and sometimes the midfielders take a long shot. Which is what I want to do because Van Dijk and Gomez can really sterilize the box.

    I don't play from back in the first half. Instead, MAtS has insane distribution attributes, so I tell him to do kick the ball to Suarez or just long kicks in general. I don't want to give Liverpool the opportunity to press me in my own half. I don't want over/underlaps on while the score is even, because if they dispossess an overlapping fullback, that's likely a goal for them. If I'm down by 1 goal, then I go with overlaps. In the second half I start playing from the back - the forwards and midfielders who do the pressing are more tired, but even that is a risk.

    I also don't want to force pressing on them, because they're still technical enough to launch a fast counter, so nothing except Take Long Kicks is selected in the In Transition screen.

    In the Out of Possession screen, Offside Trap and Tight Marking is always on. Defensive Line and LoE are at standard. As Salah and Mane get more tired, I push it up more. Salah was often injured when I would face them, so I would sometimes start with higher. Later on they sold off Mane and Salah lost pace, so Higher was the starting point. Pressing intensity standard, prevent short GK distribution off.

    As you can see, this is a very neutral approach, not very defensive, but also not very attacking. I don't care if they have 60% possession as long as it's them passing it in their own third. If I score, I change nothing. If they score, there is a lot that I can do in gradual steps, not in any particular order: tell the fullbacks to overlap, increase the mentality of fullbacks, increase defensive line, increase amount of pressing, turn on counter-pressing, reduce time wasting or increase tempo. I only increase mentality when all of those have been used up. But it depends on the game - if you concede in the 85th minute, then of course you go gung-ho. If it's minute 75, then maybe a lot of these options are turned on at the same time, and the mentality bumped to attacking. If it's minute 5, it might have been a fluke, so being patient can pay off.

    I've faced Liverpool 5 times in the UCL final, and won 4. (This is FM20 but I don't think much is different to FM19). The one final I lost I was 1-0 up until the 80th minute, they equalised, had a lucky goal in extra time, I went gung-ho and ended up losing 3-1. My last win was a very clean 2-0 with them having only 2 shots on target. I had 5, so I wasn't particularly dominating them.

    There is other fine tuning involved with corners, free kicks etc, like always having Messi stay up front on defending corners, or if he's lost pace, a pacy player like Dembele. But I don't think that had as much impact as just playing a patient game against Liverpool and not allowing them to play to their strengths.

     

  2. 11 hours ago, Chas (Psyatika) said:

    Thanks, I checked that section and found that the massive delay in scouting seems to be coming from scouting players until full knowledge, so only a couple of players get scouted at a time, for a long time.

    FM 2017 used to have an option to scout players for a "Report Card only," but that option seems to be gone from FM 2020.

    In Staff -> Responsibilities -> Scouting you can set the default duration for scouting. Minimal are 1 week or 1 match. I have it set to 1 week, so this returns something like the old Report Card, it's a scout report but at 60-75% of knowledge, sometimes higher if the scouted player played more than one match in a week.

  3. If you cannot counter-attack, that likely means that their mentality is on balanced with low to standard tempo, play out of defence and maybe even time wasting on sometimes. That would result in them being patient with their approach and not allowing you many opportunities to counter-attack them. If they batter you every time, then your tactic might not be suitable for those teams. No way to know unless you post the tactic.

  4.  

    15 minutes ago, Svenc said:

    Transfermarkt must be excluding blocks or something. Their stats have puzzled me ever since I've seen them. They are also calling their category not "shots" but curiously "shots on goal", which suggests as much.

    They have a category "total shots at goal" which is presumably all shots at goal, however their numbers are smaller by 150-200 shots compared to the stats on PL's website. My mistake for not verifying with a second source.

    However, even with the data you listed, there are 5 teams with a conversion rate of 11.6% or more. My PL save (all AI controlled on full detail) has none, the highest being 11.5%. So the conversion rate in my game is just somewhat off, but not way off as I've originally said. To me it seems as if it needs a slight bump in the ME.

     

  5. 31 minutes ago, Federico said:

    From my personal point of view if we keep comparing FM to real football, we'll keep expecting to see in FM what we see in real football. (...) People will keep being frustrated at FM if our milestone is the real football.

    Well, yes, because that is the selling point for FM. It advertises itself not as an arcade, but as a simulation of real life football managerial experience. If you go to www.footballmanager.com, the main headline is "Simulation Gaming Perfected". Based on that marketing strategy, consumers will have certain expectations, main one, of course, being that the matches should resemble real football to a degree of accuracy. I don't think that anyone is expecting perfection, but they are expecting that, for example, world-class forwards don't miss 9/10 one-on-ones vs average keepers, which absolutely breaks immersion.

    Quote

    Instead, always from my point of view, if we start analyzing our matches compared to other matches in the FM world, I'm sure there would be a better understanding of the game and more people would enjoy it more than they're doing now.

    This is absolutely valid, however there is a difference between understanding how the game works, and having expectations of how the game should work, and the expectation is that it should simulate real world football as much as possible, because that is how the game is marketed. Certain aspects of the ME break the immersion, and some criticism is absolutely appropriate.

  6. 12 hours ago, yolixeya said:

    So, is this a issue typical for all teams or just human managed teams? Do the AI managed teams have higher SOT count as well? Do the stats in game show that? I think for something to be a ME issue, it would be have to be visable across all matches. Not just where human manager is involved.

    SOT is pretty much on point in my save, but conversion rate is way off. The highest and lowest conversion rate in 18/19 La Liga was 19.1% and 10.5%, with more than half of all teams above 13%. In my save the highest conversion rate is 13%, the lowest is 5%, most teams have between 8% and 10%, only 1st 2nd and 3rd have 13%, 12% and 11%, respectively.

    Similarly in 18/19 PL the highest and lowest conversion rates were 21% and 7.8% with most teams above 13%, whereas in my save the highest conversion rate for PL is 12% and the lowest 4%, with most teams between 7% and 9%.

  7. 3 hours ago, h3nrique_SEP said:

    Look the amount of goals the teams of big six of PL conceeded this season so far

    Current season is a bit of an outlier with City losing and conceding more than expected plus the break due to COVID. In 17/18 and 18/19 the top two teams conceded less than 30 goals (Lpool conceded only 22 in 18/19), followed by teams that conceded approx 35-40. This is pretty much what I'm seeing in PL on full detail in FM20.

  8. 8 minutes ago, Broken_Record said:

    Even that is too much in my opinion. You should not be receiving any information about these from the AI, otherwise than the scouting reports.

    Yeah, deducing that from the tactics/pre-match screen should not be possible. From the analysis screen - yes, but only if the scout/analyst has sufficiently high attributes. I wonder if analysts with low JTD or Tact. Know. will actually wrongfully report the role played by an opposition player, or if it will only be less detailed.

  9. The 1800 day count in the Eligibility tab is for a player to be eligible to play for the Spanish NT. That is not the same as the 730 day count in the Nationalities tab. Check in the Nationalities tab if he's already gained Spanish nationality or perhaps had a different EU nationality from the start. Otherwise, if he's spent 730 days in Spain (which in your case he has, since he was in your squad for 2 seasons), has no EU nationality, and there is no count in the Nationalities tab, then that must be a bug.

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