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robot_skeleton

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Posts posted by robot_skeleton

  1. I am just wondering about the shadow striker, how did you arrive at this particular role? Seems to me like it's better suited with a striker in front of him who drops sometimes.

    You mentioned crossing ends up producing low quality chances. If you could post a screenshot about some of these moments right before the cross happens then a better suggestion could be made I think.

  2. Fantastic series @Cleon, as always! Two questions if I may, firstly regarding the sweeper keeper.

    • Do you see him make risky line breaking passess when under pressure? Would you expect progressive passes from him like from the Ball playing CBs?
    • My other question would be about the 4-3-3 variants. I can see that behind the striker you mostly have two aggressive wingers, be it IW or IF, os a SS. I am trying to set up a 4-1-4-1 but struggling because I want to implement a wide playmaker but seem to be completely nullified when pressed deep - even against inferior teams . Do you think it is necessary to always use two aggessive attackers from the wing in a 4-3-3? Seems to me like modern tactics both in real life and in FM rely on players being high and wide and having midfielders and fullbacks running beyond them which I struggle to achieve because the players end up limiting each other's space with a WP.
  3. 6 hours ago, Madchester said:

    See. This is what I'm looking for. I'm on the fence if i should buy it or not. I'm still playing 2022. Ill wait and see what people have to say after the next update i guess. I'm not saying one person moaning should stop me from buying it but i  haven't seen a lot good/bad opinions .

    23 had worse squad building in my opinion, and I played like 40 years. I have seen nothing in 23 that would indicate that it is better, and 22 had more fun match engine than 23 and 24 in my opinion.

  4. On 14/12/2023 at 22:05, arthurbf10 said:

    Anyone still feels set piece goals are excessive? Specially from throw-ins... So frustrating

    I just conceded two in a Champions League game, and generally it is still an issue I think. Also the subtitution bug is still there. My u19 manager doesn't try to sub anyone on.

    On a different note however, anyone else feel that with the latest minor update something changed in the ME for the worse? I am pretty sure I am not just imagining things and could give concrete examples.

    My IW-RPM combo suddenly doesn't work, the roaming playmaker doesn't create space for the winger like he used to, doesn't go further up the field, also the right back and defensive midfielder behaviour feels like got changed.

  5. 1 hour ago, ThomasHK1979 said:

    Something is not working with my 433. Most of my players perform like crap Especially Leao.
    Please give me some input to make especially my wingers perform better. Any input really.

    What about IWB.? Should it work in this setup?

    What shape do you expect in possession when attacking? Is it supposed to be a 2-2-6? Do you see that happening? I think if you figure that out your tactic will improve a lot.

  6. 1 minute ago, trviggo said:

    Real. Picking between which recent FM to play is a question of which bugs would I rather play with, which quality of life features are worth the functionality they made worse? Especially if you don't play with the 3D cameras. 

    Going from 23 to 24 is alone worth it for the only change which is that in 2D the upper side of the net around the goal is no longer being moving around if the shot goes over the bar. I swear some of the stuff that's changed for the sake of being changed. But in 24 now some shots are parried by the GK and they go out of play with such force and speed that you would think it was being shot from a cannon.

  7. Thought I would provide one piece of feedback, because I am enjoying the game - although not playing now because of unrelated things. The Wide Playmaker role has gone through quite the rework and I am here for it. Either because of the improved match engine or just that you guys really did something with the role, it is a game changer for me. They cut inside, they dribble, they hang back to let the mezzala go forward or wait for the overlapping wingback and they shoot! They are a goal threat and they are awesome, they are a much more noticable presence than they were in '22 or '23. They do all this in a flat 4-1-4-1, which I never could make work with a WP, in a 4-4-2 the WP was quite good, but not what I wanted.

  8. 1 hour ago, BuzzR said:

    You can have a different "Location" in the preferences... and all data is moved/saved there, including "graphics" folder.
    I've set up another separate folder with all my graphics - faces, kits, logos etc. and instead of moving this folder with every installment I've created a symbolic link for the "graphics" folder to point to this separate folder.

    Right, indeed, I just had to restart the game and it works.

  9. On 08/01/2021 at 14:04, vourtsio said:

    Anyone knows any real life Hungarian football pyramid data file?

    I am looking for one right now, wonder if there is a good Hungarian lower division database for FM 23?
    I found a few but the problem is that in these files teams with reserve teams could end up playing in the same division with their 1st team, if the 1st is relegated, which is a bit a deabreaker for me.

  10. Really loving the direction you are going with this thread, I faced the exact same issues with my possession tactic, but for me it remained unsolved because I had an issue with the database I used so I abandoned the save.

    One thing I noticed was that it is somewhat easy to create a tactic with crazy high possession numbers in FM 23 but it is often just sterile, toothless possession and in such cases it almost always comes down to roles/duties.

    For me it feels like roles and duties make or break a tactic and they should function without the TIs, I feel like if the player nails the roles/duties they usually can't go horribly wrong with the other stuff.

  11. I am looking forward to the next part, especially how the possession regain graph is going to change for your team. I wonder if this can change at all without having better players (or growing reputation), or most of it is just down to the formation that we use? I used to use a deep formation but with heavy pressing and I also noticed that the team is mostly getting the ball back around the halfway line.

    This is I think one of the less discussed parts of a possession tactic, where you loose the ball usually and how does that influence you getting it back. So mostly I would look to make it so that the team looses the ball in advanced areas, in the final third preferably around the touchline, I think that is the best for loosing the ball. Losing possession in the final third is also miles better than loosing it in the middle of the park, I think loosing the ball around the halfway line makes it impossible to get it back without conceding a shot/possession.

    So I guess my point is that (I think) the further up the field you loose the ball most of the time, the better chance you will have at getting it back, so I am looking forward to how it will change for your team.

  12. Hi Guys! Not sure if this is the right place to ask. I would like to start using a competition pack that I found here, because I was annoyed that the reserve team competitions are not visible and the team just doesn't play any matches - this is specifically Hungary related. Let's say I start a new long term save, is it going to start causing problems 10-20 seasons into the save? I once read it somewhere that the save started glitching out when the player used similar mods, not sure if I remember correctly so that's why I ask.

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