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Marc Vaughan

SI Staff
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Posts posted by Marc Vaughan

  1. 43 minutes ago, Footix said:

    My two cents, you need to be careful what more features you add to this game. It's growing increasingly complex every year and, at least to me, it's pushing the limit for what I consider "mobile". 

    Tablet at home: definitely yes 

    Mobile on my way to work: not so sure anymore 

    This is something I try and take into account each year and I try and ensure that we only add in items which don't slow down the speed of gameplay and try and avoid needlessly complicating things for people ... hopefully most of the evolution improves things without bogging the game down, eg. the training changes last year simplified how training was done and hopefully made it easier for people to control how players grow.

  2. 9 hours ago, Engjell7 said:

    I understand and im out of this game i dont want to pay again for same game with same different for every year im fan of this game of 4 years but its same bro 

    I'm sorry you feel that way - we put in long hours to try and improve the game and each year it evolves forward and new features are added ... that being said its every consumers choice whether or not to buy the product and I respect yours, hopefully you'll come back and enjoy it again in the future.

  3. 8 hours ago, Engjell7 said:

    Its not only me who want football managers mobile 2020 3D version.

    I have read alot of comments in this side and in playstore who want the same thing....trust me if this version doesn't come this game not will be bored only for me but for all players and the big change need to come this year....like soccer manager 2019 even is free but its 3D so they did this change

    I'm aware its something a fair few people would like - however that doesn't alter the amount of work required to implement it and the time it is likely to take to do in a way which compliments the mobile game properly, please be patient as mentioned it is something which is likely to happen eventually, just not in the short-term (sorry if that isn't the answer you wanted, I'd prefer to be honest with people even if they don't like the answer).

  4. Long term it is entirely possible we will incorporate more advanced graphics into the FMM match engine, however this isn't something which will happen in the immediate future as it will be a project which takes a while to complete, please be patient.

    (with regards to the menu systems I'm afraid I think the FMM system is far more usable on mobile devices than the PC layout not least because touch screens require larger buttons and simpler interfaces than a UI using mouse input)

    We will however obviously be looking to improve future versions of the game as much as possible and hope you enjoy next seasons iteration :D

  5. I'm afraid there isn't at this time - this is simply because some of the internal structures within the game are sized to a 30 season game, if we extended this then the game would use more memory and wouldn't be viable on low end devices (and we want as many people as possible to be able to enjoy it, not just those with new handsets).

  6. Thank you for your suggestions, we will bear them in mind as we design the next version - please do understand however that it is not our intent to make the game 'heavier' in terms of play and I would suggest you turn to FM PC or FMT if you want a slower and more complex experience (my aim as always is to expand and improve FMM but keep it fast and fun to play).

  7. On 16/03/2019 at 18:31, fuddledfox said:

    My idea there is that the zones will give a clue as to the players jadedness and not just his condition. As we all know players take longer to recover between matches the further into a season we go because  he is getting tired and these zones would indicate how tired that player is getting.

    Marc Vaughan confirmed that jadedness is a hidden stat in the game over on Vibe this evening.

    https://fmmvibe.com/forums/topic/43251-condition-on-latest-update/?do=findComment&comment=377909

    so this would be a way of revealing that info to us as it doesn’t make that much sense that we can’t see that information. In real life the clubs medical team would be monitoring this kind of information.

    That is what the 'Somewhat Tired, 'Tired' and 'Jaded and needs a rest' indicates incidentally - but I agree its something I could display more prominently elsewhere, you're correct that putting it on a physio page would probably make sense ... good idea.

  8. On 20/03/2019 at 08:59, Martin adiguna wahyudi said:

    Hi i got same issue player stuck, can game master help me

    If you can get the save game to us then we'd be happy to investigate this (and any other issues people might have) ... we're obviously looking into all issues reported, but having a physical save game helps hugely in reproducing them and fixing them.

  9. Quote

    I mean you can add so much! Like you can set up academies in different countries, or you can influence what roles your youth players specialise in...etc[/quotes]

     

    Its not overly 'visible' at present but the players coming through bias according to your clubs setup - so if you have lots of physical coaches then it is more likely you'll get good physical youngsters coming through, have great defensive coaches then you'll see more defensive players coming through from your youth setup etc.

  10. Just to mention with regards to this:

     Ability to see the level of player cohesion in tactical formations for those that play multiple formations. 

    There is no 'cohesion' with regards to specific formations in FMM, its presumed players are sensible and can adapt to any common tactic - they do have to settle into a team and get to know their team-mates and during this period if this affects their play its mentioned on their profiles.

  11. You're not weird at all - or if you are its in a good way imho ;)

    I think that so long as you're having fun then that's the important thing and everyone has the right to play in their own way ... besides if you want weird read on ;)

    I started off with management games before computers (yeah I'm that old ;) ) by making a stat based Football RPG using subbuteo, rulers, dice and attributes which I forced my friends to play with me ... I then progressed into things more complicated which required computers to handle ;)

    (its also a little known fact that one of the test beds I created to try out new 'features' and concepts for CM3 was actually a football management game which used Orcs, Elves and such ... I considered throwing it out as a freebie for our 10 year anniversary at the time, but it wasn't polished enough )

  12. There should be Preferred Roles and Recommended Roles for players in every position they are natural and accomplished in.

    I appreciate this would be difficult to show in the positions screen, but it should be highlighted in the Tactics (Player Roles) screen, with a thumbs up, just as it is for their Natural Role.

    For example (as a Villa fan I'll use a Villa example), Agbonlahor and Weimann are both strikers but often played as wingers. Knowing the coaches recommendation for how they should play when up front is not much use here, it's more useful to get a suggestion as to whether they should be Wingers or Inside Forwards.

    Go to the "Player Positions" page and click on the pitch for each position they can play and you'll see it does give a Recommended role for each ..

  13. Hi all

    I've been playing FMH since it's inception and the one thing on the top of my wish list is assignable squad numbers. Will this be added to FMH 15?

    This is unlikely as frankly they take up a considerable amount of memory space (ie. each player requires an assigned one and potentially a preferred one) and have next to no impact on the actual gameplay.

    At some point I'll probably add them in down the line (I've an idea of how to implement them so they're not annoying to those people who don't really care about such things) - but I don't think they'll be in 2015's version.

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