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(sic)

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Posts posted by (sic)

  1. 39 minutes ago, _Ben_ said:

    Just need to work out how to pull through the next fixture information (the panel works but just doesn't find any fixtures) but I'm quite happy with this. Thanks for the little ideas...

    23c6d520b0f88e69c46e5a8836ac79fd.png

    The cyan border is something I've repeated across my skin and - whilst not to all tastes - splits things up, for me. I've got a little bit more info but I'd still like more opposition stuff there so I can make changes based on what I've seen that they will do.

    Brilliant work. I hope SI take some inspiration from this, as it can be a real game changer and maybe change up the way the game looks and plays. The UI/UX has been largely the same...forever?

  2. 7 minutes ago, ElJefe4 said:

    Definitely need to up the defensive line and pressing instructions.

    Be prepared to be frustrated anyway though, I'm messing around with a Barcelona save and trying to press high in a 433. Sometimes players, despite TIs and being instructed to mark individual players/positions, decide to wander off into the middle of nowhere and give the opposition an easy route out. Look at Raphina here, any chance of being remotely in your position so the left back hasn't got 40 yards of space!?

    image.png.d5f4d150356993be1182b5fa76323ddd.png

    Basically, pressing (and defending in general) just doesn't work properly in FM, and it never has worked before (though it does seem worse this year). I've seen this happen over and over again in all my saves, so trying to make a high press, that actually does work in any realistic way isn't really possible. You'll often see things like that image above, where players have very questionable positioning. They often don't position themselves properly, meaning they wont be there to intercept/mark/press the opponent when needed.

     

    If you want to make a high press, it's absolutely doable. Just don't expect it to have any logic to it or for it to work like it does in real-life, because it won't.

     

  3. 2 hours ago, DarJ said:

    it good to see that this thread is a bit quiet now. it seems that most people are enjoying the game now post update so that's a very good thing from SI's point of view 

    Yeah, the major ME issues seem to have been fixed. It's still not perfect obviously, and it probably never will be, at least not any time soon.

    But compared to how the game was at launch, it's much, much better right now.

     

  4. So after looking a bit more through the stats before and after the update, I do indeed notice some changes.

    Passes completed went from ~500 (+/- 100) to 600+ (often reaching 700-800). Likewise, passes completed for my 2 CBs went from 60-80 to 80+ (often 100+ per game for each CB).

     

    That's probably got something to do with long balls being toned down, but again, I'd say the CBs aren't getting pressured correctly most of the time, so they have plenty of time on the ball.

  5. 2 minutes ago, leo2r said:

    But it's not a bug per se is it? You guys are already fully aware of the insane pass numbers since the update.. you guys literally posted a couple of weeks ago that this ME wasn't going to be released due to this (CB's racking up 300 passes per game), so why would I waste time providing PKM's for something you clearly know exists? The ME played much better pre-patch and had more realistic numbers, this seems like a huge backwards step reverting back to FM22-esque engine jsut because a few people on here moaned about long balls. Pre-patch I was using a tactic with short passing, getting 83% passing accuracy and my players very rarely played pointless long balls, and the defensive issues were not that common.  Now, after the patch, league two teams are managing nearly 600+ passes per game, every game. This doesn;t look good or provide any realism at all, that's why I'm annoyed. You released an initial ME with bugs but I could put up with them because the ME was clearly taking huge strives forward, now you've gone all the way back and it's really sad tbh

    They said it's not the same ME that produced those insane passing numbers.

     

    They didn't change the ME just because "a few people on here moaned about long balls". They changed it because a lot of people reported that there were clear issues, that shouldn't be happening.
     

    Just because you could put up with those bugs, doesn't mean the rest of us could. I'd rather them fix those issues (that pretty much occurred in almost every game I've played).

    You've been told to submit bug reports and provide .pkms, yet you continue to bash on other people and the devs, instead of doing that.

     

    I'll have to play through the rest of the season in order to draw conclusions. It's possible that the passing numbers are slightly higher for me than before, so I'm going to keep track of it. Pass completion definitely seems to be on a higher side, and that's an issue that's been carried on from FM22 (and probably previous versions). There could be an issue with pressing, and especially the high press, where defenders have a lot of free time on the ball sometimes, without players closing them down.

     

     

  6. 1 hour ago, (sic) said:

    I know ME is the main thing here, but I can't seem to find any changes about the squad planner. I swear it was reported as bugged, it often kept resetting, or not working correctly.

     

    Maybe I have missed those changes when reading through the patch notes, but right now it doesn't seem to reset anymore. Any changes I make are working, and they don't immediately revert back after a few in-game days... at least so far.

  7. So far, so good. I only have a small sample size of 3-4 games, but it looks like some of the major issues are fixed.

    There still are some questionable things, though I'd need more games to draw conclusions. One thing that stands out to me right now is how hesitant the goalkeepers are when dealing with crosses/through balls. I did notice it before the patch, and a few times already after the patch. GKs would just go, then stop, then go again, then stop, not really committing to either.

  8. This is really similar to what I'm using with Sheffield Wednesday. Just got promoted to the PL after winning the Championship using the tactic.

    spacer.png

    As you are a newly promoted side, I'd definitely use a role like AF over DLF-S. Most teams will attack you, so there will be some space for the AF to run into and exploit. 

    Now you can choose to play a more forward thinking role for your LCM (Like Mezzala), or you could bump up the LB to a WB or something.

  9. 1 minute ago, Harrymcintyre said:

    You’re not trying to rush them, but you ‘demand fixes ASAP’. So which is it? 

    I'm not demanding anything. I just said they should release the patch as soon as possible - meaning as soon as ready. I don't want them to "take their time" or "wait" or hold on to it, or whatever. If it's ready, release it right away.

    Neil has actually just replied and cleared things up, so in fact, the patch isn't ready as FM touch and FM aren't the same games. I'm not demanding they release it right now.

  10. 41 minutes ago, rmfarey said:

    Hi,

    Thanks for this skin, easily the best that I have found to use. So many great features.

    There seems to be a slight bug when getting news on manager of the month. There usually is the results of the games and as you can see on the 2nd image there is no win % or notable results.

    Thanks

    I don't see any issues here. I'm fairly sure that's how it's supposed to be.

    The 2nd item is basically your DoF's reaction to you winning the manager of the month. You can already see the win% etc. in the first item, that actually says who won the award.

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