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Posts posted by (sic)
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7 minutes ago, ElJefe4 said:
Definitely need to up the defensive line and pressing instructions.
Be prepared to be frustrated anyway though, I'm messing around with a Barcelona save and trying to press high in a 433. Sometimes players, despite TIs and being instructed to mark individual players/positions, decide to wander off into the middle of nowhere and give the opposition an easy route out. Look at Raphina here, any chance of being remotely in your position so the left back hasn't got 40 yards of space!?
Basically, pressing (and defending in general) just doesn't work properly in FM, and it never has worked before (though it does seem worse this year). I've seen this happen over and over again in all my saves, so trying to make a high press, that actually does work in any realistic way isn't really possible. You'll often see things like that image above, where players have very questionable positioning. They often don't position themselves properly, meaning they wont be there to intercept/mark/press the opponent when needed.
If you want to make a high press, it's absolutely doable. Just don't expect it to have any logic to it or for it to work like it does in real-life, because it won't.
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2 hours ago, DarJ said:
it good to see that this thread is a bit quiet now. it seems that most people are enjoying the game now post update so that's a very good thing from SI's point of view
Yeah, the major ME issues seem to have been fixed. It's still not perfect obviously, and it probably never will be, at least not any time soon.
But compared to how the game was at launch, it's much, much better right now.
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So after looking a bit more through the stats before and after the update, I do indeed notice some changes.
Passes completed went from ~500 (+/- 100) to 600+ (often reaching 700-800). Likewise, passes completed for my 2 CBs went from 60-80 to 80+ (often 100+ per game for each CB).
That's probably got something to do with long balls being toned down, but again, I'd say the CBs aren't getting pressured correctly most of the time, so they have plenty of time on the ball.
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2 minutes ago, leo2r said:
But it's not a bug per se is it? You guys are already fully aware of the insane pass numbers since the update.. you guys literally posted a couple of weeks ago that this ME wasn't going to be released due to this (CB's racking up 300 passes per game), so why would I waste time providing PKM's for something you clearly know exists? The ME played much better pre-patch and had more realistic numbers, this seems like a huge backwards step reverting back to FM22-esque engine jsut because a few people on here moaned about long balls. Pre-patch I was using a tactic with short passing, getting 83% passing accuracy and my players very rarely played pointless long balls, and the defensive issues were not that common. Now, after the patch, league two teams are managing nearly 600+ passes per game, every game. This doesn;t look good or provide any realism at all, that's why I'm annoyed. You released an initial ME with bugs but I could put up with them because the ME was clearly taking huge strives forward, now you've gone all the way back and it's really sad tbh
They said it's not the same ME that produced those insane passing numbers.
They didn't change the ME just because "a few people on here moaned about long balls". They changed it because a lot of people reported that there were clear issues, that shouldn't be happening.
Just because you could put up with those bugs, doesn't mean the rest of us could. I'd rather them fix those issues (that pretty much occurred in almost every game I've played).
You've been told to submit bug reports and provide .pkms, yet you continue to bash on other people and the devs, instead of doing that.I'll have to play through the rest of the season in order to draw conclusions. It's possible that the passing numbers are slightly higher for me than before, so I'm going to keep track of it. Pass completion definitely seems to be on a higher side, and that's an issue that's been carried on from FM22 (and probably previous versions). There could be an issue with pressing, and especially the high press, where defenders have a lot of free time on the ball sometimes, without players closing them down.
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1 hour ago, (sic) said:
I know ME is the main thing here, but I can't seem to find any changes about the squad planner. I swear it was reported as bugged, it often kept resetting, or not working correctly.
Maybe I have missed those changes when reading through the patch notes, but right now it doesn't seem to reset anymore. Any changes I make are working, and they don't immediately revert back after a few in-game days... at least so far.
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So far, so good. I only have a small sample size of 3-4 games, but it looks like some of the major issues are fixed.
There still are some questionable things, though I'd need more games to draw conclusions. One thing that stands out to me right now is how hesitant the goalkeepers are when dealing with crosses/through balls. I did notice it before the patch, and a few times already after the patch. GKs would just go, then stop, then go again, then stop, not really committing to either.
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I know ME is the main thing here, but I can't seem to find any changes about the squad planner. I swear it was reported as bugged, it often kept resetting, or not working correctly.
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Just now, Michael Sant said:
There are a variety of match engine changes in the latest patch.
Well I'll be damned
Thanks for confirming it so quickly, and proving me wrong.Time to see how this works I guess.
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I wouldn't expect any ME changes, just the bugfixes in general (which are also needed).
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This is really similar to what I'm using with Sheffield Wednesday. Just got promoted to the PL after winning the Championship using the tactic.
As you are a newly promoted side, I'd definitely use a role like AF over DLF-S. Most teams will attack you, so there will be some space for the AF to run into and exploit.
Now you can choose to play a more forward thinking role for your LCM (Like Mezzala), or you could bump up the LB to a WB or something.0 -
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Amazing finish. Great GK reaction.
It's just insane how I could post a few of these gifs every single day. Yet people would still say "doesn't happen to me, the ME is amazing".
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1 minute ago, Harrymcintyre said:
You’re not trying to rush them, but you ‘demand fixes ASAP’. So which is it?
I'm not demanding anything. I just said they should release the patch as soon as possible - meaning as soon as ready. I don't want them to "take their time" or "wait" or hold on to it, or whatever. If it's ready, release it right away.
Neil has actually just replied and cleared things up, so in fact, the patch isn't ready as FM touch and FM aren't the same games. I'm not demanding they release it right now.0 -
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17 minutes ago, Harrymcintyre said:In my view, they didn’t release any further updates is because on release, the ME is working very well in fact, I fully support SI taking their time so as not to go 2 steps back with anything cos it’s playing just fine as it is. I for one invite SI to take their time and do their thing.
Good for you if you can enjoy the match engine.
The problem is, many of us here simply aren't enjoying it. To say that YOU'RE happy with it, and so YOU invite them to take their time, is kinda selfish though. ME is NOT working very well.
Many people in this thread have given up on the game due to how horrible some of the things in this ME are. Many can't wait for those issues to be fixed. Many who are still playing are getting annoyed in almost every single match due to dumb decisions and mistakes some players make, due to ME not working properly.
Now I'm not trying to rush them into releasing a mess that fixes those issues but creates 10 other issues. But I'm also very much against this narrative that "everything's fine", "this is the best ME ever", etc. It's not, and we should be getting these fixes ASAP.19 -
41 minutes ago, rmfarey said:
Hi,
Thanks for this skin, easily the best that I have found to use. So many great features.
There seems to be a slight bug when getting news on manager of the month. There usually is the results of the games and as you can see on the 2nd image there is no win % or notable results.
Thanks
I don't see any issues here. I'm fairly sure that's how it's supposed to be.
The 2nd item is basically your DoF's reaction to you winning the manager of the month. You can already see the win% etc. in the first item, that actually says who won the award.0 -
1 minute ago, Rob1981 said:
Decent for Serbia really, just need to go and beat Switzerland to qualify if Switzerland don’t beat Brazil.
Far from decent. Would've needed a draw against the Swiss, now we need to actually win the game (if they lose to Brazil that is).
Expecting Embolo to score around 5 goals, considering how awful this team is defensively.
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Grujic has been pretty good since coming on, takes the ball, makes good passes, even carries it.
Where are Jovic and Vlahovic?
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I seriously don't know what's going on right now.
There's nobody to carry the ball and run with it, nobody's making runs from the midfield - it was a great cutback by Kostic.
It's like they don't even care.
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Just now, GunmaN1905 said:
I thought Piksi finally removed the Balkan mentality from you and you finally looked like a tactically good team over the past few years, but now you've reverted to your usual tactical shambles, ridiculous.
I thought so too. I refuse to believe they're not fit to run for 90min.
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So our entire team seems to be lazy af. They're not even bothering to actually run, and are instead just standing still and passing around...
It's just insane.
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So, what's our manager doing? How about making some changes?
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Our defenders genuinely make him look like Messi.
Oh and just as I was typing...Comical defending yet again.
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Another day, and another instance of "it's your tactics m8, because I don't see any issues in my game".
It's not just an issue with defenders, but my striker and midfielders all just bomb forward. It's almost as if they have 0 awareness of where the ball is. Maybe it's the wind that's pushing the ball back.
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4 minutes ago, zindrinho said:Most of these points are just personal opinions on the aestethics in the game. As I tried to explain earlier, its hard to do something with your feeling of the game. I dont know how to explain this any clearer than I've already done, it doesnt seem to me you take in what I say, may be a language barrier, IDK.
You cant seriously expect game devs to call a meeting and say "Okay team, today we're gonna make the set piece creator less crap, as per instructed by the noisy gang on our forums" There's just nothing to work with here, just peoples feelings.
I hope they put more effort into the game itself than the colors and palettes surrounding it. Stop making strikers run from the penalty box, out to the corner of the 18yrd box and try a header at goal, that would make me enjoy the game much more than an updated color palette on the tactics screen.
I'm fairly sure there were suggestions on how to actually improve the set-piece creator.
Stadiums do look awful, and that is a fact. They're neither good looking, nor realistic. People have also pointed out the reasons why.
Press conferences are tedious, which is why I just assign them to my assistant. You can't expect to put realism in here, as in the real life you do press conferences once, maybe twice a week as a manager, not every 10-20minutes (depending on how fast you go through the game). Again, they should focus on making certain areas more realistic, while gamifying other areas, like press conferences, player interactions, etc. The excuse that "journalist questions are repetitive and boring in real life as well" shouldn't even be used.
International management is yet another thing that's not a "personal opinion on the aesthetics".
And to further add to the immersion topic, again, certain areas absolutely should be immersive and realistic, but I feel that SI doesn't choose the right areas. What should be realistic and immersive is the match experience, stadiums, tactics and the ME, graphics, transfer AI, squad building AI, etc. and not things like removing the time bar, repetitive and boring press conferences, introducing squad planner that's just barebones, and doesn't even work properly, the team talk screen (this could add immersion, but it's just so poorly done, that it really doesn't), match UI, etc.
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50 minutes ago, Darien said:
I understand that the skin is not really functional, is it?
No. It's not a skin at all, it's just a concept design.
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[FM23][SKIN] The Annual Show Your Skin thread
in Skinning Hideout
Posted
Brilliant work. I hope SI take some inspiration from this, as it can be a real game changer and maybe change up the way the game looks and plays. The UI/UX has been largely the same...forever?