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CrowBar

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About CrowBar

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    Netherlands

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  1. 1. Jan-Arend Vredeveld has quit as Fitness Coach for FC Groningen -- and isn't in the football world any longer; source: https://www.fcgroningen.nl/nieuws/technische-staf-ingevuld-eerste training-22-juni/2 “Jan-Arend Vredeveld heeft zijn functie opgezegd als fysiek trainer bij de club. Hij gaat begin juli een nieuwe uitdaging aan, als Teamleider bij Medisch Centrum Zuid. Jan-Arend is 14 jaar aan de club verbonden geweest en wij wensen hem heel veel succes in zijn nieuwe functie.” 2. Remco Balk (FC Groningen, AML) was born in Zuidhorn; source: https://www.rtvnoord.nl/nieuws/203543/Scorende-Balk-17-Ik-vond-het-wel-goed-gaan 3. Be Quick 1887 has wrong stadium name (error was present in previous FM's as well): Sportpark Esserburg is incorrect. Should be: Sportpark Esserberg ,source: https://nl.wikipedia.org/wiki/Stadion_Esserberg
  2. Henk Hagenauw isn't working for FC Groningen as Physio anymore since 1 July 2019. Ingame he is still under contract. Source: https://dekrantnieuws.nl/geen-groot-afscheidsfeest-voor-bescheiden-clubman-het-is-goed-zo/
  3. What's the consensus about this one? https://community.sigames.com/topic/461163-fm19-japan-league-level6-pyramid/ Apparently made in the Japanese community.
  4. I am not expert at the moment, and it's been a while since I went that deep in the advanced editor. But I remember @Tobcoach knew exactly how to do it correctly. But I don't think he's around here anymore. I guess you can just set the promotions and relegations as normal. What you could try first, is set regional boundaries for the two divisions (Dutch and Belgian). I am not sure how accurate it will be, since it is based on the coördinates. But try and pinpoint so the North, South, West, East all point as far as possible within a country. Which might mean also adding some towns at the borders that are not in the game at the moment. Then the divisions wil be forced to place the teams from within the boundaries. At least, in theory. Things might get more difficult if there is an imbalance (I don't know if you have thought about that), if only Belgian clubs would relegate and no Dutch ones. Then you might have to fill up the gap in some way. But right now it's all from the top of my head, I haven't looked in the editor specifically.
  5. Not likely, that one didn't go further than the 1e klassse (if I remember correctly, I haven't checked in a while). And it was accurate with the tax rules, and other minor details. But I am satisfied with Claassen's update in this. I can't take all the credit for that FM17 though, it was team effort on the editor discussion forums with other people such as EDIT: @claassen . Two things I noticed while testing out the new version of the Netherlands update just now. 1. The promotion/relegation for Eredivisie play-offs are almost there for accuracy, but the match-ups aren't 100% accurate yet, I tweaked the things myself in the editor and tested it. This is the correct data according to real life for the editor: 2. The VAR rules are correctly set for the Eredivisie. But SI forgot to input the VAR for a few that are there in real life; KNVB Beker has the same VAR enabled for the quarter finals, semi finals and finals (7 matches). The Johan Cruijff Schaal has the VAR enabled (super cup). The Eredivisie play-offs for European qualification have the VAR enabled for the semi finals and finals (6 matches). The Eredivisie play-offs for relegation/promotion from Keuken Kampioen Divisie has the VAR enabled for the finals (4 matches).
  6. Broadly speaking, you must manually set the boundaries of coördinates between leagues. If I remember correctly. And define prefered divisions for each club. Now it's been a while, but I remember that from previous years when someone was creating the Dutch pyramid.
  7. Tobcoach has the best most expansive one in recent years, yes. While he had to take certain liberties, because he cut out the sunday & saturday to make it work better. The Dutch Pyramid is most definitely not the most compatible kind of thing to handle in FM, not in a easy way anyhow. And even then, the game get very,very..very slow if all of that was in the game. At least, it was in older renditions of FM.
  8. @claassen Two things about the Netherlands update you made that should be changed for it to be more correct to real life. 1. The fixture rules for the Tweede Divisie, Derde Divisie, Hoofdklasse must have this set under "Squad Selection Eligbility": Under -23 player is ineligible for other team if played 15 games for first team. Over -23 player is ineligible for other team if played 10 games for first team De Keuken Kampioen division has this already set like that. In real life all players over 23 are not allowed to play for the B-team in the divisions below the Eredivisie. But it's not possible in the editor to set it that accurately. So the options that are available are the ones mentioned that must suffice for now. 2. The play-offs for promotion/relegation between Eredivisie and Keuken Kampioen are wrong. Not your fault, it's a known bug within the original data that has been reported to SI. Right now things are incorrect in that the top 4 placed KKD teams for playoffs are already playing in the First Round. In reality they only play in Second Round and Third Round. In real life it is: ROUND 1: nr 6 vs nr 9 nr 7 vs nr 8 ROUND 2: nr 2 vs nr 5 nr 3 vs nr 4 Winner (6 vs 9) vs ED16 Winner (7 vs 8) vs ED17 ROUND 3 (winners earn promotion, or in case of ED teams win they do not relegate) (Winner 2 vs 5) vs (Winner 6 vs 9 vs ED16) (Winner 3 vs 4) vs (Winner 7 vs 8 vs ED17) ED = Eredivisie. 2 t/m 9 = the 8 teams below the KKD champion that are placed for playoffs from the Keuken Kampioen Divisie (KKD).
  9. Yeah, works fine. The 00_ trick did it for me. So far I have been spending more time editing, tweaking and modding than actually getting to play a game though. This happens every year...
  10. True on paper. But there is a slight hassle, the fact the Netherlands is practically the only football nation in the world who decided to split up the amateur divisions because of religious differences in a sunday and a saturday form (absolute insane, if you ask me, a fellow Dutchman). That is a tedious amount of work. Because it's defining all the boundaries for both sunday and saturday, and making sure the game puts them in the correct league after relegation or promotion. More often than not, it doesn't work ideally. At least, that's based on many previous more or less succesful and less succesful attempts in the years. Anyhow, a version of the 1e klasse where sunday and saturday boundaries are more "grey" should be relatively easy. Just the 3-period system that is a bit annoying I suppose. At least all the clubs are there. Same for the 2e klasse.
  11. That explains a lot :). Thanks for the detailed information. I'll try switching up some names, see if it fixes my issues.
  12. No, I double checked it. Apparently I had 1 file still enabled besides the Japanese one, it was a file adding 1 wonderkid. That's it. The editor is really sensitive about files and compatibility, just 1 file screws up the whole ID business. So that's annoying... I have to choose between a lot of essential files or none of them and having 1000 Japanese faces.
  13. For some strange reason my game generates different ID's every new game. So the new faces are all over the place for me. I even tried to disable all other files I had and just activated the 2 Japanese files, same thing. I have no clue what is interfering with the ID's being totally random for the Japanese players.
  14. In some cases it seems better to keep the SI player ID and delete the created one (usually higher ID). Because lots of the duplicates are players that shipped out of Japan and are playing somewhere else in the world, where it makes more sense to keep the original ID intact so that you don't lose stuff on facepacks like the cut-out one who always look at the original ID's set by SI.
  15. @Foss I've scanned all 4777 Japanese players/staff in the editor for duplicates from A to Z (with filter). The current list of duplicates I have found myself (some were already confirmed). That's just the ones with main Japanese nationality. Akira Nishino (3900664 & 1915390774) Norifumi Fukushi (45046626 & 1915390378) Yuta Koike (45083353 & 1915386945) Kiyoto Furushima (3900390 & 1915390205) Kôji Hashimoto (45004748 & 1915387156) Kengo Ishii (784446 & 1915387577) Akio Itô (45053685 & 1915389059) Ryûtarô Karube (45092981 & 1915388120) Shôgo Kobara (1915390791 & 1915389173) Fumihiro Kuribayashi (1915387562 & 18110700 -- with a spelling error by the SI one: Fumihiro Kuribayshi) Takeyuki Okamoto (1915387972 & 1915389225) Gôshi Ôkubo (784356 & 1915390797) Junki Satô (47081786 & 1915389969) Keisuke Takada (1915389859 & 1915387978) Takayuki Tateishi (1915387555 & 788798) Tomoo Tsukoshi (775413 & 191539018) Wagner Lopes (106025 & 1915390456) Shôhei Yokoyama (45038724 & 1915388373) Atsushi Zaizen (16268514 & 1915388678) And the two others mentioned before. An Yong-Hak (778157 & 1915388569) Ryang Kyu-Sa (5701524 & 1915388982)
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