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Birdman10piyu

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Everything posted by Birdman10piyu

  1. I think we can all agree. FM is aging and is in dire need of a bit of a change on the mechanics. Not just the complex stuff, such as ME improvements, graphics but for simple QOL changes that we've all been screaming for, for years now. Quality of Life Requests - Changes to the tactics screen: Make it more readable, have little icons above the player cards to symbolize their PI instructions. e.g if a player is to "dribble more" show that as a symbol on their player card on the tactic screen... why not?? just makes it easier to read the player instructions without having to actually go into the PI instructions - In possession/out of possession tactics/overall tactic improvements: Again, why not. We've had the same tactic system for years but we've got to a point where players want to fine-tune their tactics now. From being out to set attacking, defending tactics would allow us to dictate how much we want a player to push forward or track back. To providing blank player role templates to create our own instructions (even saving player roles as templates) - During match, I always thought it would be great if I can adjust a player's instructions by just right clicking on him and clicking on "Dribble more" or "Dribble less" or something. Do the same thing for marking. Currently you have to open 2 windows in order to set marking instructions. I should be able to do that straight from the match itself. - MORE camera angles. Pre-FM 17/18 we had so many more. A lot. in exchange for that we got the ability to change zoom (which isn't all that great compared to what we used to that) and height and one called "Data Analyst", which I will bet nobody uses. Future Requests - Can we get a "realistic" skin. Currently, it's a fairly popular trend to play "attribute-less". Instead of attributes, give us more descriptive summaries on players. It's more realistic to rely on watching a player or reading a scout report VS looking at sets of numbers to determine a player's ability. This would just be a more immersive and fun way to play - BETTER GRAPHICS, BETTER GRAPHICS, BETTER GRAPHICS. Do I have to say it again? Like Zealand said, I hate pretending like the graphics aren't a problem. They are. Every new FM release we get, the first thing I judge is the ME and graphics. I usually buy FM every year but I've purposely skipped this year because of the lack of changes. A slight adjustment to the ME didn't do it for me and would make me feel ripped off. SI. Improve the game. You've been on your high horse for having the best ME on the market but it's gotten stale now and the fans know, you know probably know it too.
  2. This! I'd love to play online FM games but getting a schedule together is a huge hassle. I don't mind FM not created dedicated servers and us just creating our own to leave on 24/7. So if we had like 20 players, it would be great if we can hop on whenever it was convient, without having to wait for anyone, do our thing, scouting, tactics, etc. Click continue then exit. Then just come back until everyone has clicked continue as well (put a timer in so the game is forced to progress after a certain time)
  3. It's no secret that dynamics and morale play a huge role in the game, I don't know if it's always been the case but the last few FMs since Dynamics was introduced, having full green bars in cohesion, atmosphere, support was a huge important aspect to your success. I try to play the game a bit realistically too, I like to look at player happiness, short-term/long-term goals, even language. If I notice a player doesn't understand the language of the country he is playing in, I'll send him on a course. If I notice a player isn't in a social group and wants to be in one, I'll probably group him up with some seniors for them to show him the ropes. It's one of those areas of the game that's important but it seems to go unnoticed a lot because getting to the dynamic info, language info, happiness info takes a few clicks to get into. I think it's realistic to have to adjust and know what the dynamics of your team is majority of the time, especially when you are deciding on who you are bringing into the squad. A few ideas I had that might help, make use of the tactic screen page, you have partnership lines already in place, why not show lines between all players. E.g a grey colored line between two players would signify they are neutral with each other, a red line means they don't get a long. Also, give an option to see dynamics on the tactic screen. like, have a button called "dynamics" when you click on it, you can see the the outline color of their status on the team, e.g yellow for team leader, grey for high influential, etc. Since we're on the topic anyway, add more information on the tactic screen. Put little happy faces to signify morale, show left/right foot weakness. The reason for my suggestion is to have key information right in front of your face, when you're building your tactic. I probably speak for others when I say, I like to play FM more realistically, I use the Dynamics and I look at players happiness and try to adjust based on that information. Just having that information not as hidden would be really helpful for people who want that realistic experience. Thanks for reading
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