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DaniFito

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1 "What we've got here is a failure to communicate"
  1. When we play an online league with many friends, it is common that sometimes one cannot attend. When that happens the rest have no choice but to wait. It is also possible that some players want to spend a lot of time with their team, while others only spend a few minutes a week.That is why I suggest that they develop a method of playing online in real time. That is to say, that each day takes 24 hours to pass. Those who do not attend to their teams will have the second coaches to automatically manage their affairs.The same would happen with parties. For example, if you have the game on Saturday afternoon, you would have to be in front of the computer at the scheduled time. Otherwise, the second coach will resolve the game to the best of his ability.With this it would not matter that some friends dropped out in the middle of the championship, or that they did not attend a specific day, and we could attend to our teams at the most comfortable time of day for each one.
  2. Sería increíble. Incluso aunque el servidor fuera de pago. Podríamos jugar gente de diferentes países/horarios/idiomas. ---> This is the next step FM <----
  3. For example. Let's reduce it to the minimum expression. Two guys play (although it could be 20). The server is always open. They don't coincide in schedules but it doesn't matter. On (real) Monday, boy 1 enters the server (which is also on Monday) and begins to develop tactics for the game he has on Saturday. Boy 2 connects but on Wednesday, and he also prepares his game, looks around, prepares signings... Well, Saturday (real) arrives at 18:00 for example, they have a game. Boy 1 is there to attend the game LIVE, while boy 2 doesn't turn on the computer, so everything will be managed automatically by his second coach. In this way, as many players as there are teams could play, and at the same time leave each one when they wanted. The only problem is that there has to be a server hosting all the time.
  4. Let's be honest, the most fun is playing with friends, but making schedules compatible is extremely complicated. Imagine how difficult it is to stay with 20 friends and nobody is missing, or to wait 20 minutes for the last one to televise his game. Or if you really want to play, but you have to wait until the time you have arranged. A real time method would solve all these problems (although we would need a host connected 24 hours a day).
  5. When we play an online league with many friends, it is common that sometimes one cannot attend. When that happens the rest have no choice but to wait. It is also possible that some players want to spend a lot of time with their team, while others only spend a few minutes a week.That is why I suggest that they develop a method of playing online in real time. That is to say, that each day takes 24 hours to pass. Those who do not attend to their teams will have the second coaches to automatically manage their affairs.The same would happen with parties. For example, if you have the game on Saturday afternoon, you would have to be in front of the computer at the scheduled time. Otherwise, the second coach will resolve the game to the best of his ability.With this it would not matter that some friends dropped out in the middle of the championship, or that they did not attend a specific day, and we could attend to our teams at the most comfortable time of day for each one.
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