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tstbb

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Posts posted by tstbb

  1. I've played through half a season and tested different styles. It seems to me that most of the assists this year come from crosses, just like FM18. Whether it is central players drifting wide to put a ball in, an inside forward/winger cross, or a full back, every time. That and set pieces really seem to be working for me. I'd say 70-80% of assists so far come from crosses. I have seen screenshots from other players suggesting the same thing.

    I'd like to hear other players feedback before posting/moving to bugs.

  2. Has anyone noticed in nearly all the Let's Plays and streams that corners appear to be almost identical in nature to FM18? In 18, I had a massive issue with deliveries into the box, despite having takers who had high Corner and Crossing attributes. It seems as though most AI pick up or head the ball away at the near post, every single time, then it is recycled. This was a frustrating part of FM18 that I hope doesn't come back in 19.

  3. 8 minutes ago, Svenc said:

    Not to that extent. It's a direct response to FM trying to be far too much to far too many different tastes/people. Take this year's key areas. There's a sizeable enough amount of the playerbase who isn't even much interested in tactics/training, perhaps even football, for a start. :D It's also a sim game. Not merely that, it's a sports sim game. Therefore, it also heavily depends on your own interpretation of a) what you think management was like in real life, and b) what football was like in real life. Football isn't quite an exactly researched science. A lot of how you see it will be influenced what's broadcast on TV to. It's also a bit ambiguous from the go, in big parts due to its ultra low scoring nature. Unless SI would start to narrow their customer base down to something more focused than the "general football fan", this will always be there. Then again, as long as it's working out for them, they will continue anyway.

    I completely agree with both of you on this line of thinking. It is a balancing act at the end of the day: assessing reasonable player suggestions/opinions/criticisms vs the developers' aspirations and "said" goals. I actually think a vast proportion of the community (at least those who have played more than two years worth), were asking for a better tactics and training side to the game. I am so glad that the devs have listened and (so far) delivered on these. 

    I think my main criticism of this year's version (despite me not playing it yet - I know), is that a lot of it looks very similar, albeit with a reskin. For example, take the amount of time spent on stream talking about the skin colour change to purple, and how the team spent a great deal of time working on something that stood out. This wasn't a big request that I saw the community at large crying out for and almost every year SI end up changing the skin in some way (whether it be the sidebar, colours, font etc). There were many, many more things such as an updated graphics engine that the community were specifically asking for. I would have personally left all of this the same (I always used the vanilla skin) and left it to the modding/skinning community to figure out. In terms of UI, I would personally have put my efforts to removing a lot of the unnecessary pages found within the game, that little to no one ever uses or clicks on. I am also sure that once the game comes out, players will begin to find minor (or even major) issues that have persisted for a couple of years now that were not addressed. 

  4. 37 minutes ago, Spurs08 said:

    Fine for an experienced player but part of the change is meant to be making tactics more accessible. You should be able to take over e.g. Liverpool who use such a style in real life, select it, and if all other areas of management are fine get a decent albeit not spectacular result - say for them somewhere between 3rd and 6th in the Premier League. Tweaking it alongside enhancing other areas of management should help you push on and change that to e.g. 1st-3rd where they'll likely end up in real life. But I think it's pretty unlikely you'd do even decently without substantially changing that tactic. There'll always be different visions on it but I really can't think of many circumstances bar being a dominant team in your league like PSG or someone where you'd want your primary tactic to have that set-up.

    I completely agree, and hope that this is the case when the game comes out. I just hope the AI can use it to full effect as well and build squads/youth prospects around their style of football. This would create realistic scenarios where voids are left when managers, staff and long-term players leave a club or retire. 

    The only thing that worries me is that there will be certain systems that naturally, are OP. Finding the balance with styles this year will potentially be a key issue for the team.

  5. 10 hours ago, Dagenham_Dave said:

    Your criticism was that AI squad building was just the same. I have no idea how you can come to this conclusion based on a short video of one person's save in the first transfer window - when most AI controlled sides will already have done the majority of their transfer business when you start the game. You would only really be able to offer any kind of informed opinion on this had you played the game yourself for several seasons. 

    You need to re-read what I wrote. I said "it look likes nothing has changed". I never said "nothing has changed". The team made no mention of any changes in this area, and it would not be a change that they would leave for people to figure out. Any changes like this in the past have been mentioned before release. Like I said, we will see if it did change. Feel free to accept my bet though.

  6. 1 hour ago, Dagenham_Dave said:

    And you can tell all this by watching ONE person's save for an hour or so. Blimey, SI should sign you up, your insight is clearly world class. 

     

    With all due respect, I never said that was the case. I said "it looks like". I made a calculated guess. They were playing in the transfer window for the save and I saw distinct similarities to FM18. No differences whatsoever. I will be happy to be proved wrong and I said in my original post that this was my thoughts of the alpha, not the beta or final game.

  7. On keeper ratings, it's pretty obvious nothing has been done. Very very rarely in FM 18 would I see a keeper get MOTM. It would only happen if they saved a penalty or two within the 90 minutes and everyone else had a poor game.

    Good to see free kicks go in. It will take some time to see if the ratio is abnormally high (or still low). Crosses leading to goals do look a tad on the high side.

    Transfers and AI squad building dont look like they have been worked upon. I will make a bet that fresh regens with no experience but a high scouted pa from a low rep club will still have 90m price tag. 

    My general feeling has been that it just seems like a new mask on a new game. Everything except the new training modules could be done before, just by clicking on the right buttons. Yes, they have tinkered with aspects of the match engine and that is great to see. I am not being overly pessimistic, i know the team had a move of offices etc. 

  8. I wrote my post whilst I was short on time. I agree with everyone that the ME and graphics engine are different. A new graphics engine IMO is the next 'big' thing that will need major attention. The match engine seems quite stable, although I have thought that set pieces in FM18 needed attention.

    Also, re the alpha to beta, it's obvious that the graphics and match engine are almost identical to last year and will not change before Friday. Watching the stream again, so many animations, player movements etc were identical. I only saw the new playing styles implemented within the match engine, which is great.

    Also, in game shouts seem useless/redundant. I never had them do anything apart from occasionally improve one or two players' body language. This was with different manager attributes, teams and in cup finals etc. Not once did it ever change the course of a match. There are also no descriptions for what they actually mean/do. People may interpret "show more passion" vastly differently in the world of football. I hope this was worked on, and was not only added as a "commentary" feature in game.

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