Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by tstbb

  1. I'm more worried I can't see him chewing tobacco in FM.
  2. I've played through half a season and tested different styles. It seems to me that most of the assists this year come from crosses, just like FM18. Whether it is central players drifting wide to put a ball in, an inside forward/winger cross, or a full back, every time. That and set pieces really seem to be working for me. I'd say 70-80% of assists so far come from crosses. I have seen screenshots from other players suggesting the same thing. I'd like to hear other players feedback before posting/moving to bugs.
  3. Let's be honest. Everyone coming onto this thread to complain about those commenting "when beta" are just as anxious and excited for it to come out. I love this time of year - you really see the kid within us all - and Miles keeping our toys from us.
  4. Has anyone noticed in nearly all the Let's Plays and streams that corners appear to be almost identical in nature to FM18? In 18, I had a massive issue with deliveries into the box, despite having takers who had high Corner and Crossing attributes. It seems as though most AI pick up or head the ball away at the near post, every single time, then it is recycled. This was a frustrating part of FM18 that I hope doesn't come back in 19.
  5. Javier Hernandez needs a downgrade IMO. He got 30+ goals a season for me for two straight seasons before his decline.
  6. I completely agree with both of you on this line of thinking. It is a balancing act at the end of the day: assessing reasonable player suggestions/opinions/criticisms vs the developers' aspirations and "said" goals. I actually think a vast proportion of the community (at least those who have played more than two years worth), were asking for a better tactics and training side to the game. I am so glad that the devs have listened and (so far) delivered on these. I think my main criticism of this year's version (despite me not playing it yet - I know), is that a lot of it looks very simila
  7. I completely agree, and hope that this is the case when the game comes out. I just hope the AI can use it to full effect as well and build squads/youth prospects around their style of football. This would create realistic scenarios where voids are left when managers, staff and long-term players leave a club or retire. The only thing that worries me is that there will be certain systems that naturally, are OP. Finding the balance with styles this year will potentially be a key issue for the team.
  8. You need to re-read what I wrote. I said "it look likes nothing has changed". I never said "nothing has changed". The team made no mention of any changes in this area, and it would not be a change that they would leave for people to figure out. Any changes like this in the past have been mentioned before release. Like I said, we will see if it did change. Feel free to accept my bet though.
  9. With all due respect, I never said that was the case. I said "it looks like". I made a calculated guess. They were playing in the transfer window for the save and I saw distinct similarities to FM18. No differences whatsoever. I will be happy to be proved wrong and I said in my original post that this was my thoughts of the alpha, not the beta or final game.
  10. On keeper ratings, it's pretty obvious nothing has been done. Very very rarely in FM 18 would I see a keeper get MOTM. It would only happen if they saved a penalty or two within the 90 minutes and everyone else had a poor game. Good to see free kicks go in. It will take some time to see if the ratio is abnormally high (or still low). Crosses leading to goals do look a tad on the high side. Transfers and AI squad building dont look like they have been worked upon. I will make a bet that fresh regens with no experience but a high scouted pa from a low rep club will still have 90m price
  11. I wrote my post whilst I was short on time. I agree with everyone that the ME and graphics engine are different. A new graphics engine IMO is the next 'big' thing that will need major attention. The match engine seems quite stable, although I have thought that set pieces in FM18 needed attention. Also, re the alpha to beta, it's obvious that the graphics and match engine are almost identical to last year and will not change before Friday. Watching the stream again, so many animations, player movements etc were identical. I only saw the new playing styles implemented within the match engin
  12. Just watched the Alpha play through on YouTube. Thanks to the team for sharing it with us, was great to see. Thought it would be good to put my thoughts/observations in a thread for people to comment on and critique. Brief summary of things I noticed: Positives The new tactics system is an easy "guide". The styles of football could be replicated in previous versions, if the right instructions were used. Having said that, I do like it more now. I did not see any of the transitions in play - maybe I will be proved wrong when I see more comprehensive highlights of the match engine
  13. @summatsupeer and @harryleechinyeow. Your advice has really helped. Check out the results below. I implemented new tactics in the Newcastle game - I've gone from 16th in the league to 8th in that time - really helped me understand my tactics better. @summatsupeer - I realised this during the Watford game where I got slammed - chose to switch to counter (with fluid) and haven't looked back since. Only loss since then was United away (they are unbeaten in the league) so I can see why I lost there. I have been conceding some goals, but tighter defending and micromanagement has brought that number
  14. @harryleechinyeow Thanks for the great feedback mate. I suppose I should have been a little more specific. A lot of the goals I am conceding are counter attacks through the centre of the pitch - strikers finding space in between my 2 CBs and just using their pace to finish me off. I'll switch the CM to hold position and give him a defend/support role and see how I go. I'll also implement your other advice - it all makes sense. Will post some results following a tactical change when I'm home. Once again, thanks!
  15. Having had a slow start in my second season, I switched to a 4231 (image below). It yielded some quick results, but my defence is leaking goals. I'm never quite sure if I should have my defenders closing down whilst playing an offside trap or not. I'm also open to switching tactics completely if there are some good ideas. I like possession football, and ideally I would like to keep Iorfa on FB(A). I got Jonathan Viera in as well (his stats are awesome for a IF on the left). Any suggestions with these player roles in mind? Also, what would be some good opposition instructions?
  16. Playing on 17.3 with updated stats. I disabled the first transfer window for realism and have reached the January window. Have been winning a lot of games at home but away form is struggling. Carroll, Nordtveit and Kouyate will be sold (none of them have really performed well and they have had injuries). On the 2nd of Jan I managed to get in Dominic Iorfa from Wolves to strengthen right-back position. I need: 1 or 2 more decent defenders (I am waiting to hear back from Coentrao, but PSG and City look favourites to sign him). Preferably another fast centreback and left back.
  17. I fixed it. For some reason, MSI Afterburner was interfering with the game....
  18. Hi, Have never experienced this issue before in any version of FM. I can load up the game in any mode (borderless, fullscreen or windowed) just fine. I can play the game as normal until I change the resolution. The game freezes indefinitely once I change the resolution in the game settings or change it through windowed mode. I often used to use the Windows snap feature so I could play FM on one side of the screen whilst browsing the web on the other half of the screen. Now when I try to do this the game just freezes. FYI my screen resolution is 2560x1440 @144hz. Running Windows 10 H
  • Create New...