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  1. I'm more worried I can't see him chewing tobacco in FM.
  2. I've played through half a season and tested different styles. It seems to me that most of the assists this year come from crosses, just like FM18. Whether it is central players drifting wide to put a ball in, an inside forward/winger cross, or a full back, every time. That and set pieces really seem to be working for me. I'd say 70-80% of assists so far come from crosses. I have seen screenshots from other players suggesting the same thing. I'd like to hear other players feedback before posting/moving to bugs.
  3. Let's be honest. Everyone coming onto this thread to complain about those commenting "when beta" are just as anxious and excited for it to come out. I love this time of year - you really see the kid within us all - and Miles keeping our toys from us.
  4. Has anyone noticed in nearly all the Let's Plays and streams that corners appear to be almost identical in nature to FM18? In 18, I had a massive issue with deliveries into the box, despite having takers who had high Corner and Crossing attributes. It seems as though most AI pick up or head the ball away at the near post, every single time, then it is recycled. This was a frustrating part of FM18 that I hope doesn't come back in 19.
  5. Javier Hernandez needs a downgrade IMO. He got 30+ goals a season for me for two straight seasons before his decline.
  6. I completely agree with both of you on this line of thinking. It is a balancing act at the end of the day: assessing reasonable player suggestions/opinions/criticisms vs the developers' aspirations and "said" goals. I actually think a vast proportion of the community (at least those who have played more than two years worth), were asking for a better tactics and training side to the game. I am so glad that the devs have listened and (so far) delivered on these. I think my main criticism of this year's version (despite me not playing it yet - I know), is that a lot of it looks very similar, albeit with a reskin. For example, take the amount of time spent on stream talking about the skin colour change to purple, and how the team spent a great deal of time working on something that stood out. This wasn't a big request that I saw the community at large crying out for and almost every year SI end up changing the skin in some way (whether it be the sidebar, colours, font etc). There were many, many more things such as an updated graphics engine that the community were specifically asking for. I would have personally left all of this the same (I always used the vanilla skin) and left it to the modding/skinning community to figure out. In terms of UI, I would personally have put my efforts to removing a lot of the unnecessary pages found within the game, that little to no one ever uses or clicks on. I am also sure that once the game comes out, players will begin to find minor (or even major) issues that have persisted for a couple of years now that were not addressed.
  7. I completely agree, and hope that this is the case when the game comes out. I just hope the AI can use it to full effect as well and build squads/youth prospects around their style of football. This would create realistic scenarios where voids are left when managers, staff and long-term players leave a club or retire. The only thing that worries me is that there will be certain systems that naturally, are OP. Finding the balance with styles this year will potentially be a key issue for the team.
  8. You need to re-read what I wrote. I said "it look likes nothing has changed". I never said "nothing has changed". The team made no mention of any changes in this area, and it would not be a change that they would leave for people to figure out. Any changes like this in the past have been mentioned before release. Like I said, we will see if it did change. Feel free to accept my bet though.
  9. With all due respect, I never said that was the case. I said "it looks like". I made a calculated guess. They were playing in the transfer window for the save and I saw distinct similarities to FM18. No differences whatsoever. I will be happy to be proved wrong and I said in my original post that this was my thoughts of the alpha, not the beta or final game.
  10. On keeper ratings, it's pretty obvious nothing has been done. Very very rarely in FM 18 would I see a keeper get MOTM. It would only happen if they saved a penalty or two within the 90 minutes and everyone else had a poor game. Good to see free kicks go in. It will take some time to see if the ratio is abnormally high (or still low). Crosses leading to goals do look a tad on the high side. Transfers and AI squad building dont look like they have been worked upon. I will make a bet that fresh regens with no experience but a high scouted pa from a low rep club will still have 90m price tag. My general feeling has been that it just seems like a new mask on a new game. Everything except the new training modules could be done before, just by clicking on the right buttons. Yes, they have tinkered with aspects of the match engine and that is great to see. I am not being overly pessimistic, i know the team had a move of offices etc.
  11. I wrote my post whilst I was short on time. I agree with everyone that the ME and graphics engine are different. A new graphics engine IMO is the next 'big' thing that will need major attention. The match engine seems quite stable, although I have thought that set pieces in FM18 needed attention. Also, re the alpha to beta, it's obvious that the graphics and match engine are almost identical to last year and will not change before Friday. Watching the stream again, so many animations, player movements etc were identical. I only saw the new playing styles implemented within the match engine, which is great. Also, in game shouts seem useless/redundant. I never had them do anything apart from occasionally improve one or two players' body language. This was with different manager attributes, teams and in cup finals etc. Not once did it ever change the course of a match. There are also no descriptions for what they actually mean/do. People may interpret "show more passion" vastly differently in the world of football. I hope this was worked on, and was not only added as a "commentary" feature in game.
  12. Just watched the Alpha play through on YouTube. Thanks to the team for sharing it with us, was great to see. Thought it would be good to put my thoughts/observations in a thread for people to comment on and critique. Brief summary of things I noticed: Positives The new tactics system is an easy "guide". The styles of football could be replicated in previous versions, if the right instructions were used. Having said that, I do like it more now. I did not see any of the transitions in play - maybe I will be proved wrong when I see more comprehensive highlights of the match engine. Perfect for the new player, but has lots of depth for those FM old-timers. Training looks interesting - more emphasis now on dynamics and specific attribute growth etc. Probably the biggest and best change. VAR - its fun, and will be good to see where it applies. Induction - not relevant to me, but good for new players. Bundesliga licence - don't usually play Bundesliga, but I may do it this time around. Licensing is always good for FM. Constructive Criticisms UI - I wish they would focus less on things like colours and just make it easier to navigate. I have never had an issue with the new UI (since the sidebar) or colours. This version will have far too many hidden pages/too much info. I think the game needs a big cull of unnecessary pages, graphs, etc. I don't care for features like different colours for ratings in game. In my opinion, it just seems like wasted time where SI labour could be used on bigger and more landmark features. Match Engine - I play on 2D Classic, but the 3D looks virtually the same. I would rather have fixed goalkeepers and player animations etc than ball physics. Stadium upgrades are welcomed. I would love to one day play with the 3D engine all the time, but it does not feel real enough for me at the moment. Dynamics - I really did not feel a difference between '17 and '18 when it came to squad dynamics. Everything that affected dynamics did not change (conferences, feedback, mentoring), so the experience was not translated to the player. All I do in FM 18 is see it on a new screen and use the same responses/team talks when there is an issue. Are player promises fixed? Press conferences - all the same except for faces and background, people will get bored and leave to the assistant. Before match plans - I think many players will leave to the assistant. No real changes except a reskin, although it does look simpler in parts. Pre-match/half time talks - they all generate the same responses as FM 18. Players will learn what and when to say something. Transfers - no mention whatsoever of AI transfer dealings and fees etc. has the finances section been changed in anyway? All in all, with the exception of tactics and training, SI seem to be re-skinning and fixing issues that were created by the previous iterations of FM, rather than revolutionising the match engine, which has to be the next focus IMO. They listened, and have fixed the glaring gaps that FM 18 has. It may seem as though I listed more negatives, but I will be buying the game nevertheless. Let me know your thoughts.
  13. @summatsupeer and @harryleechinyeow. Your advice has really helped. Check out the results below. I implemented new tactics in the Newcastle game - I've gone from 16th in the league to 8th in that time - really helped me understand my tactics better. @summatsupeer - I realised this during the Watford game where I got slammed - chose to switch to counter (with fluid) and haven't looked back since. Only loss since then was United away (they are unbeaten in the league) so I can see why I lost there. I have been conceding some goals, but tighter defending and micromanagement has brought that number down a lot since. Once again, many thanks to both of you
  14. @harryleechinyeow Thanks for the great feedback mate. I suppose I should have been a little more specific. A lot of the goals I am conceding are counter attacks through the centre of the pitch - strikers finding space in between my 2 CBs and just using their pace to finish me off. I'll switch the CM to hold position and give him a defend/support role and see how I go. I'll also implement your other advice - it all makes sense. Will post some results following a tactical change when I'm home. Once again, thanks!
  15. Having had a slow start in my second season, I switched to a 4231 (image below). It yielded some quick results, but my defence is leaking goals. I'm never quite sure if I should have my defenders closing down whilst playing an offside trap or not. I'm also open to switching tactics completely if there are some good ideas. I like possession football, and ideally I would like to keep Iorfa on FB(A). I got Jonathan Viera in as well (his stats are awesome for a IF on the left). Any suggestions with these player roles in mind? Also, what would be some good opposition instructions?
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