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About BMNJohn

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  1. It may be extremely wishful thinking, but a decent support of Japan would please me more than the other countries, all of which can be added by users.
  2. Through ball from where? Who's supposed to assist who? How? You have a fairly static and supportive midfield as CM(S) don't move much, and APs even on Attack duties are very supportive players; nevermind the DLP(D) who's just a holding midfielder who's easier on the ball than the other holding options. Then you have two strikers upfront and WBs covering the width. As you can see with the grind, there's not much activity between your midfielders and your strikers. So your system is designed to score from crosses to begin with: your midfielders will seek your your wingers since they're the guys going forward, who will do their thing, punt a cross and if it works you score. Every once in a while the DLF(S) will drop to get the ball, and the only players who make runs are the WB so he gives the ball to them unless he hoofs it to his CF partner. If they're not available, he (hopefully) gives it back to the midfielders, rinse and repeat until you get an opening. That's about it.
  3. It's not a joke. TMs attract hoofs and do what their role suggest: act as a pivot point for other players. If you want him to score and partner him with a creative outlet, don't give him the TM role, even if he's tall. The "recommended role" as given by the assistant is nothing but that: a recommendation you're free to completely disregard.
  4. That's easy. You don't play him as a TM.
  5. I suppose topics do tend to go full circle, where the old becomes new again, even before it had time to get old.
  6. Anyone Have An FM18 Empty DB?

    I know and did say so.
  7. Anyone Have An FM18 Empty DB?

    Do you want to know anything about what you should expect fist?
  8. To be perfectly honest with you, and even if it isn't realistic, good riddance.
  9. Anyone Have An FM18 Empty DB?

    He probably means a database with no real personnel: no real players, no real staff, nothing. FM generates all the players and staff. Don't try loading it in the pre-game Editor since all these changes take quite a long time to actually load. Also, they're loaded in the RAM, so if you don't have much RAM to spare forget it. I managed to load it with an i5-6600K and 16GB of RAM, and it still took a long, LONG time. I've experimented with it in FM17; the results are interesting. Here is the FM17.3 version. https://sortitoutsi.net/downloads/view/31899/empty-database
  10. I never play with a 4-2-3-1 Wide because the AML/R often get stuck at the corner flags really high on the pitch and hardly track back to defend or offer solutions to the players who are in charge of actually Playing Out Of Defence; in this case your DLP(D) and the WB(S). I also find that Wingers work better when they come at their defender with pace rather than already being next to them. While I usually don't play two men midfields either, in those instances I prefer a 4-4-1-1, but that's a personal bias of mine. Also, Wingers look for the width of the pitch in their instructions, so if you don't have a towering striker he won't see the ball. I usually prefer WM(A) who have a more balanced behaviour than Wingers or Inverted Wingers on Attack duty, then customize the instructions defending of what I'm looking for. They however have a ever so slightly lower mentality than Wingers or IWs, so keep that in mind. Even with the 4-2-3-1, you can also experiment with having a wing player on Support duty: IW(S), W(S), IF(S)... There are quite a few options there; I'd put such a duty on the same side the DLP(D) is to help transition and bringing the ball up. If you choose a role that cuts inside like IW or IF with a Support duty, you can also have the FB behind him be more proactive, like with a CWB(S) or a FB(A). The DLP(D) could somewhat help cover that side of the pitch but be careful about balance. Then I'd play the AP with an Attack duty. Don't be fooled by the duty: a AP is supportive by nature, they're more pro-active with an Attack duty than on Support where they don't do much in terms of movement. And as mentioned before, I'd give Icardi a role where he can play his partners in: I usually prefer Complete Forward on Attack duty. The Support duty tends to shoot from afar instead of provoking and running at the defence or trying to move Off The Ball between them. The Attack duty will try to exploit those spaces while still being a team player. Making Icardi score more is a lot about making the whole team score more and be more effective on attack. If Icardi doesn't score more it's not too much of an issue if he's useful as a player, by chipping assists, making important headers/dribbles and so on. With the right organization, the goals will come to him as well. Among other options and if you really want that striker alone up front, a 4-1-4-1 or a 4-1-2-3 DM Wide will give you more midfield support while having three attackers. If Icardi is competent at playing others in (CF role), he will also be rewarded.
  11. The Wingers as AML/R are glued to the corner post trying to get away from their FB and can hardly provide from that high up on the pitch, the AP(S) is easily isolated and in charge of providing every single one of the three attackers balls. It's also not the job of a BBM, and the DLP's name is misleading: it has really low mentality (Defend duty after all) and will not try to find the striker on his own unless you tell him to, and even then... So remains Icardi who as a AF hardly participate in build-up play which would help him score through one-twos and the like. That's what you need to address.
  12. Well I'm not talking about mistakes which is something I'm fine with, or having a stinker of a game. It's more about a general and consistent lack of, well, footballing intelligence or awareness throughout a match or a season. Fair I suppose, but infuriating nonetheless. EDIT: I'm less worried by a display like this one: Than failing to notice obvious space in the back of the defenders or midfielders. Especially since making such runs is Cavani's best strength, which is why I suppose it was an instruction from the manager. And much like Cavani I can't say Emery had a good match that evening! The lack of runs are the first two video examples. It's in French, but the schematics work well as far as the video examples go. http://www.chroniquestactiques.fr/ligue-champions-huitieme-finale-aller-real-madrid-psg-zidane-coaching-emery-neymar-mbappe-19642/ The lack of movement from Mariano is in the third video. Mind you, it's not the lone issue OL has in its offensive game this season. Mariano isn't a striker who makes disinterested runs off the ball to stretch a defence: he stays in the axis and only runs when he wants the ball. http://www.chroniquestactiques.fr/ligue1-olympique-lyonnais-problemes-offensives-mauvaise-serie-janvier-2018-tactique-jeu-positionnement-structure-mouvements-appels-mariano-fekir-genesio-19603/
  13. Correct. It's a French analysis of the first leg between Real and PSG. As you might notice, Neymar had... personal treatment during that match and often focused the attention of three players. Neither Cavani nor M'Bappé made those runs despite having the space to do so; nevermind Rabiot or Verratti. I suspect it was an instruction from Emery to stick to positions since it's so egregious, but still... Other than that, there are a few players who never make a run into space and stick to the axis of the pitch come hell or high water, like Mariano Díaz. I'm sad to say his game off the ball (like deliberately making runs to open space for his other partners) is absolutely non-existent. But hey, it's pretty much his first season at top level football so who knows what may happen. So you see, FM is realistic in a way. Even if that means screaming at your TV screen due to how egregious it is. All in jest, of course.
  14. Ah come on, you know it's realistic.
  15. You mean with the arrow system? Then I'll consider that it's been quite a while since it got dropped and there isn't much of a reason to try again with the progress in technology and hopefully the progress of SI devs since then. Yes, I'm filled with optimism. I doubt the AI can be made harder to beat while using the same options as the human manager because the human manager is able to think outside of the box, and there's no such thing as a true Artificial Intelligence nowadays. The AI managers behave within the constraints of their favourite style as implanted in the db. As such, poor FM version of Guardiola is the caricature of tiki-taka while his real-life version is able to find solutions to issues presented to him while maintaining a certain style. And I doubt FM Bielsa knows what "+1 defender" means. The AI may have the same options as a human manager, it's also terrible at using them and terrible at drawing conclusions from about anything, too often thinking backwards (if the AssMan feedback is anything to go by). I therefore think the current system should be scraped and reviewed from the ground up; how feasible it is I don't know, but clearly it isn't working all that well for both the player and the computer. I also think the AI should be allowed to somewhat "cheat" while staying believable to bring balance.