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DarJ

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Posts posted by DarJ

  1. 1 hour ago, Thalo said:

    Instead, he goes to cover the RB, leaving their CAM open for an easy pass. As my left CB is marking 11, me LB comes to close down. The pass into space for #7 is on here.

    this kind of stuff has been in the game for a while, I don't think it's because of the player rotations. I complained last year about one of my fullbacks going to win the ball at the other side of the pitch when 2 centre backs are there in a good position 

  2. 17 hours ago, greenz81 said:

    This is my biggest gripe. If the assistant could give us some sort of advice that could help create a picture in my head of why? 

     

    "Why should i mark that player?"

    "Why shouldn't I press that player?"

    "I know we are overcrowded in midfield, what should I do?"

     

    The assistant just saying words and stating the obvious is not really 'assisting' if i can see it myself

     

     

     

    It is not as easy as you think. You as the manager have a picture of how you want to play and although I'm not a game developer I can't see how they will make the AI understand that so they can give you more contextual advice, it's not like they can read minds. It's the same problem with people expecting to go to the datahub and expect the data to be put into context.

    I might be deliberately allowing the opposition winger to put in crosses because I have 2 or 3 centre backs I expect to win every ball but the game will see it as someone getting free space to cross the ball into the box so it will tell you to tight mark that player.

  3. 19 hours ago, thejay said:

    I started with Brighton playing possession style football, won the Europa League in the first season and in the second season came second in the league and I am in the cl final and fa cup final .

    Even top teams seem to be unable to cope against my possession style setup, I completely dominate almost all games even against top teams which seem unable to attack well .

    The fact it is easy for you doesn't mean it is easy for everyone. There are 2 youtubers that are playing as Brighton and they almost got sacked.

  4. I think I might have found a solution to squad players asking for new contract after they've played regularly in the first team.

    I had a player with 3 years left on his contract complain about wanting a new contract and I just took him out of the first team and after 2 months I got the message saying he no longer wants a new deal because he recognises his current contract is good enough for him 

  5. 14 hours ago, andu1 said:

    Intrestingly enough.. the only AI manager i could find that efficiently uses his second pref is Unay Emery... Maybe because his 1st in an attacking 4-2-4..

    Just look how he efficiently uses his 4-2-3-1 only against top sides... Winning against Arsenal and Liverpool and drawing with Chelsea...

    Why wont Guardiola try to switch formations against some sides ? Especially City are 4th in my save....

     

    image.thumb.png.73231fc3edcf7835c05a4308996ac822.pngimage.thumb.png.267402a72d215d9fb38714701aaab598.png

    How are you guys sure they don't switch in game. I have not checked but I think that view shows the formation the team finished the game with.

    I was playing against a team that started with the 4231 and I was 1-0 with about 20 minutes left the got a goal back and they immediately switched to a 433 basically moving the AM to be a DM and after about 5 minutes I scored a second goal and they immediately switched back to the 4231. This is not the only game where the AI have done something similar. Some of them I've seen going from the 352 with 2 strikers and switching to a more defensive variant to either keep a lead or keep the draw 

  6. Because of the way pressing and marking works in the game it's not possible unless you specifically ask your defensive wingers to press those players but that is a bad idea because they will follow the player all over the pitch ruining your shape. The best thing you can do is use opposition instruction to mark them tight that way when ever they get into the zone of any of your players they get closed down very quickly or you can ask your defensive winger to mark the wingback and you accomplish basically the same thing I just explained but it will be your defensive wingers specifically closing them down

  7. 4 minutes ago, Pasonen said:

    Anyway there's something wrong in AI behaviour to allow this kind of marches through leagues.. it has been like this from the dawn of this game and it just continues and continues.

    That is never going to change. It is still a game at the end of the day and 5 million people need to be able to play it and it's only a small minority of people that would be okay staying stuck in one division through the entire game cycle if you are looking for ultra realism

  8. 1 minute ago, Double0Seven said:

    Seems like I will skip FM for another year. Its beyond frustrating that we are being charged a full price game for problems that have been in this game for years. I said it before and I will say it again. We cannot be having this discussion again every year. It feels hopeless. We are talking about problems that are in the game for a decade. When will SI fix this beyond marketing PR promises? It feels like us customers are not being taken seriously, because every year people just keep paying for almost the same game again. 

    I dont want or need interactions that dont even work. Put time and effort into the important things. Feels like I've been saying this year in year out and just getting ignored. Frustrating to say at least. 

    I’m curious to see how people are doing these tests because if you go to the previous page at the top you will see that someone ran the simulation and concluded that it’s fine or better then it was last year 

  9. 19 minutes ago, rdbayly said:

    Because some attributes are indeed relative (e.g. pace and acceleration) but many others are absolute. 

    I don’t think you understood what I meant. If anything it’s the opposite, pace and acceleration are absolute while the rest are relative to the division you’re playing in.

    What I mean by saying that attributes are relative to the division you’re playing in is because when you’re playing with a 10th division team you’re not going to have players that have 15 for first touch, passing, vision etc. you will be playing against players that have 8 or 9 for those attributes just like your players so you should still be able to play what ever style of football you want. 

  10. 3 minutes ago, Pasonen said:

    Just some venting out.. I feel gutted that my friend (sorry if reading:D) can play high tempo, short passing, high press game with a team from vanarama south and get 2 straight promotions. What's the point in this game if any attribute base team can pull this off? It absolutely eats away motivation to play this game as it feels like lying to yourself you're doing something right..

    Attributes are relative to the division you're playing. If he's playing that way against Premier League level teams and winning then it's a problem.

    I've never understood the notion that a lower division team shouldn't be able to play a certain way when in reality they only play against opposition of similar quality 

  11. 12 hours ago, Novem9 said:

    The feeling is teams with positive or attacking mentality ignore instructions such as short passing or work ball into box. Priority is shots and moving forward. This makes some sense, but I don't feel the difference between 433 possession and 4231dm direct attacks

    I think it’s the opposite. I think they follow instructions more now. I was playing against Barcelona and they way my tactics is setup although I don’t really care about possession that much, I will still have most of the ball so in the game I went 1-0 down and Barcelona were just passing the ball around for fun and at this point I only had 30% of the ball so I decided that since I’m not seeing most of the ball anyway I might as well try to go a bit direct and I ended up winning 2-1 and in both goals it too 3 to 4 passes before the goal was scored 

  12. 13 hours ago, Novem9 said:

    I think they should push the ball forward more than play backward passes. These types of passes should be intercepted more often by opposition

    I disagree with this I’ve never liked the fact that when you play in lower divisions the players just boot the ball up for no good reason even when they’re not under pressure and I think it’s a “lazy” way of solving the issue. 
    I would rather them rework pressing to give more control to the user and AI that way if your press is effective you will force the other team into an error and you won’t need to “artificially” make them boot the ball up to lose possession. They other alternative which they are already trying to implement is more inaccurate passes and first touch from players with bad passing attributes and technique 

  13. 10 hours ago, dzek said:

    Indeed but if winger role can cut inside more frequently or effectively than an IF (which is what an IF role supposed to do the most of the time) then i think there is a problem here. We will see if SI mark it as a bug.

    I think the W cuts inside more frequently than the IF at the moment and their movement seem to be less predictable both on and off the ball.

    I think they should rework the IF and get rid of the IW because I don’t see why you’d need one at the moment 

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