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Jack Joyce

SI Staff
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Issue Comments posted by Jack Joyce

  1. Hey!

    The way the picking works for long throws is - it only picks someone if they're a proper long throw specialist (15 or higher).

    If you have no player with 15 or higher long throws, your assistant won't pick any as they don't feel anyone is good enough to make effective use of long throws.

    The preview shows someone basically because it's being forced to generate a long throw, so it has to pick someone.

  2. You can only create multiple long throw routines.

    If you are set to do long throws, then long throws are only used if you have a set long throw taker on the pitch.

    If there is no player from your long throw takers list on the pitch, then your team will always revert back to doing short throws.

  3. Hey!

    It's hard to tell 100% from the screenshots, but based on what you've posted it's a matter of ordering here.

    • On 'set priorities', see how it says 1st Aerial Defenders, 2nd Trackers, 3rd Counter-Attackers?
    • This means that when picking the players, we pick all the aerial defenders first, then all the trackers, then counter-attackers get picked last.

    What's likely happening, is Trent and/or Salah are being picked as an aerial defender or tracker, before you get to the counter attacker picking.

    An easy fix for this is to lower the ranking for Trent and Salah at both Aerial Defending and Tracking, so then they'll always be the ones left at the end of the picking.

    Or alternatively, just move counter-attackers to the top of the priority list on the right hand side.

    Hopefully that makes sense!

  4. 1 hour ago, abcdf said:

    I understand the reasoning behind it, with the whole DM CM thing that makes perfect sense. still I would appreciate to see more variety in formations, especially I don’t understand the reasoning behind attacking and defensive formations being the same as regular ones. I mean, when teams try to take the lead in the last portions of a game they often tend to try very offensive tactics and do not care about being balanced (like 2/3 attackers, offensive midfielders and no DM’s) and with things being this way I do not see that happening. Managers can only among the same set of formations they did at the start of the game.

    the same with defensive ones. It is not rare to see managers throw in 6 defenders in an attempt to maintain the lead in important games.

    i do not think the current system is able to reproduce this

    To clarify - attacking formations in the data were never used for these situations specifically.

    An attacking formation is the formation a manager uses as a starting formation against teams that are perceived to be weaker than them. Part of the reason for us changing the formation list, is to avoid this kind of confusion since we don't want managers using unbalanced formations from the start of a match.

    Managers changing to extreme unbalanced shapes to chase/defend a match very late in the match is something we do want to do in the future though, although currently they do switch to very aggressive roles/duties when a match gets to that point.

  5. The minor update didn't contain any ME changes at all. Our changes will be for full release and the usual winter update.

    Your issues with gegenpress and your midfielders may be linked - it sounds like your team is not keeping possession well. When you have less possession your team is having to do a lot more defending, and using a heavy gegenpress when you're not keeping the ball is a very dangerous thing to do for fitness. This is why teams like City and Liverpool are so good at maintaining a press, they usually dominate possession in their matches.

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