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Vänsterback

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Posts posted by Vänsterback

  1. If you feel that the big 5 leagues are too rich and Portugal too little of a challenge once you get a foothold there I'd say that no league would suit you. Because outside the big 5 no league have top teams like Portugal.

    Maybe Belgium can be a bit challenging even in the long term due to its championship play-off format but I haven't tried that myself yet.

    Otherwise I always would recommend Sweden due to its four playable levels and several title contenders in the top league. But as you mentioned, such a league will become a formality once you get good enough to compete in the Champions League.

  2. Hi, I'm a complete rookie regarding skins but recently I have picked up an interest for playing with the attribute numbers hidden. But I don't really want them hidden completely, just presented with polygons instead of the normal list. Would it be possible to have multiple polygons visible at the same time? Like in the picture below, one polygon for a specific 'task' or attribute group.

    Ideally I would want up to maybe 15 different polygons for outfield players, around 12 for goalkeepers and I have come to think of 8 polygons for non-playing staff so far. Maybe that is asking too much?

    image.png.4f4a506ab1376610b443c1c9ee434543.png

  3. The financial part is of course key and I can't see how an Hungarian club could offer better contracts than a gulf club. Even if Orbán seems to subsidize football in Hungary a lot. But other factors can play its part as well. van der Vaart moved to Denmark since his wife is a professional handball player who got a contract in Denmark. Hamsik accepted a very low wage to play half a season in Sweden after breaking his contract in China. Those scenarios are POSSIBLE but UNCOMMON.

    Anyway, I think that researchers have the power to make this realistic without needing an in-game feature. Because we can edit the player's hidden attributes, preferences and career plans in the database. The OL researcher must be responsible for making Lacazettes career as realistic as possible in FM23. Head researchers can further edit each country's transfer preference to make specific moves between countries more or less likely.

    For me this is a database related question that we can solve with existing tools.

  4. 1 hour ago, Akasha said:

    Yeah Lacazette is the best example. In my mind, it's impossible to see him going to hungarian league.

    It's unlikely that he would end up in Hungary of all leagues and if his agent does his job Lacazette will continue playing in a big 5-league or maybe end up in a gulf state or similar money leagues. But he is in no way to be considered 'too good' to play in a league like the Hungarian (who have player's within 5-10 CA points from Lacazette). That is what I address here. Leagues like that do sometimes attract players of similar ability as Lacazette and he most likely will not be 'too good' for the Hungarian league in three years.

    I don't understand why the game would need to prevent such a transfer according to you, can you elaborate on that? Lacazette's CA and reputation can in three years very likely be close to that of Debrecen's players and the club itself. Especially if he suffers from injuries and such.

  5. 3 hours ago, autohoratio said:

    I think it just varies a lot from player to player, some (Honda is a prime example) will gladly go to lesser reputation teams/leagues for more playing time even if there's a significant language or culture barrier, others would rather stay as a fringe player for top teams (or starter for smaller teams) in top leagues.

    Yeah I think we can agree that there are multiple factors that can make a player decide to play for a smaller club in a smaller league than he has done earlier in his career. So I wouldn't want a feature in the game making such transfers impossible.

  6. I don't really follow the reasoning here. There are players in the Hungarian league from France. There are players in the Hungarian league that have played in the big leagues earlier. There are some big players who have ended up in relatively small leagues and clubs in countries that they have no apparent connection to (Diego Lugano, Rafael van der Vaart and Marek Hamsik) where money isn't great. Nothing of that is unrealistic.

    Why would Paul-Georges Ntep, 30 years old and without a contract, be out of reach for a club like Debrecen irl? According to Transfermarkt the club has seven players (the league at least 100) with an equal or higher market value as of today. As a researcher I can also access Ntep's current ability and it is not in any way too high for a league like that. It would make Ntep a first team player at Debrecen but not a star.

    Lacazette is of course on another level than Ntep but he could be on an Hungarian-league-level in three years. In fact the best players in Ferencvaros are really close to Lacazette in current ability-terms right now.

    It's not like football in Hungary or other mid-level European leagues is fully amateur or played on mud fields, so I really can't grasp what this feature request is about.

  7. Not sure if this has been raised before but I want to raise a problem that I currently have as a researcher.

    One of the clubs I'm responsible for have a cooperation or affiliation with a bigger club in another country. The most recent part of the affiliation is that the bigger club will provide my club with an academy scout and a sport scientist for several years. Shared scouting knowledge is already possible to put into the game as part of an affiliation between two clubs. But one feature that is lacking is the option to loan non-playing staff. Because that is what this essentially is about. The smaller club in this case will pay some (but unlikely all) of these staff's wages and living expenses. That is why I would want that feature in the game as part of club affiliations.

    Note that this is not about all staff being attached to the bigger club (which is already a feature), but just two during a set time period.

  8. I want to be able to design different set piece scenarios depending on variables of my choosing regardless if that is position or other attributes. I like the general idea of this feature request but I also want to have 'emergency' set piece scenarios where I can specify the terms for when my goalkeeper should join a corner kick attempt or when I just want two players to hold the ball close to the corner flag to waste time instead of actually trying to score. In the latter case it would be ideal to be able to select perhaps the nearest winger and a forward so that other players are not pulled out of position. But in most other cases I would want the game to pick players like the original post describes.

  9. I agree that the game visually discourages you from using players in 'wrong' positions. From playing the game for years I know when I can ignore signals like that. But I want quicker visual feedback from the game when it is obvious that a player actually fit the new position. Also when it comes to newgens and their sometimes weird sets of original positions I would argue that re-training of an AMC to RB should give me visual feedback pretty fast in both the RB and the RWB positions. Maybe a little in other wing positions as well. And the game should forget his original AMC position if his attributes does not match that and I never use the player there.

  10. The records summary could show type of competition, like first tier league titles and break it down into First Division and Premier League if we would want more detail. On the other hand, altering the name or the number of teams doesn't make it a new competition according to me. The database does not represent developments in league systems very well though, or at least it is not obvious for researchers how it should be done. For example, the Swedish second division (6 geographically divided leagues) was the third tier league until 2006 and since then it is the fourth tier. But in the FM database these leagues are kept (with just a change of tier) rather than creating a new set of leagues with new ID:s for the modern Swedish league structure, which would be more reasonable. To represent the Swedish clubs' league competition history (back to just 1987) correctly we should have five sets or generations of the league system in the database. And more to go back in history even further. I assume the same is needed to represent other countries' league system developments over time as well.

  11. I added a feature request to change the scouting regions for Europe because the old regions were pretty much the old eastern block in Eastern Europe which since many years now consists of a lot of countries. So as someone above pointed out this was overdue and I'm happy SI did something about it. I think the most important thing is to balance the number of countries or their combined area in each region. The European regions in FM amount to eight and they look as below. I think they are balanced in a good way.

     

    FM-regioner FM22.png

  12. For me (responsible for currently 11 clubs in playable leagues) it's very much about searching the internet for basic information regarding players and transfers. We are talking lower Swedish leagues mostly. But of course watching as many games as possible live or the few that are streamed online by the local newspaper is key to be able to contribute to research. For clubs in lower playable leagues I would say it's more important to identify a player's position, best foot, physical size and so on than rate his current or potential ability because I guess most FM players who start in the Swedish second division will get rid of the original players pretty fast as they progress up the league system. But with that said, some of the player's I have created in the database in the last few years have scored in European tournaments (yesterday) and played for Sweden in the Euros by now so I better start not underrating player's potential ability haha. For FM16 I rated Jens Cajuste (rumored to Rennes, Newcastle, Brentford and others this summer) as the worst player among the youths in Örgryte IS because he had been injured for a season with the U17-team and I thought he was done. And five years later he is worth more than £10 million and most of the players I rated above him probably doesn't even play amateur football anymore. All I'm saying is it's hard to rate players and I'm happy I'm not in charge of a big team that many have opinions about while playing the game.

  13. On 19/08/2021 at 19:11, dieguitoch said:

    Completely agree !

    Values should more vary depending on the hype. I guess it's because players reputations can't move quickly enough. Even a very good performance in a (important) match should have a quick impact !

    Maybe the "problem" is also due to how scouting operates. I don't "feel" that scouting reports are enough based on "what they see". They can tell us that a player as a good/bad attribute np matter if he didn't performed accordingly in the match analysed.

    I'm not sure if professional scouts and directors of football consider a player's hype in media and among fans too much. The change in reputation among fans is probably bigger than the change in reputation among professionals. When you play Football Manager you take the role of a professional and not a fan, so the guideline for players market values should represent professional opinions more than hype right?

  14. 3 hours ago, lamp said:

    This gets at something which is very limiting in FM, which is that player development is very static. Players are either good or they're not; if they're good, play them and they will get there and if they're not, they're obviously a waste of time.  Attribute masking is essentially pointless for a rich club with good scouts.

    Internally, perhaps could take a look at how much PA/CA changes in the database over the seasons. In real life, players come out of nowhere and sometimes they also fall off (or make a later career comeback). This is something that doesn't feel well-modeled by FM.

    Additionally I think what is presented to the user maybe shouldn't be PA/CA, but their own coaching staff's view of the player's abilities, ratings, and potential. This can be disconnected with actual CA and affects how well players can play under a certain staff. Significant changes to staff can unlock (or confine) a player's career, and vary what the user sees as player ratings wildly. We've all seen the clearly good player a coach doesn't rate for whatever reason and he requires a change of scenery to succeed.

    Sorry I'm confused, is this about player value, player performance, player ability or PCA/PPA (percieved CA/PA, visible as star rating in-game)?

    The first part I disagree with. Players can develop, but if you are a top club there will naturally be very few players that can be good enough for you. And if the best team or player improve it will still be the best team or player, so it will not be seen as an improvement compared to others necessarily.

    Regarding your last part, what is presented to the user is PCA and PPA (stars), both based on CA and/or reputation if I have understood it correctly. Among other parameters of course (but not PA). That's seen when you bring in a newgen that your staff believe is rubbish (currently and potentially), but three seasons later when the player have developed and his reputation has been adjusted accordingly, they will have changed their minds. The player's PA have been the same since it was spawned, but the staff's perception of it has changed based on other parameters. You can only see the actual CA/PA if you actively use such an in-game tool.

  15. There are several database values affecting player value. And you can also completely disregard it while playing since it is only a very vague guideline. The value of the player is only determined in negotiation with another club. If the in-game guideline is too precise and up to date there will be no point in bidding for other players right? Then it is more like a price tag.

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