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TCSSkin

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Posts posted by TCSSkin

  1. 22 hours ago, BGN said:

    I'm about 98% happy with my frankenskin, so I thought I would post some screenshots.

    The player overview is largely a mix of TCS and Rensieimage.thumb.png.8be2157df982418b50025cb44700850a.png

    image.thumb.png.485e455e697bff18adbfaae5f72e5a89.png

    The match screen started with Tato with a lot taken from TCS and the header from Rensie.image.thumb.png.66303b6cc2ed54b5e5d9a121024a56ba.png

     

    I also went down a rabbit hole and created about 50 custom views in various xml files over the last few weeks. My favorite part was figuring out you could put the "add to shortlist" button into the scouting-related views.image.thumb.png.3cb7f6e17c8c6d542e152d8250324a45.png

     

    This will not be released since most of it was taken from other skins.

    Definitely one of the best "frankenskin's" i've seen! Great stuff

  2. 6 hours ago, rootcoors said:

    Any ideas anyone? I just want to just a standard match header at all times and not have it change. Thanks.

    If you want to change the whole match screen you'll have to go through the files panels.fmf/match/comps, and find all the files and replace them in that folder with the default ones from the base skin

    Just the scoreboards, paste match score area panel in all the folders

  3. 6 hours ago, rootcoors said:

    Any ideas anyone? I just want to just a standard match header at all times and not have it change. Thanks.

    If you want to change the whole match screen you'll have to go through the files panels.fmf/match/comps, and find all the files and replace them in that folder with the default ones from the base skin

    Just the scoreboards, paste match score area panel in all the folders

  4. 2 hours ago, apfnwofi said:

    Hi, so when i want to drag and praise my Man Utd u18 players in u18 team individual training tab. It still successfully done the drag selected view, but after the praise command done on one player. It suddenly revert to default view. Sadly i don't have the exact proof but i'll give a menu proof on which tab it affected. It doesn't affect u21 and first team individual drag and praise view.FootballManager202424_04_202418_32_25.thumb.png.b6f1aea0d8591537cbedb2815e14bac8.pngFootballManager202424_04_202418_31_52.thumb.png.eb1e01b97dedc534c41af485e40b0d58.png 

    unfortunately after sunday i'm refusing to help anything related to united

    joking 😂, can't say i've seen it, i think it might be a bug with the game if it works fine for u23s and senior squad

  5. 3 hours ago, Ultras Will Never Die said:

    Also, is there a way remove the manager + dressing room on the main menu?

    I've done it using something like this

            <widget class="picture" file="PICTURE PATH" scale_picture="true" keep_aspect_ratio="true" >
            <layout class="stick_to_sides_attachment" alignment="all" inset="0" />
                    <animation class="scale_animation" trigger_id="hidden" trigger_value="false" end_mode="hold_end" >
                    <list id="storyboard">
                      <record id="stop" interval="0" value="0"/>
                      <record id="stop" interval="0.4" value="1"/>
                    </list>
                    </animation>
    </widget>
     

    Put it underneath the container holding the menu

  6. On 14/04/2024 at 17:43, vamcj said:

    can find it!

    One doubt:
    Is it possible to remove the text "full name" and leave only the player's full name

    Easiest way would be to have the table be seperate,

    <container>
        <attachment_group class="vertical_arrange" vertical_alignment="top,extend"/>

        <widget class="text" auto_size="vertical">
            <record id="object_property" get_property="Pfln"/>
        </widget>

        table widget

    </container>
     

    On 15/04/2024 at 01:35, vamcj said:

    Guys, how do I rewrite this code, so that the font color, font type, font size, both in column 1 and column 2 take effect?

    Well, no matter what I change there, it doesn't have any effect.

     

    <widget class="client_object_label_value_table" id="yPim" auto_size="vertical" multiline="true">
    					<record id="object_property">
    						<integer id="get_property" value="objt" />
    						<integer id="set_property" value="objt" />
    					</record>
    					<record id="table_properties" layout="170, -1" mode="fill_rows, stripe_rows" >
    						<integer id="row_spacing" value="2" />
    						<list id="column_properties">
    							<record indx="0" colour="title" alignment="top,left" multiline="true" auto_size="vertical"/>
    							<record indx="1" font="text" alignment="top,right" multiline="true" auto_size="vertical"/>
    						</list>
    						<list id="column_display_properties">
    							<record indx="0" left="4" sort_disabled="true" multiline="true" auto_size="vertical"/>
    							<record indx="1" right="4" sort_disabled="true" multiline="true" auto_size="vertical"/>
    						</list>
    					</record>
    					<list id="viewed_property_ids">					
    
    						<integer value="Pfln" />
    						<integer value="Pdob" />
    						<integer value="Pcob" />
    						<integer value="Pfpv" />
    						<integer value="Pagn" />
    						<integer value="nsss" />
    						<integer value="Lang" />
    						<integer value="DRsd" />
    						<integer value="THic" />
    
    						<!--<integer value="Pfpv" />-->
    						<integer value="Pfcl" />
    						<integer value="Pghm" />
    						<integer value="PHgh" />
    						<integer value="Pnob" />
    						<integer value="Psnt" />
    						<integer value="Pntm" />
    															
    					</list>
    				</widget>

     

    This is how i've done it previously


                    <record id="table_properties">
                        <flags id="mode" value="fill_rows, stripe_rows, printable" auto_size_rows="true" fixed_size_rows="false" layout="-5,-5" row_spacing="0"/>
                        <list id="column_widget_properties">
                            <record indx="0" alignment="left,centre_y" auto_size="vertical" style="bold" />
                            <record indx="1" alignment="left,centre_y" />
                        </list>

  7. Problem with this scoreboard irl compared to FM is they adjust based on the team's secondary colour IRL. Compare arsenal vs tottenham. So its a case of keeping realism or user experience, which is why i haven't shared my work

    image.png.586a58adc019e1bd7bc4e52f9a26b6e3.png 

    Which means in game you either need to have it fade like arsenal, or stay solid like Tottenham

    image.png.20a35d3a641d22a1e22d108f8690d042.png

  8. 10 minutes ago, TDC-Robot said:

    I'm trying to get the skin to work and it just doesn't seem to be happening. I downloaded it and then I tried extracting it through multiple means, like 7-zip, winzip, and breezip, it is unzipping however, when I go onto FM it doesn't recognize that I have the skin. I figured I must be doing something wrong and was wondering if I could get some help. Attached will be screenshots to show what I did with the files. (Following the final screenshot I then put this extracted file into the skins folder in FM24).

    Screenshot 2024-04-11 125757.png

    Screenshot 2024-04-11 125907.png

     It has to go into documents/sports interactive/football manager 2024/skins. The video below shows you how to install it

     

  9. 21 hours ago, wowlock said:

    speaking of substitutes, the FM 23 version of your skin had a great pop-up dragging a player over the other to show the attributes of the substitutes for the position they are taking. Is there a change that would be implemented in the future?

    It is in the default/low res mods, but we couldn't find anywhere in the original panel where it didn't obfuscate important information, and I asked a group of like 30 people, and no one used it so we removed it.

  10. 4 hours ago, Holzi said:

    Hello!

    Is it possible to customize the columns shown on the league table in certain views (because of space reasons)? For example I don't need the "Info" and "Form" columns.

     

    In competition overview stage.xml I find this:

                    <!--league stage panel-->
                    <widget class="league_stage_panel" id="lspn" view="oovr" league_table_heading_length="0" hidden="true"/>

     

    and further down in this file for the xG table I find these properties:

                    <record id="viewed_property_ids">
                        <record id="Tpos" width="40" alignment="centre" auto_hide_priority="3000"/>
                        <record id="xGPo" width="50" auto_hide_priority="1000"/>
                        <record id="xPOd" width="15" auto_hide_priority="1000"/>
                        <record id="Ttea" width="130"/>
                        <record id="svxG" width="60" auto_hide_priority="2000" />
                        <record id="sxGA" width="60" auto_hide_priority="10000"/>
                        <record id="sxGP" width="60" auto_hide_priority="1000"/>
                    </record>

     

    Are they existing also for the real table? So it should be easy to add/remove some?

    Thanks!

     

    EDIT: I THINK it is defined in league stage panel views.xml

    The auto_hide_priority will effect what disappears, with the smaller the priority, the more important it is 

  11. 4 hours ago, CVass said:

    Hello,

    When I am in the game and click a player to sub out, nothing shows underneath it. When I click the filter button, nothing comes down. This happens in the WTS tactics screen or the default tactics screen for low-res (pictured here). It does, however, work in the default FM skin and every other skin I have tried. Any advice here?

    image.png.4ec2d100f8af79bf561aa421dceeda90.png

    will be fixed in a bug fix coming this week

  12. On 27/03/2024 at 10:59, oi_oi_ginger_roy said:

    @TCSSkin I have a fairly wide monitor so when I go into the club info section the stadiums I have from the stadium pack don’t fill the section so you can see the default ones behind them. Any idea how I can fix this (maybe get the image to cover instead of fit?)

     

    see screenshot

    IMG_2008.jpeg

    Sorry mate, been on holiday

    Go to panels\club\tcs\fm24\overview\stadium\picture and adjust the inset value until it fits, the further away from 0m the better the fit

  13. On 02/04/2024 at 15:48, Billyg said:

    I have been using previous versions of the skin throughout my fm24 saves. I have now decided to update to the current version. Excellent work once more. My only problem is some lacking information in the pre-match tactics screen (No player names and mentality icon missing). Every bit of help would be appreciated. image.thumb.png.5e16cbf49215d6507bae2f6f53e50eef.png

    Can't say I've seen this issue during all our testing. Do you have any old versions of WTCS in your folder?

  14. 47 minutes ago, JustHowie said:
    • Removing all graphics from your FM folder greatly reduces to reload time between testing changes.

    Yep. I exclusively build without graphics. Also speeds up boot times if you're editing classes and such. Only thing i find is logos are a bit difficult as most logo packs have a inset on the logos.

    47 minutes ago, JustHowie said:

    If you use Notepad++, you don't need to use this. There's a plugin called XMLTools that i've been using since maybe 2017/18, to install it go to Plugins > Plugins Admin and search for XMLTools. You can configure your own hotkeys (I use Ctrl+Shift+P)

    Here are the plugins I use

    image.png.d569a698fda7f851fd4e51ca91221e83.png

    AutoSave: Does what it says on the tin
    Newfile&Browser: Don't use it, installed thinking it was something else.
    Snippets: Allows you to save snippets of code, you can quickly copy in, for example common containers you use

    image.png.4eb523bd5f1e01097f30b4a60150f5ce.png
    XMLTools: Adds a ton of cool stuff for XML files such as pretty print and linearise
    Zoom Disabler: Disables the ctrl+scrollwheel zoom, i always end up doing it when copy and pasting code

    47 minutes ago, JustHowie said:
    • Dropping messages to other forum members can help create friendships and is also great for bouncing ideas of each other or finding a resolution you've been pulling your hair out over

    Yep. @GIMN has to put up with my annoying ass on a near daily basis, asking him how to something despite having like 7/8 years more experience then him. Nah im joking, because him and myself have incredibly different design ideologies, it's always useful to float ideas off him and get an opinion from a different perspective

  15. Feel free to post anything in here that doesn't deserve it's own thread, but might be useful to share.

    I'll start, the ratio for the text values is roughly 1.34051428571429, so to get a specific font size, divide your desired number by the factor.

    image.png.93e228d1bf39aac64fb36f05fcd3939b.png

    For example, when making files, if you want 24px font, calculate 24/1.34051428571429. This gives you a value of 17.90, which if you put in the game will roughly be 24px. It's not spot on, but it varies by resolution and zoom settings.

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