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Posts posted by TCSSkin
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1 hour ago, Cizzu said:
unfortunately nothing we can do about the names over the edge of the shirt You can try the larger back of kit, but the actual file is incredibly limited
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6 hours ago, italodornelesrs said:
I use WTCS. I think it's one of the best skins currently (if not the best). However, I like to see hidden attributes and I was unable to activate them in this new version. And I also like it when it's like a tab and in the old versions, I was never able to activate it as a tab (I say the tab is fixed and doesn't need to click on something to appear).
I think this style that OPZ brings to hidden attributes is fantastic:
as howie mentioned, it's in as a mod, but i think it ruins the game so it won't be in as any more
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56 minutes ago, snowofman said:
I "think" it is
If you look into the scoreboards in the default files, you find this
where the Value changes from competition to competition.
1 = bundesliga
2 = CL
6 super cup
etc.
nah it isn't. me and fme must've spent a month looking when they first introduced it. the alternate ui's just control the colour of the clock text
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53 minutes ago, jamesgrhm0 said:
Hi,
Can someone please help me? I've been using the skin for a few weeks, love it! However today this has happened on the match day screen. I think I just clicked my mouse while there was a highlight and when the highlight ended this came up?! The tablet thing has been replaced with this and whatever I do I cannot get it back. I've tried clearing the cache, changing the skin and then back, changing the custom override panel and finally deleting the files altogether and then re-downloading them and loading up the skin again and it's still like this!
Any suggestions are welcome.
Thanks in advance.
double click the thin white line on the right hand side
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22 hours ago, BGN said:
I'm about 98% happy with my frankenskin, so I thought I would post some screenshots.
The player overview is largely a mix of TCS and Rensie
The match screen started with Tato with a lot taken from TCS and the header from Rensie.
I also went down a rabbit hole and created about 50 custom views in various xml files over the last few weeks. My favorite part was figuring out you could put the "add to shortlist" button into the scouting-related views.
This will not be released since most of it was taken from other skins.
Definitely one of the best "frankenskin's" i've seen! Great stuff
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6 hours ago, rootcoors said:
Any ideas anyone? I just want to just a standard match header at all times and not have it change. Thanks.
If you want to change the whole match screen you'll have to go through the files panels.fmf/match/comps, and find all the files and replace them in that folder with the default ones from the base skin
Just the scoreboards, paste match score area panel in all the folders
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6 hours ago, rootcoors said:
Any ideas anyone? I just want to just a standard match header at all times and not have it change. Thanks.
If you want to change the whole match screen you'll have to go through the files panels.fmf/match/comps, and find all the files and replace them in that folder with the default ones from the base skin
Just the scoreboards, paste match score area panel in all the folders
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2 hours ago, apfnwofi said:
Hi, so when i want to drag and praise my Man Utd u18 players in u18 team individual training tab. It still successfully done the drag selected view, but after the praise command done on one player. It suddenly revert to default view. Sadly i don't have the exact proof but i'll give a menu proof on which tab it affected. It doesn't affect u21 and first team individual drag and praise view.
unfortunately after sunday i'm refusing to help anything related to united
joking 😂, can't say i've seen it, i think it might be a bug with the game if it works fine for u23s and senior squad
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3 hours ago, Ultras Will Never Die said:
Also, is there a way remove the manager + dressing room on the main menu?
I've done it using something like this
<widget class="picture" file="PICTURE PATH" scale_picture="true" keep_aspect_ratio="true" >
<layout class="stick_to_sides_attachment" alignment="all" inset="0" />
<animation class="scale_animation" trigger_id="hidden" trigger_value="false" end_mode="hold_end" >
<list id="storyboard">
<record id="stop" interval="0" value="0"/>
<record id="stop" interval="0.4" value="1"/>
</list>
</animation>
</widget>
Put it underneath the container holding the menu
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On 14/04/2024 at 17:43, vamcj said:
can find it!
One doubt:
Is it possible to remove the text "full name" and leave only the player's full nameEasiest way would be to have the table be seperate,
<container>
<attachment_group class="vertical_arrange" vertical_alignment="top,extend"/><widget class="text" auto_size="vertical">
<record id="object_property" get_property="Pfln"/>
</widget>table widget
</container>
On 15/04/2024 at 01:35, vamcj said:Guys, how do I rewrite this code, so that the font color, font type, font size, both in column 1 and column 2 take effect?
Well, no matter what I change there, it doesn't have any effect.
<widget class="client_object_label_value_table" id="yPim" auto_size="vertical" multiline="true"> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> <record id="table_properties" layout="170, -1" mode="fill_rows, stripe_rows" > <integer id="row_spacing" value="2" /> <list id="column_properties"> <record indx="0" colour="title" alignment="top,left" multiline="true" auto_size="vertical"/> <record indx="1" font="text" alignment="top,right" multiline="true" auto_size="vertical"/> </list> <list id="column_display_properties"> <record indx="0" left="4" sort_disabled="true" multiline="true" auto_size="vertical"/> <record indx="1" right="4" sort_disabled="true" multiline="true" auto_size="vertical"/> </list> </record> <list id="viewed_property_ids"> <integer value="Pfln" /> <integer value="Pdob" /> <integer value="Pcob" /> <integer value="Pfpv" /> <integer value="Pagn" /> <integer value="nsss" /> <integer value="Lang" /> <integer value="DRsd" /> <integer value="THic" /> <!--<integer value="Pfpv" />--> <integer value="Pfcl" /> <integer value="Pghm" /> <integer value="PHgh" /> <integer value="Pnob" /> <integer value="Psnt" /> <integer value="Pntm" /> </list> </widget>
This is how i've done it previously
<record id="table_properties">
<flags id="mode" value="fill_rows, stripe_rows, printable" auto_size_rows="true" fixed_size_rows="false" layout="-5,-5" row_spacing="0"/>
<list id="column_widget_properties">
<record indx="0" alignment="left,centre_y" auto_size="vertical" style="bold" />
<record indx="1" alignment="left,centre_y" />
</list>0 -
Problem with this scoreboard irl compared to FM is they adjust based on the team's secondary colour IRL. Compare arsenal vs tottenham. So its a case of keeping realism or user experience, which is why i haven't shared my work
Which means in game you either need to have it fade like arsenal, or stay solid like Tottenham
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Small questions like this go in the random questions thread
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10 minutes ago, TDC-Robot said:
I'm trying to get the skin to work and it just doesn't seem to be happening. I downloaded it and then I tried extracting it through multiple means, like 7-zip, winzip, and breezip, it is unzipping however, when I go onto FM it doesn't recognize that I have the skin. I figured I must be doing something wrong and was wondering if I could get some help. Attached will be screenshots to show what I did with the files. (Following the final screenshot I then put this extracted file into the skins folder in FM24).
It has to go into documents/sports interactive/football manager 2024/skins. The video below shows you how to install it
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10 hours ago, PaulRows said:
Are you planning on updating this skin for FM25?
we don't even know if skins are gonna be a thing on fm25
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- Popular Post
- Popular Post
v1.3.1 in the OP
Changelist:
New Features:- New inbox panels
- > Cup Draw Panel
- > Match Report
- > Team Form (x unbeaten, y without win etc)
- Added player style to attributes panel
- Added ticket prices tab to finances tab
- Added international record to staff overview screen
Misc Tweaks:
- Increased size of footedness icons on tactics screen (10px to 12px)
- Added captains icon to tactics icon
- Removed dropdown icon on club overview transfer page as it done nothing
- Added fade graphic to stadium and finances tab on club overview
- Added fade and dark graphic to bookmarks panel
- Tweaked training performance tab on manager home
- Added goal icon to match tactics screen
- Moved pitch to right hand side on WTS tacitic mod
- Added extra details (contracted to XX) underneath selector under badges next to player face
MODS:
- Added low res staff screen
Bug Fixes:
- Removed per 90 dropdown option. It can be found on the reports option.
- Fixed bug with background support alternate UI (client object browser.xml was in wrong folder)
- Fixed bug with attributes comparison when using default UI mod
- Fixed bug where Player History link lead to incorrect panel (Thanks Rootcoors!)
- Fixed bug where save details wouldn't show when loading a save
- Fixed bug where player selection popup would be empty during a match
- Fixed bug with recent form bars in small header selector
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Fixed incorrect languages label on nation overview
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21 hours ago, wowlock said:
speaking of substitutes, the FM 23 version of your skin had a great pop-up dragging a player over the other to show the attributes of the substitutes for the position they are taking. Is there a change that would be implemented in the future?
It is in the default/low res mods, but we couldn't find anywhere in the original panel where it didn't obfuscate important information, and I asked a group of like 30 people, and no one used it so we removed it.
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4 hours ago, Holzi said:
Hello!
Is it possible to customize the columns shown on the league table in certain views (because of space reasons)? For example I don't need the "Info" and "Form" columns.
In competition overview stage.xml I find this:
<!--league stage panel-->
<widget class="league_stage_panel" id="lspn" view="oovr" league_table_heading_length="0" hidden="true"/>and further down in this file for the xG table I find these properties:
<record id="viewed_property_ids">
<record id="Tpos" width="40" alignment="centre" auto_hide_priority="3000"/>
<record id="xGPo" width="50" auto_hide_priority="1000"/>
<record id="xPOd" width="15" auto_hide_priority="1000"/>
<record id="Ttea" width="130"/>
<record id="svxG" width="60" auto_hide_priority="2000" />
<record id="sxGA" width="60" auto_hide_priority="10000"/>
<record id="sxGP" width="60" auto_hide_priority="1000"/>
</record>Are they existing also for the real table? So it should be easy to add/remove some?
Thanks!
EDIT: I THINK it is defined in league stage panel views.xml
The auto_hide_priority will effect what disappears, with the smaller the priority, the more important it is
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pretty much what they said. without seeing the code we can't really help. there's about 45 different reasons it could be missing
also edited thread title to something less awful
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4 hours ago, CVass said:
Hello,
When I am in the game and click a player to sub out, nothing shows underneath it. When I click the filter button, nothing comes down. This happens in the WTS tactics screen or the default tactics screen for low-res (pictured here). It does, however, work in the default FM skin and every other skin I have tried. Any advice here?
will be fixed in a bug fix coming this week
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10 minutes ago, Billyg said:
Tried it, didn't solve the issue.
Not sure then unfortunately. You got the cache turned off and cleared it?
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FMXML or other application
in Skinning Hideout
Posted
the app was made in like 2008, it quite literally predates the fmf file format.
As well as this, an fmf file is football manager's proprietary file format, which would require someone to figure out how to decode the file, then build the tool on top of that. To me, that's a lot of work for a few QoL changes, but what do i know, i just edit the config files myself cause it takes about 5 seconds, anything more i just throw into chatgpt.
As snow mentioned this is the wrong forum for it. I wouldn't even know where to start looking as the program is near enough 15 years old.