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9 "What we've got here is a failure to communicate"

About omnivore

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  1. For future humans who end up in my plight, there's a ""active fields" filter in the far left corner of the editor that hides this in the game for some ridiculous reason. Once you uncheck it, this stuff appears.
  2. Thanks gents, appreciate the visual aides. I'm assuming there's someting deactivated in mine that prevents it from showing up, but I'll dig knowing it theoretically exists.
  3. I cannot find it in the advanced rules, even. I know in the past people have mentioned this but I cannot find it explicitly.
  4. You used to be able to edit points per win in the simple editor view. I've done some searching and seen there's apparently a complicated way to do it in the advanced editor, but not clear where it's hiding to me. I have a custom league that uses 5 point wins and I only maintain it because I just use the same xml from year to year, but can't modify any of my new league files annoying. Anyone?
  5. There's no way to control for this. Most players do not do this anyway, but...there's no way to really control for it besides editing their ratings to make them bad, and not want to be a coach at all.
  6. The Faroes are a UEFA and FIFA member, so if anyone remotely good enough is able to play for a national team, Faroes would cap tie him before he'd be able eligible to play for Denmark. It's a different kind of colonial deal than the British or French overseas territories that aren't FIFA members and closer to the Puerto Rico/Guam deal with the USA, except I bet a player would eschew them to play for the USA because of the prestige gap. My players all have Anguilla as a second nationality, but are all born in Faroes. So it seems to work pretty well, after simming ahead for nearly a decade. I know players can get a third nationality, but the game doesn't seem to declare it unilaterally in these cases because I think the player has to decide to move to those players for it to work. That said, I also do this for my Neloxia fictional nation, it's bounced around over the years. I used to use Gibraltar, but these days I'm using Latvia, but all of my regens have English-language names with some other ones mixed in, but in this case, I was just able to [in past versions of the game] change the language of the city that the players come from and that was good enough to make the game generate regens with those kinds of names and I'd just change the language of all of the cities to match whatever languages I wanted. For some reason, the FM20 editor disabled that option [at least I've found in newer files, not older ones I imported] and so I needed a different workaround, and the regions one seems to work well.
  7. Amazing work @UnitedJoshdom. Looks to me like FM ought to bring you on as a researcher, you've done amazing work here!
  8. The other night I wanted to create a fantasy European nation that generated black regens. Without changing much else about the nation & its leagues, I picked the Faroe Islands. The way I did it, was moving all of its regions to Anguilla, so that all of the regens are from Anguilla. If you tick 'add players to playable teams' it will generate regens from the start. [Additionally, I play with an empty database to start, so all my clubs end up this way from Day 1.] I didn't improve much else about the nation, so the team should still be bad for a good while. I've bet that anyone good that would've normally to go play for England, will get snapped up by the Faroe Islands national team before he has a chance to get claimed. Eventually, I'll maybe create different clubs & do some renaming, but for now, everything stays the same except the regens are Anguillan. If you'd like to indulge in this fantasy universe, feel free to download the file and tinker as you wish. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2133771606 Black Faroes _Fantasy File_.fmf
  9. The tried and true way to do this is to pick an existing region of a small country that will give you closer to the regens name you want. So instead of moving the region to your fictional nation, you leave the region in the host country and it'll give them your nationality, but they'll come from the host country. Colonies work really well for this, because they don't usually adopt the nationality of the main country [and the ones that do, aren't that good anyway.]
  10. It's a nightmare to try to move that many countries, tbh. One or two it's doable with some tinkering, but there are so many reasons why trying to do what you're trying to do is really difficult. It can be done, but no one attempts it because it's quite frustrating even at its best. I create my own country in every version of FM and the easiest way to do that is to replace an existing one because otherwise it's just data entry and some tweaks rather than having to deal with a bevy of other xml challenges that might still not work. Unless you just don't want to play and only want to be in the editor, perpetually.
  11. It's easier to replace an existing nation than activating a defunct one. If you do a search, there are lots of people who've tried this before and it's not different in FM20 than to do it in past versions of the FM Editor.
  12. A huge fan of fantasy leagues myself, so totally following what you're doing here. Hope you're still at it!
  13. This is great, as someone who is obsessed with improving parity in Africa this is a great tool. Thanks for the work.
  14. 2041-2045 THE STORY SO FAR.... It's been a few seasons since I started and in general, Bangladesh and Azerbaijan are not really much further along than when we started. Neither has come close to the World Cup. Talent has improved considerably on the national teams, but it hasn't resulted in a dramatic rise in the rankings for either nation. The added money has helped the one Azeri superteam Qarabağ FK Ağdam to make it as far as the Champions League Group Stage, but they're not able to get much further than that. Problem is? I think the national registration rules, coupled with the fact that elite players aren't coming to Azerbaijan means that no amount of money can really elevate these teams. The league has been ranked as high as 18th in Europe, meaning it's roughly on par with the English Championship (2nd division) and that seems like a pretty big deal, but we'll need more years to see if it's going to get further along. I'm trying to decide whether to keep simming ahead or if I ought to take over a club team that might help Azeri players develop more. Or perhaps I'll work on an alternative storyline while this plays out on the background. It turns out, that by itself it's not the most interesting experiment for how I'd want to play, but...I'm still curious over around 20 seasons how these countries might develop without much more intervention. Although I did realize maybe the coolest thing so far Qarabağ Under 18s beat Liverpool U18 to win the UEFA Youth League. That's a massive win, but apparently they also won it in 2021-22, so I didn't really help at all maybe?
  15. I've already noticed an improvement of talent across the board, but it hasn't translated into success for the national team, as the team still hovers around 110th in the world and hasn't ever cracked the Top 100 in almost a year of simming ahead. I have noticed several players who are valued at over $1M which was never the case when we took things over. The new challenge I think we're going to see is rich teams coming into Bangladesh and getting potential game-changing players on a free transfer. The game mechanics are not well-designed for countries the game doesn't pay attention to, so it enables you to snipe players that should otherwise go for more cash. Right now, the transfers out of the Bangladeshi League are not particularly prevalent, and the highest transfer ever was a local team bringing in a national player for $750k. What I'm anticipating moving forward is more clubs bringing players in from Bangladesh over time, but for now it hasn't happened yet. I've been debating whether I ought to take over all of the Bangladeshi clubs and manage transfers for them and nothing else, so I could maximize where their players go and ensure they don't get ripped off by non-domestic clubs because I don't think the transfer mechanics of FM are well-tuned to buying players from foreign clubs that aren't popular football places. By October of 2041, Bangladesh still wasn't ranked within the Top 100. It's not a surprise, these things take time. But I was hoping to see more Bangladeshi clubs able to get paydays from their players and eventually able to develop more talent. The game just designed well enough to do that sort of things without me intervening. I'm going to continue this idea of making Bangladesh a power, but I need some alternative storyline involving 1) a second country and/or 2) another national league in a more developed football nation to aid in turning Bangladesh into a power AFC power; while also giving me something to write about. (I could take over teams there, but that feels slow because I don't actually care who wins their league, I just want talent to grow. I could also intervene and help players get sold overseas, but since no one will scout Bangladesh, our players are just going to largely go unnoticed outside of random countries.) Another possibility is I could take over a club with the expressed purpose of scouting Bangladesh, buy their players myself and build their national team that way. This is an experiment, not a dynasty. Obviously, I could impact the youth rating directly and just sit back and wait, but I'm super curious to see what happens if you infuse cash into the national league of a country, improve the coach, and as players develop, transfers increase the flow of money between teams to improve things at the scale of bolstering the national team. It's not super clear right now if that works. It does appear that I'm going to have to take over one of these national teams in order to accelerate this storyline, because they don't play enough friendlies or get invited to enough tournaments to really fill out a schedule that would let you measure the program's growth. So after some evaluation, we'll keep the Bangladesh experiment going in the background but I won't do anything active, we'll just check in on their progress over the next months/years. Meanwhile, we need a new country to invest our hopes & dreams on. Let's head to Europe and pour a ton of questionable money into Azerbaijan and see if we can't witness the growth of a new European power. A FRESH START Azerbaijan like many transcontinent former Russian republics plays in UEFA. For our storyline, that's stellar because it means we get teams with access to UEFA tournaments & hopefully better transfer options for our various teams. The Azerbaijani national team is 141st in the world, so even worse than Bangladesh who are basically the best team in the Indian subcontinent but can't manage to get beyond that yet. Meanwhile, Azerbaijan toils in relative obscurity. There is some talent on the national team, but they've never gotten anywhere in any international tournament ever. I'm going to take over the national team, partially to better identify local talent. We'll do the same thing in Azerbaijan that we did in Bangladesh, where we provide all of the top division clubs with a cash infusion via sugar daddy in the hopes they'll spend it on improving their teams and develop better players. I'll also be able to pay attention to the sorts of players that are coming out of the country and get them capped for the national team, as well as keeping an eye on any young talent that emerges. DISPATCHES FROM AZERBAIJAN It's October 2041. The Pesekar Premyer Liqasi is the top division in the nation, it currently has eight teams. This is tidy from a "infusing cash perspective" because our sugar daddys should be able to get maximum bang for their buck. Azerbaijan is actually the 20th rated league in Europe, higher than Finland's league, because all of the best Finnish talent are playing in overseas leagues. Meanwhile here, we've got a few talented players Azerbaijan player registration rules actually favor the storyline were working here. Teams have to have at least 8 players trained in the country, 4 have to be trained by the team and the max team size is 25. So that helps to keep a ton of foreign talent out, but now we'll see if teams are able to generate better intakes. I'm going to follow the a format I've found that worked in other games and just report on what's happened. You'll also get some glimpses of how things are working throughout this world. For expediency purposes, I'm not going to manage the Azeri national team besides setting their tactic for right now, I'll help find talent when it's time to do that, but I'm not going to play out games and instead will just report.
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