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Kinmar

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About Kinmar

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    Amateur

Biography

  • Biography
    TCMLogos Administrator

About Me

  • About Me
    France

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  • Favourite Team
    TCMLogos Team

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  1. A "temporary" solution has been found for the Manager Square Cup that I manage in France. I renamed the player with a "." at the end of the name / first name, validated then remove the symbol put (it must work with any other modification). And the original name reappears. There needs to be a change to avoid the worry.
  2. Hi @Alexpuk2002 Yes during the next logo update (next month or in March depending on the time I find to devote to the logos), a separate pack will be offered with the @2x small (the TCM21 pack has already been converted to this size but I would propose all the additions and updates of Update 21.1).
  3. If I can bring a few more pictures. For information, on the images of the list of players with the attributes, before going to see the profile of the players, the scores are all 1, 2 or even 3. Once the player's profile is visited, the scores go between 14 and 19. Below is the comparison of a player from a base team to a player from a team import.
  4. After testing I found. the ID to take into account is the one provided by the publisher when the database was created and not the ID provided in Touch (unlike last year). Good news
  5. After correcting the problem of importing teams (thank you by the way), I see that adding a personalized logo for these imported teams does not work. It works very well for existing teams in the database on the other hand (by just modifying the corresponding ID). The imported team id (the 1st) is 2000066258 and it does not work. The same custom logo used for Amazulu FC (ID 130772) works (the name of the file takes the ID and the modified config file). Is this normal? Thank you.
  6. Hello. As part of an "eSport" competition in the French community (Manager Square Cup), I created 40 teams that I placed in French Ligue 1 and Ligue 2. Each participant had a list of 104 players and had to choose 18. I therefore prepared these teams with the 104 players that I duplicated 19 times (for Ligue 1, ditto for Ligue 2 with 104 other players). I then removed the unselected players. Results, I have 18 players per team, only one with the original players, 19 others with created players (or duplicated we will say). So far no worries. However, once I launch a game (in
  7. Hello. As part of an "eSport" competition in the French community (Manager Square Cup), I created 40 teams that I placed in French Ligue 1 and Ligue 2. Each participant had a list of 104 players and had to choose 18. I therefore prepared these teams with the 104 players that I duplicated 19 times (for Ligue 1, ditto for Ligue 2 with 104 other players). I then removed the unselected players. Results, I have 18 players per team, only one with the original players, 19 others with created players (or duplicated we will say). So far no worries. However, once I launch a game (in
  8. Hi. Indeed it is something that I will propose, but I had not had time to do it. I did some tests last night and will start converting all the files. This should be available as a separate download in the coming days / weeks.
  9. Hello. With Resource Archiver, I wanted to extract the ads.fmf file (Steam\steamapps\common\Football Manager 2021\data\game) Unfortunately nothing happens while it works with other files without problem. I can't find this file anywhere else and I would be very interested in getting the configuration files (fm.xml) from this folder to update on my own. Thank you
  10. Thank you ! It will be a great help for me (and other content creators) to know exactly what has been added Thanks for the precision.
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