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gunnerfan

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Posts posted by gunnerfan

  1. One of the things that FM lacks is a realistic laboratory for developing tactics. When one takes over a team, one is confronted with the need to create a new tactic on Day One. I do this by spending time studying my new players, their best roles and attributes, and piecing together a tactic I think will work. If I’ve arrived on the scene during the season, I have no choice but to test my tactic in ongoing competitions (of course, I can cheat and quit-no-save results I don’t like, but that hardly feels realistic). If I arrive on the scene during the offseason, I can use pre-season friendlies, but I’m also using those to evaluate players. 
     

    IRL, a lot of tinkering and experimenting would take place on the training pitch. It would be great if the Match Practice session included an option for tactical review, so that one could break down tactics, player and role by role, to see how they work.

    I know this belongs in the Desired Future Features section, but I’m posting it here because this discussion really brings into focus how useful a feature like this would be, and I’d like to know how @rashidi and others on this thread would view it.

  2. 14 hours ago, ratty2584 said:

    I agree that something is wonky in Scouting in FM24. After banging my head against the wall with focuses that didn't update at all I've had some success recently doing a technique i saw on a youtube video.

     

    Basically create the recruitment focuses you want (but make sure you check the box to EXCLUDE results from other focuses so you dont get duplicates), wait for a week or so for the In Progress to populate then manually scan and move the best looking ones from there into a shortlist to manually scout. After that just delete the recruitment focus and repeat as needed (ideally with different scouts selected or different region focuses for new results).

     

    Do you set your focus for "top", "regular", or "ongoing"?

  3. Playing a pre-season friendly against an inferior side. In a 4-2-3-1 DM Wide, my BPD (center back) plays an apparently soft pass to my IWB who has moved up into the DM strata as an opposing forward moves in. The IWB doesn't close on the ball, but continues his upfield run. As a result, the opposing forward intercepts the pass, swoops in and scores. I realize that the visual representation isn't necessary how the play really happens, but the point is that even with the great improvements we've seen in the ME, I never see players closing on a ball that's played to them unless it's a leading pass. When I coached youth soccer, this was something I pounded into them all the time (along with communicating on the pitch).

    Has anyone seen players move away from the goal and to the passer, closing on the ball to prevent a turnover?

  4. 13 minutes ago, Dagenham_Dave said:

    To get the best from recruitment focuses, you need to, you know, actually focus on something. I see so many people just having open wide parameters and expecting hundreds of results. If you're doing that, you're as well just using player search and scouting players individually. 

    Narrow your search down. Don't just search for players 15-18 without any other focus. Give your scouts instructions on the type of player to look for, otherwise they'll have no clue who to recommend. 

    I've not had any issues with scouting in this year's game, and this is the method I use. 

    Thanks, Dave. I appreciate your advice and will take it on, but this really doesn't answer my questions.

  5. The linked article in Eurogamer suggests that games like FM (I.e. commercially successful) will be the most affected of by the pricing change. Given that the article appeared over 4 months ago, it would be nice if SI either gave assurances that their plans for FM25 are going forward (and some Renee of any price increases we can expect) or notice that their plans for FM25 have changed and what we can expect (late release, staying with the existing platform, etc).

  6. I’m 11 years into my save, and I’m nearing the end of my second contract with my current club. I usually don’t pay attention to my own salary, since this is, after all, pretending. But when the offer came several (game) weeks ago, it was for an increase from 33,000 p/w to 34,000. When I tried to negotiate, the very highest they’d go was 35,500. This after multiple league titles and  Champions League wins. I walked away.

    Since then, they have come back to me several times, each time with the same opening offer and the same result. Recently, there have been news stories about how they’re worried about losing me but are looking into possible replacements. And the three names mentioned are all making 6 to 8 times what they’re offering me! But when the next offer came, it was the same as before. I think this is an aspect of the game that needs improvement (much like the team that repeatedly makes the same non-negotiable offer for the same player).

  7. One of the things that drives me batty: I get endless "suggestions" from my staff to loan out promising 16- and 17-year-olds. Given the quality of my coaching staff and training facilities, my policy is to never loan out a player under 18. The manager should be able to set loan policy so that staff do not make such suggestions, and the Loan Manager can reject out of hand unsolicited requests from other clubs to loan U-18 players, usually for free and usually guaranteeing no better than Fringe Player status. While it's true that one can set loan parameters for compensation and playing time via the Developmental Centre, it's only on a player-by-player basis and only for those who are available for loan (which none of my U-18s are). 

  8. 5 hours ago, XaW said:

    I think it's pretty clear that SI wants the game to be a bit opaque in general, and I suspect this is the same, but you also have to take into consideration that player personality will impact it too. So two players with the same status and same playing time might lead to a situation where one is happy and one is not. And since that overview was made by me, and not by SI, it's not really on them! :D I mean, I'm not an SI employee, so I'm just writing it based on my experience, not some deeper knowledge.

    I understand. I was referring to the lack of any comment by SI on the matter.

    I also agree that there are more tools for addressing player issues in FM24. Thanks for replying. I enjoy your posts.

  9. 2 hours ago, Dagenham_Dave said:

    One of these times when it's correct not to have exact numbers for something. Because if you did, it would become extremely easy to 'game' the system and never have any players complaining about game time, which isn't very realistic. 

    Actually, you would likely have players complaining about playing time, not based on promises made, but on poor performance by someone ahead of them on the depth chart, which I would think is quite common.

  10. These are listed in the manual for FM24, but they are only qualitative descriptions. As we all know, the quantitative drives FM24. Which means that there are numeric equivalents to each tier of playing time. I have tried before to discover what those equivalents are, but to no avail. I've asked here and only gotten crickets in return. I'm not sure why this is regarded as top secret, but apparently it is. 

    So, if anyone knows what percentage starts separates a star player from an important player, or an important player from a regular starter, please post it. Thank you.

  11. I recently saw a drop in my club's atmosphere, and the on the Dynamics/Happiness page, the only negative was "there are many contrasting personalities throughout the club. It's odd, because the roster has remained constant since the start of the season (it's now January). But there doesn't seem to be any way to learn WHICH contrasting personalities might be causing the problem. Any suggestions?

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