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Rygel16

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  1. as proof of concept, I edited the central american cup (i.e. loaded my CONCACAF continental file) and loaded it together with the Costa Rica file in game. And then the schedule is normal with saturdays league and wednesdays cup. So I think my hunch is correct. The host nation for the cup prevents scheduling games for participating teams in this entire period causing havoc on the domestic league schedule.
  2. The Central American Cup rules have a host nation defined. The nation is set to pick from 4 caribbean nations, e.g. Jamaica. Of course caribbean is already totally wrong, but the central american cup has no host nation at all actually. I believe this causes a serious issue: when creating rule files for nations that compete in the central american cup (e.g. Costa Rica), no matches get scheduled during the entire group stage of the central american cup. the central american cup group stage plays on wednesdays from aug 2 to aug 30 more or less. during this entire time, costa rican teams playing in the cup will not get any league games scheduled! Normally they should have games on the saturdays. in the costa rica league, in schedule, I can see the saturdays are scheduled, but all matches get moved, although there is no need.. it should be fine. I believe it is because of the host nation (I tried changing everything else) that the game thinks the teams travel and there are no other matches during the entire group stage. Because of this block, the schedule for Costa Rica gets congested enormously and not all matches can be played in time. (I noticed the same happened for Belize) I attached Costa Rica file, so you can check the consequence of game schedule for e.g. CS Herediano as soon as just doing test competitions for Costa Rica will show the schedule issue CRC.fmf
  3. Here is an example for the nation of Bahrain. I have a cup that uses teams from premier and 2nd division. Normally it would make 4 teams from the 2nd division extinct. When I enter the number of teams here explicitly (see screenshot), then they are not set to extinct. So I think you have to add all divisions that you need for your leagues and cups with their number of teams in this list. I think minimum and maximum also work.
  4. that is a funny message, one would think 1420 is enough for the required 1000 teams
  5. Yes, it is legitimate to call it a (huge) bug, but I think it was done by design for performance reasons. If they disable teams that are not used, processing will speed up. Of course, we now have this ugly side effect. I too, have rule files with cups that draw teams from e.g. an inactive lower division. My workaround is to set the nr of teams for divisions that I didn't make rules for. That way the teams are not set to extinct. In your case you could set the nr of teams for "Amateurliga" to a certain value. It's a workaround! Not saying that it will be a happy solution for everyone. Of course I'd also prefer that all teams are untouched, and hopefully there will be a fix soon, but if it is done by design it may take a while before this gets reviewed and fixed at all.
  6. Final Update: as someone else pointed out, if you set the number of teams in required teams of the nation rules, then the teams for that division will not be set to extinct if you create the test (and verify the league). => so this is probably not a bug, but a change in the requirements for creating rule files. I can imagine teams are marked as extinct if they are not used in the game to improve performance. But that is just speculation. The main thing is, I can start converting my rule files
  7. yes, confirmed, if the number of teams is set, the teams in those leagues are not set to extinct
  8. Another update: you don't even need to load editor data (rule file) - start the editor - create new test for any nation and lots of teams will have been set to extinct / no nation. It seems to be an issue independent of importing xml editor data. Before: Then Test Competitions > Create New Test After:
  9. Yes, I have the same issue:
  10. Update (and attached my rule file for the nation of Bahrain): It could be related to Nation of clubs as well. I noticed that when the teams are set to extinct, the nation they belong too does not show up anymore. To reproduce the issue, please load my rule file and then create test for Bahrain and run it. As soon as it starts, it will report that the Kings Cup does not have enough teams. The reason seems to be that the following 4 teams are set to extinct / no nation right away: - Ittihad Al-Reef (id=2000183542) - Buri (id=2000183543) - Umm Al-Hassan (id=2000183547) - A'ali (id=23092218) Clear the test results and they are back to "non-extinct" As I mentioned before, this happens also in other nation rule files for a number of teams. I cannot pinpoint a pattern as of now. (I also have not tried to create a rule file in FM24, it was an imported xml from FM23) BHR_bug.fmf
  11. when the database is loaded and rule files are being tested, then some teams change from being not extinct to extinct, and that causes the test to fail because not enough teams are found for a stage. Background: I imported rule files that I created with FM23 and worked fine in FM23. I have not tried recreating them, and frankly I don't want to because I already spent months creating rule files for the world in FM23. I can't say the import is the root cause. I have removed database changes, and it still happened. I tried 2 different rule files for different nations and it happened in both. Teams are not extinct.. run the test and they become extinct.. clear the test and they are not extinct again. Currently, this is blocking me from importing and verifying my rule files in FM24.
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