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Nikopol

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57 "Houston, we have a problem"

About Nikopol

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    Borussia Dortmund

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  1. There used to be some options in the past to obscure attributes. If they still existed i'd definitely be using them. For example one could display attributes not from a range of 1 to 20, but 1-5 (while the actual attribute distribution is still active of course, it's just visual). This way a player with a 4/5 in pace could actually have pace from 12 to 16. Observing a players performance, noting down strengths and weaknesses would be much more important this way. edit: With options i mean user-created skins
  2. Good day, Me and my friend had the idea that i would download his save and join a team in the same league as him, of course his team then being simulated by the AI. What also really interested us was if it was possible that his manager could persist in the game-world as an AI manager, independent of any player input. When i let the game take over his club, via the status menu, it seemed he was put on holiday as his assistant manager handled press conferences and also the tactics of the club. Is there any other way to make it work? Perhaps via the Real-Time Editor?
  3. I think it's evident that it's still too easy to snatch up young talent. There's improvement as costs have risen quite significantly in comparison to older FMs, so often you do have to spend a lot of money on a player to get him, even if he's 16 or 17, but still it is way too easy to assemble a whole golden generation squad in 2-3 transfer windows. I don't think PA can be done away with, and I often have observed how other factors have made player development quite varied, so that even immensely talented players won't come close to their potential or start declining early, or blossom in their mid-twenties, but generally i think it's still true that there is a high amount, higher than realistic, of 19 to 21 year old regens that already can play superbly at champions league level. But this can be adjusted without radical changes i think. The bigger problem is to me scouting, which is just too accurate, gives too much information and makes it very simple to identify and snatch up the best players. This could be mitigated by generally decreasing the amount of top-tier scouts. Once you have a little bit of money it is easily accomplished to assemble the best scouting section in your league, and if you have more than a little money you will collect 20 scouting geniuses in a single club. Also what would help would be to make even 100% scouting reports incomplete, leave ranges up, not give us a 100% image of the players attribute, plus increasing also the range of PA ratings. If i sign a player that has a range of 4.5 to 5 PA i know that if i develop him well, which is easy, he will become at the very least a very good player. If it was a PA range from 3 to 5 stars, with attribute ranges still there at 100% scouting, and also worse players being given a range up to 5 stars, thinks may turn out much more interesting. One of the prime examples that will not happen to the player if he understands the systems, is the story of Sinan Kurt. Who had been lauded as a wonderkid at Gladbach and attracted Bayerns interest, who in a somewhat shady manner and with great determination, made a move for him. He turned out to be a big flop, moved on a few steps down the ladder to Hertha BSC, where he also failed to make an impression, and now has seemingly settled down at WSG Tirol. While one may debate on the actual quality of Sinan Kurt, and whether it is comparable to an actual 5* PA youngster in FM, it is a situation that the player should experience in the course of his career. There are many other famous examples of wonderkid youngsters failing to make a dent in top leagues at all, being snatched up for expensive fees by top 20 clubs, only to disappear into nothingness.
  4. Honestly, i feel it is quite well handled. Had a save last year with Hamilton in Scotland and was vastly overperforming, coming 2nd or 3rd after saving the team from relegation after i took over half-way through the season. I was thinking of moving on but my Reputation wasn't rising to score a bigger job. I reflected on it, and while it's difficult to recreate just with words, felt that the game was handling it almost perfectly. I had a decent reputation in Scotland, even being offered the Job of taking over the rangers, but outside of that there was little to no interest. It makes sense, would i know about a coach in Scotland leading a minor side to euro league football? He would be known beyond the name to real insiders, and of course scottish football fans but other than that Coaches are often much more heavily tied to their domestic leagues than players are. Despite following football very actively i wouldn't be able to name all the coaches in the premier league or La Liga, while in germany i feel familiar with most coaches from Bundesliga 1 and 2.
  5. One could easily dismiss the people here as a vocal and dissatisfiable minority, but i think the negative influence this can have on a community should not be underestimated. I encourage SI to consider going the Paradox-way (not in regards to pricing and DLC of course) but in regards to transparency of the development process and mechanics of the game. If SI were to talk about how its game works, what they are changing, focussing on etc, it would deflate a lot of the ignorance present in this thread and actually spur engagement from the community, i believe. Something to consider, i think SI's lack of transparency in many cases harms their relation to the community. Whenever a member of the team explains something about the things going on under the hood, it is greatly appreciated. So maybe not just confirm that 1vs1 goal chances are off, but even explain what leads to it in detail - and many would be satisfied.
  6. 1. My U23 is not playing any of the players i make available for him, generally seems to avoid decent players but simply field the oldest players, even with a lower star rating. Any reason for this? 2. I dont know if this has been noted before, but as im back to the Bundesliga i remember why i normally dont play it. 80% are games with (heavy) rain. Something which from decades of experience in watching bundesliga is simply not true. This favours heavily direct football styles and defensive formations, which (at least it seems that way to me) leads to bayern and dortmund often underperforming and teams like frankfurt, leipzig etc. with a chaotic pressing-oriented style overperforming. I am wondering if anybody else has noticed this, maybe for other leagues too
  7. Currently playing Tiki-Taka-style football in my save. 8 goals, one long shot, no set pieces. I actually suspect an increase in combination quality, because some of the one-touch plays from my team looked really stunning. Also actually decent central play. I can understand criticism regarding the systems surrounding the match engine, but the match engine itself seems to me to gradually improve with each game and each update. I feel that this years version favours central play much more than last years, and the years before that, where heavy wing play was a guarantuee to success. Of course my perspective is limited, but the state of the game is certainly not as one-sided as some here make it out to be
  8. FM has its flaws but some people want the game to be something which is not realistic. The game needs you to react to what happens on a pitch. Sometimes the pressing doesnt work, sometimes you cant keep posession etc. But you can make adjustments to increase your chances of winning. In my second year with Bilbao, despite losing a key player and not having a replacement i got the double, in my third year, with academy youngsters playing a lot i won the triple. I did not play a game-breaking style, nothing special, i had a basic style, a 5-2-1-2 system and and adjusted with only a few changes during the games, to get the best results. Every overspecialized tactic is prone to being exposed, as is the case in real life. Madrid didnt play any incredible outlandish tactic when they won their CL's.
  9. One thing that always remains unadressed is why the majority of the teams in league 1 and 2 are handled by just a few researchers. As many have pointed out, and one can call that "unreasonable" or not, the quality of the german database is relatively low, and one can not shake the feeling that the db would profit from each first league team being handled by a single researcher.
  10. Strange how this lines up with the Stadia Launch (no user addons possible) and the Arsenal edition (selling graphic addons) If this is the path that SI goes, i'm definitely out. I'm sure that a community for those FM's who still were in support of these things will form, with download links being traded around on sites that cant be targeted by greedy corps. Shame SI isn't responding to this, or is giving reassurance.
  11. Just a quick reminder that whenever a player gets sacked, its because the game is bad
  12. Even if results aren't immediate, a supporting role for the striker in a 4-3-3 is generally the best path, as otherwise he will grow too isolated in attack and waste posession when he is given the ball. The 4-3-3 is very good to create a variety of attacking threats from full backs, wingers and center midfield
  13. Indeed cross-field balls are too frequent and too good. It's just unrealistic how easily my team can switch the flanks. It's something that rarely happens in real football, and when done is a great move. Teams like Bayern can do this frequently due to their insane passing qualities, but many others struggle. Also as other noted the game is very long shot-centered and most of what happens is to move the ball from the flank to the center. What is still not present and makes the qualitiy of the matches suffer in terms of attractiveness is combination play in the center and before or in the box. Aside from counter attacks, posession build up and long shots (thats something, of course), it very much feels like watching 2nd or 3rd league matches all the time, and sadly in the department where it is the most fun and fascinating to watch high quality plays. ME is still of course unrivaled, but i'm really desiring to be able to play some beautiful combination-centered football again, and it seems that in the last few years, nothing really beats much more pragmatic football. What i really enjoy though is the much greater shift in posession numbers. Quality on the ball is much more important now, and numbers like 65% posession even without playing pepball, are now, just as is the case in reality, much more frequent. Difference in technical and tactical skills are now much more tangible and i enjoy that a lot. edit: oh, and also i appreciate the higher quality in headers. Again it favours a playstyle with two strikers, which seems for years now to be the easiest path to get wins, but nonetheless its a tangible increase in realism
  14. https://www.kicker.de/761761/artikel/football_manager_2020_die_bundesliga_muss_besser_werden Even Kicker points at DB weaknesses (even though quite cautiously) One can only hope that DB research grows more transparent and professional in germany. I exaggerated with Kox' leadership over the league, as he only manages most of the first division. But a single guy managing (in total, if meistertrainerforums data is correct) roughly 20 clubs in the first three leagues is inacceptable. The ratings given to players in the BL seem very much "calculated", as in that they are sort of derived after a subjective ranking of people's qualities in comparisons to another, while of course what makes players interesting is a much more qualtitative approach, where they are rated for their unique qualities. This is simply much more likely to happen when each Bundesliga-team has a dedicated researcher. If I understand correctly the researchers have the tools to keep the ratings in check with the overall quality of the teams and the league.
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