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big daddy

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  1. I have not noticed something weird with mentoring. My monthly player review popped up and mentioned that my midfielder picked up a new trait, issue is that he is not in the mentor group , so he is not being mentored or mentoring anyone. This is the second time I have noticed this. Is this a bug or am I missing something here?
  2. Mr Chip I do not agree with anything you wrote. I play an almost identical tactic , and my winger support is my assist king of the season, with 19. the false nine is always in the box when the wide play is leading to a cross, he may well be out of the box when there is central attacking transitions. the if a and f9 and mez(a) are the ones in the box when there are crosses, the mez arriving at last second for a shot just inside the box. so his tactic will work very well with the right players.
  3. BIg v your tactic looks a lot like solskjærs against crystal palace, where utd had problems(failed) when pogba and mctominay got closed down. Both central midfields played like nr 8s Pogba the aps and Mctominay the bbm and had nobody guarding them (nr 6) Pogba has a ppm that makes him rush forward too. So that makes him a big liability in cm without a dm. In a 4231 I can use Pogba as a cm , but only if the other team is parking the bus. In a 4141 Pogba has room to explore, he can use that space in front of him to make his ppms work for him, runs with ball and gets forward. He is one of the few players in the game that is so good that the am role just gets in his way, my penny
  4. Doubt they can figure it out anytime soon, been playing the public beta, and they are nowhere close to improving the ME. its steps backwards in the beta, so likely the will start on fm 20 before there is a fix. central play is horrible, its over the top or go for corner simulation at the moment. Might have to bin this version.
  5. my point being that advanced playmaker should be changed and have the hold position removed, makes it to static.
  6. advance playmaker should be changed , I think the hold position is limiting it, it should be closer to a TQ , but with the close down and tackle option open for player choice. I have never been able to get a aps to work, but TQ and apa work fine, I could just ams , and use the PI, but I sometimes want the role to be the ball magnet.
  7. I was watching the two ai teams play the champions league final Real madrid vs Benfica. I wanted to see how benfica got there , and Raul Jimenez has a lot of goals due to defenders not marking him, they are standing in front of him and therefore clueless to his off the ball movement, and he scored a one on one goal in the final , due to a through ball from the flanks. varane was marking him but was always stepping in front of him, as soon as benfica played the ball out of defence , he was stepping up 5-10 meters in front of him ,leaving huge space for Jimenez to use. same pattern in other matches benfica played to get to the final. is there anyway to get defenders to stay behind the player at all times, if the attacker has more pace, slower defenders stay a few steps behind the player to compensate for pace in real life, but can't seem to do that in this ME. any suggestions? seeing the same with full backs vs insideforwards and wingers.
  8. took at look at different leagues in my save and noticed teams playing 442 and have a manager whose style is adventures, they are all doing above expectation.
  9. game seems to have taken two steps backward with the last patch. Can't play a 4 man defence when on away games, home team will always get easy goals due to crossing being op. did 10 hours of testing this the last two days, a horrible crosser will nearly always find the attacker/ inside forward unmarked. Long shots seems like they were back 10 years ago , thought it was fixed a few fms ago, where players with long shot ppm would not should at any given chance. ballboy at cornerflag is getting injured with all the stray shots aimed at him home team advantage is through the roof compared to real football , checked soccerstats.com , and away team wins is less than half of what top teams get in real life. this is playing in the premier league. before the patch , playing the serie A , the stats were comparable to real results. I am nr1 in my league and only team with positive win ratio away. I even tried to make some bad tactics to try to lose at home, but my players just seems to have perfect composure/crossing/first touch/ dribbling and finishing when I play home games. Same goes for the other team when I play away.
  10. even when they have 1 or 2 players staying forward on corners, they move to the sides and , the defender will ignore them until they have received the ball and have acres of space wide to run with the ball
  11. I saw your last ajax video where you have a aps on aml and a mez s next to him on cml , Is that not the same as having the ifs on aml as they both have the cut inside instruction?
  12. thank you , been trying to find this forever .
  13. thanks for that I added those numbers to my general view. I ment looking at after match analysis and seeing how much each player covered in that match. I want to make substitutions based on players that have run the most , to keep potential injuries low. can't find that in match stats.
  14. where can I see the avg. kilometers my players have run in matches. I can't seem to find it when analysing a match.
  15. the changed the crosses in the last patch , so now crosses seem op. could change the name to cross simulator 2018. I am getting 7-0, 10-0 results at home on standard 4231 with 2 ti's, full backs are not marking their zone and all defenders are passive on marking when the cross comes in. I have had to use more man marking when playing away and park the bus to avoid crosses. 3 man central defenders better at handling it, but sadly ignore the attacker/ wide attacker when the ball comes in. I am playing man utd and have not seen martial , rashford being marked at the far post when the cross comes in leaving them with simple tap in on most of my goals. goalkeeper seems very passive when the ball comes running through the 6 yard box. Passive or almost scared of the ball Would like if the engine allowed him to take one step of the line and grab it. but have not seen this for many fm versions.
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