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PAFC

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About PAFC

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  • About Me
    Berkshire

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  • Interests
    Football, Athletics and Golf
  1. It did seem to work for a bit. Thanks for the feedback Luke. I will try again, and keep you updated.
  2. I actually already did that. Worked for about 12 hours. Process: fm [1036] Path: /Users/USER/Library/Application Support/Steam/*/fm.app/Contents/MacOS/fm Identifier: com.sigames.eur.FootballManager2017 Version: 17 . 3 . 2 f 971545 (17 . 3 . 2 f 971545) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: fm [1036] User ID: 501 Date/Time: 2017-08-20 18:28:44.582 +0100 OS Version: Mac OS X 10.11.6 (15G1611) Report Version: 11 Anonymous UUID: 23A1749A-8409-F0C4-844A-5306D4EF37B3 Sleep/Wake UUID: 065A4B3D-F561-4291-B2DE-3FEA0675DB56 Time Awake Since Boot: 77000 seconds Time Since Wake: 47000 seconds System Integrity Protection: enabled Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called terminating with uncaught exception of type std::__1::system_error: random_device failed to open /dev/urandom: Too many open files Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff8cd85f06 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff902b94ec pthread_kill + 90 2 libsystem_c.dylib 0x00007fff981fc77f __abort + 145 3 libsystem_c.dylib 0x00007fff981fc6ee abort + 144 4 libc++abi.dylib 0x00007fff920ccb31 abort_message + 257 5 libc++abi.dylib 0x00007fff920f2def default_terminate_handler() + 243 6 libobjc.A.dylib 0x00007fff8f78c6c3 _objc_terminate() + 124 7 libc++abi.dylib 0x00007fff920efffe std::__terminate(void (*)()) + 8 8 libc++abi.dylib 0x00007fff920efc7f __cxa_rethrow + 99 9 libobjc.A.dylib 0x00007fff8f78a41c objc_exception_rethrow + 40 10 com.apple.CoreFoundation 0x00007fff9185bebb CFRunLoopRunSpecific + 443 11 com.apple.HIToolbox 0x00007fff905b8935 RunCurrentEventLoopInMode + 235 12 com.apple.HIToolbox 0x00007fff905b876f ReceiveNextEventCommon + 432 13 com.apple.HIToolbox 0x00007fff905b85af _BlockUntilNextEventMatchingListInModeWithFilter + 71 14 com.apple.AppKit 0x00007fff9acccdf6 _DPSNextEvent + 1067 15 com.apple.AppKit 0x00007fff9accc226 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 454 16 com.apple.AppKit 0x00007fff9acc0d80 -[NSApplication run] + 682 17 com.sigames.eur.FootballManager2017 0x000000010f05608a 0x10bdd4000 + 52961418 18 com.sigames.eur.FootballManager2017 0x000000010bddb614 0x10bdd4000 + 30228 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff8cd86efa kevent_qos + 10 1 libdispatch.dylib 0x00007fff8f340165 _dispatch_mgr_invoke + 216 2 libdispatch.dylib 0x00007fff8f33fdcd _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff8cd7ff72 mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8cd7f3b3 mach_msg + 55 2 com.googlecode.google-breakpad 0x000000011058d799 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 159 3 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 4 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 5 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 3: 0 libsystem_kernel.dylib 0x00007fff8cd8749a sem_wait + 10 1 com.sigames.eur.FootballManager2017 0x000000010db39c3a 0x10bdd4000 + 30825530 2 com.sigames.eur.FootballManager2017 0x000000010db39ad3 0x10bdd4000 + 30825171 3 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 4 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 5 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 4: 0 libsystem_kernel.dylib 0x00007fff8cd8749a sem_wait + 10 1 com.sigames.eur.FootballManager2017 0x000000010db39c3a 0x10bdd4000 + 30825530 2 com.sigames.eur.FootballManager2017 0x000000010db39ad3 0x10bdd4000 + 30825171 3 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 4 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 5 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 5: 0 libsystem_kernel.dylib 0x00007fff8cd8749a sem_wait + 10 1 com.sigames.eur.FootballManager2017 0x000000010db39c3a 0x10bdd4000 + 30825530 2 com.sigames.eur.FootballManager2017 0x000000010db39ad3 0x10bdd4000 + 30825171 3 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 4 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 5 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 6: 0 libsystem_kernel.dylib 0x00007fff8cd8749a sem_wait + 10 1 com.sigames.eur.FootballManager2017 0x000000010db39c3a 0x10bdd4000 + 30825530 2 com.sigames.eur.FootballManager2017 0x000000010db39ad3 0x10bdd4000 + 30825171 3 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 4 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 5 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 7: 0 libsystem_kernel.dylib 0x00007fff8cd8749a sem_wait + 10 1 com.sigames.eur.FootballManager2017 0x000000010db39c3a 0x10bdd4000 + 30825530 2 com.sigames.eur.FootballManager2017 0x000000010db39ad3 0x10bdd4000 + 30825171 3 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 4 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 5 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 8: 0 libsystem_kernel.dylib 0x00007fff8cd8749a sem_wait + 10 1 com.sigames.eur.FootballManager2017 0x000000010db39c3a 0x10bdd4000 + 30825530 2 com.sigames.eur.FootballManager2017 0x000000010db39ad3 0x10bdd4000 + 30825171 3 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 4 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 5 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 9: 0 libsystem_kernel.dylib 0x00007fff8cd8749a sem_wait + 10 1 com.sigames.eur.FootballManager2017 0x000000010db39c3a 0x10bdd4000 + 30825530 2 com.sigames.eur.FootballManager2017 0x000000010db39ad3 0x10bdd4000 + 30825171 3 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 4 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 5 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 10: 0 libsystem_kernel.dylib 0x00007fff8cd8749a sem_wait + 10 1 com.sigames.eur.FootballManager2017 0x000000010db39c3a 0x10bdd4000 + 30825530 2 com.sigames.eur.FootballManager2017 0x000000010db39ad3 0x10bdd4000 + 30825171 3 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 4 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 5 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 7 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 11: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010ee5bd38 0x10bdd4000 + 50887992 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 12: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010ee7e279 0x10bdd4000 + 51028601 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 13: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010c27a2e8 0x10bdd4000 + 4874984 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 14: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010c27a2e8 0x10bdd4000 + 4874984 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 15: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010c27a2e8 0x10bdd4000 + 4874984 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 16: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010c27a2e8 0x10bdd4000 + 4874984 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 17: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010c27a2e8 0x10bdd4000 + 4874984 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 18: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010c27a2e8 0x10bdd4000 + 4874984 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 19: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010c27a2e8 0x10bdd4000 + 4874984 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 20:: com.apple.audio.IOThread.client 0 com.apple.audio.units.Components 0x000000011d89d3ce AUBase::HasInput(unsigned int) + 58 1 com.apple.audio.units.Components 0x000000011d8a2631 AUMixer3D::Render(unsigned int&, AudioTimeStamp const&, unsigned int) + 773 2 com.apple.audio.units.Components 0x000000011d87cff4 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&) + 154 3 com.apple.audio.units.Components 0x000000011d87b9de AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 504 4 com.apple.audio.units.Components 0x000000011d91953c AUMethodRender(void*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 46 5 com.apple.audio.units.Components 0x000000011d87fd4d AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 207 6 com.apple.audio.units.Components 0x000000011d87f9c2 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned int*, AudioBufferList*, AudioStreamPacketDescription**, void*) + 196 7 com.apple.audio.toolbox.AudioToolbox 0x00007fff96668182 AudioConverterChain::CallInputProc(unsigned int) + 358 8 com.apple.audio.toolbox.AudioToolbox 0x00007fff96667f18 AudioConverterChain::FillBufferFromInputProc(unsigned int*, CABufferList*) + 130 9 com.apple.audio.toolbox.AudioToolbox 0x00007fff96667e87 BufferedAudioConverter::GetInputBytes(unsigned int, unsigned int&, CABufferList const*&) + 179 10 com.apple.audio.toolbox.AudioToolbox 0x00007fff96667d48 CBRConverter::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*) + 104 11 com.apple.audio.toolbox.AudioToolbox 0x00007fff966600ab BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*) + 281 12 com.apple.audio.toolbox.AudioToolbox 0x00007fff96660291 AudioConverterChain::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*) + 99 13 com.apple.audio.toolbox.AudioToolbox 0x00007fff966600ab BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*) + 281 14 com.apple.audio.toolbox.AudioToolbox 0x00007fff9665fdbf AudioConverterFillComplexBuffer + 287 15 com.apple.audio.units.Components 0x000000011d87f375 AUInputFormatConverter2::PullAndConvertInput(AudioTimeStamp const&, unsigned int&, AudioBufferList&, AudioStreamPacketDescription*, bool&) + 107 16 com.apple.audio.units.Components 0x000000011d87ec3a AUConverterBase::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) + 212 17 com.apple.audio.units.Components 0x000000011d87cff4 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&) + 154 18 com.apple.audio.units.Components 0x000000011d87b9de AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 504 19 com.apple.audio.units.Components 0x000000011d88259e AUHAL::AUIOProc(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*) + 1778 20 com.apple.audio.CoreAudio 0x00007fff98c01c13 HALC_ProxyIOContext::IOWorkLoop() + 2535 21 com.apple.audio.CoreAudio 0x00007fff98c0115e HALC_ProxyIOContext::IOThreadEntry(void*) + 88 22 com.apple.audio.CoreAudio 0x00007fff98c01033 HALB_IOThread::Entry(void*) + 75 23 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 24 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 25 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 21: 0 com.sigames.eur.FootballManager2017 0x000000010dae30fa 0x10bdd4000 + 30470394 1 com.sigames.eur.FootballManager2017 0x000000010eda2864 0x10bdd4000 + 50128996 2 com.sigames.eur.FootballManager2017 0x000000010ecc1725 0x10bdd4000 + 49207077 3 com.sigames.eur.FootballManager2017 0x000000010ecfe5c1 0x10bdd4000 + 49456577 4 com.sigames.eur.FootballManager2017 0x000000010ecffe2e 0x10bdd4000 + 49462830 5 com.sigames.eur.FootballManager2017 0x000000010eca574b 0x10bdd4000 + 49092427 6 com.sigames.eur.FootballManager2017 0x000000010ef4ad85 0x10bdd4000 + 51867013 7 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 8 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 9 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 10 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 11 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 22: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010dbafa98 0x10bdd4000 + 31308440 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 23:: com.apple.NSEventThread 0 libsystem_kernel.dylib 0x00007fff8cd7ff72 mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8cd7f3b3 mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff9185d114 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff9185c5dc __CFRunLoopRun + 1356 4 com.apple.CoreFoundation 0x00007fff9185be28 CFRunLoopRunSpecific + 296 5 com.apple.AppKit 0x00007fff9ae22d95 _NSEventThread + 149 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 24: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010eae6e18 0x10bdd4000 + 47263256 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 25: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010eae6e18 0x10bdd4000 + 47263256 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 26: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010eae6e18 0x10bdd4000 + 47263256 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 27: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010eae6e18 0x10bdd4000 + 47263256 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 28: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010eae6e18 0x10bdd4000 + 47263256 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 29: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010eae6e18 0x10bdd4000 + 47263256 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 30: 0 libsystem_kernel.dylib 0x00007fff8cd85db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff902b7728 _pthread_cond_wait + 767 2 com.sigames.eur.FootballManager2017 0x000000010db35a9b 0x10bdd4000 + 30808731 3 com.sigames.eur.FootballManager2017 0x000000010eae6e18 0x10bdd4000 + 47263256 4 com.sigames.eur.FootballManager2017 0x000000010daf6bb0 0x10bdd4000 + 30550960 5 com.sigames.eur.FootballManager2017 0x000000010db35eaa 0x10bdd4000 + 30809770 6 libsystem_pthread.dylib 0x00007fff902b699d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff902b691a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff902b4351 thread_start + 13 Thread 31: 0 libsystem_kernel.dylib 0x00007fff8cd865e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff902b6578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff902b4341 start_wqthread + 13 Thread 32:: Dispatch queue: com.apple.root.user-initiated-qos 0 libsystem_kernel.dylib 0x00007fff8cd86eca kevent + 10 1 steamclient.dylib 0x00000001151c45e8 OSXHelpers::CIOPollingHelper::OnKQueueActive(void*) + 70 2 libtier0_s.dylib 0x0000000111b36f53 CatchAndWriteContext_t::Invoke() + 111 3 libtier0_s.dylib 0x0000000111b368ef CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 4 libtier0_s.dylib 0x0000000111b369c0 CatchAndWriteMiniDumpExForVoidPtrFn + 78 5 libdispatch.dylib 0x00007fff8f33a40b _dispatch_client_callout + 8 6 libdispatch.dylib 0x00007fff8f34a675 _dispatch_source_latch_and_call + 2235 7 libdispatch.dylib 0x00007fff8f33ea83 _dispatch_source_invoke + 983 8 libdispatch.dylib 0x00007fff8f33dd53 _dispatch_root_queue_drain + 538 9 libdispatch.dylib 0x00007fff8f33db00 _dispatch_worker_thread3 + 91 10 libsystem_pthread.dylib 0x00007fff902b64de _pthread_wqthread + 1129 11 libsystem_pthread.dylib 0x00007fff902b4341 start_wqthread + 13 Thread 33: 0 libsystem_kernel.dylib 0x00007fff8cd865e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff902b6578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff902b4341 start_wqthread + 13 Thread 34: 0 libsystem_kernel.dylib 0x00007fff8cd865e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff902b6578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff902b4341 start_wqthread + 13 Thread 35: Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x00007fff53e2a6a8 rdx: 0x0000000000000000 rdi: 0x000000000000160b rsi: 0x0000000000000006 rbp: 0x00007fff53e2a6d0 rsp: 0x00007fff53e2a6a8 r8: 0x0000000000000000 r9: 0x0000000000989680 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x00007fff53e2a860 r13: 0x0000000000000001 r14: 0x00007fff79ba8000 r15: 0x00007fff53e2a740 rip: 0x00007fff8cd85f06 rfl: 0x0000000000000206 cr2: 0x0000000116812000 Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 Binary Images: 0x10bdd4000 - 0x10fcd2fe7 +com.sigames.eur.FootballManager2017 (17 . 3 . 2 f 971545 - 17 . 3 . 2 f 971545) <13F42DEC-4531-3CD0-87A0-CBB8B95394D8> /Users/USER/Library/Application Support/Steam/*/fm.app/Contents/MacOS/fm 0x11028d000 - 0x1102adfff +gameoverlayrenderer.dylib (1) <B3FC402E-389B-3FA8-BB67-E034ED57E468> /Users/USER/Library/Application Support/Steam/*/gameoverlayrenderer.dylib 0x1102bf000 - 0x1102bffff +steamloader.dylib (0) <C85B1892-A204-3ACE-A1AA-10E5F2B49BDF> /Users/USER/Library/Application Support/Steam/*/steamloader.dylib 0x1102c6000 - 0x110373ff7 +libsdk-mac-dynamic.dylib (1) <14E55377-7465-3B03-8330-3E693DCCF60E> /Users/USER/Library/Application 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/System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 15405 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 4055386 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=364.8M resident=0K(0%) swapped_out_or_unallocated=364.8M(100%) Writable regions: Total=1.8G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.8G(100%) VIRTUAL REGION REGION TYPE SIZE COUNT (non-coalesced) =========== ======= ======= Accelerate.framework 256K 3 Activity Tracing 2048K 2 CG backing stores 13.3M 3 CG image 188K 22 CG shared images 368K 11 CoreAnimation 188K 21 CoreUI image data 2644K 19 CoreUI image file 192K 4 Dispatch continuations 16.0M 2 Foundation 4K 2 Kernel Alloc Once 8K 3 MALLOC 1.6G 671 MALLOC guard page 32K 7 MALLOC_LARGE (reserved) 500K 2 reserved VM address space (unallocated) Memory Tag 242 12K 2 Memory Tag 249 156K 2 OpenCL 8K 2 OpenGL GLSL 256K 4 Process Corpse Info 2048K 2 STACK GUARD 56.1M 36 Stack 24.8M 40 VM_ALLOCATE 116.7M 288 __DATA 35.6M 268 __GLSLBUILTINS 2588K 2 __IMAGE 528K 2 __LINKEDIT 112.3M 29 __TEXT 252.5M 260 __UNICODE 552K 2 mapped file 54.0M 15 shared memory 23.2M 12 =========== ======= ======= TOTAL 2.3G 1708 TOTAL, minus reserved VM space 2.3G 1708 Model: MacBookPro11,3, BootROM MBP112.0138.B25, 4 processors, Intel Core i7, 2.3 GHz, 16 GB, SMC 2.19f12 Graphics: Intel Iris Pro, Intel Iris Pro, Built-In Graphics: NVIDIA GeForce GT 750M, NVIDIA GeForce GT 750M, PCIe, 2048 MB Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x02FE, - Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x02FE, - AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (7.21.95.175.1a6) Bluetooth: Version 4.4.6f1 17910, 3 services, 27 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en0 Serial ATA Device: APPLE SSD SM0512F, 500.28 GB USB Device: USB 3.0 Bus USB Device: Apple Internal Keyboard / Trackpad USB Device: BRCM20702 Hub USB Device: Bluetooth USB Host Controller Thunderbolt Bus: MacBook Pro, Apple Inc., 17.1
  3. System Version: OS X 10.11.6 (15G1611) Kernel Version: Darwin 15.6.0 Boot Volume: Macintosh HD Boot Mode: Normal Computer Name: Rob’s MacBook Pro User Name: Rob Chivers (robchivers) Secure Virtual Memory: Enabled System Integrity Protection: Enabled Time since boot: 9 days 2:13
  4. Thanks Lucas Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,3 Processor Name: Intel Core i7 Processor Speed: 2.3 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 6 MB Memory: 16 GB Boot ROM Version: MBP112.0138.B25 SMC Version (system): 2.19f12 Serial Number (system): C02LH0XTFD57 Hardware UUID: FE118786-124F-508A-9D86-29D0B2E7AAA1
  5. I have been trying to fathom out if I have an issue with Steam or FM17. Since June, the game just crashes repeatedly, FM Touch as well and I am now in the position where it is totally unplayable. I have done all the usual things e.g. delete cache, delete preferences, validate game files, delete and reload the game, and maybe after a slight improvement it's back to repeated crashes again. Sometimes it is just FM, sometimes Steam re-starts as well and a small update file starts downloading on Steam At my wits end here, and I cannot see the wood from the trees, so if someone could kindly talk me through how to make a clean start here and identify the problem I would appreciate that. I appreciate I am light on technical information with respect to my Mac etc., but again if somebody could talk me through it, I am happy to oblige. Just want to get playing again please.
  6. Generally I went for AP/S, AM/A and CF/S combination. Arguably CF/A works as well. I don't think I ever hit the jackpot in terms of defining the front three. Workmanlike but not spectacular. Ironically my young English superstar SC, declined over the three years of my experiment, which is why I favour the CF/S (first season he was on fire goals wise, then injury took its toll.
  7. Ironically we did win the PL, undoubtedly helped by an early exit in the CL. I play on FM Touch, so the fluidity shouldn't be a factor, but I do rotate for CL games e.g. when playing a weak team, or if we have already qualified, so it may be the Europe factor plus the rotation factor compounding to produce the effect. In any case, my view on the experiment is: - Formation and roles, if sensible, are probably less critical than getting mentality and structure correct for the opponent you are playing - All variants of 3-4-2-1 I used work to a degree, and it's hard to justify or find evidence that one was better than the other. - The use of in-match changes to mentality and structure, plus a couple of shouts are usually required to get you to the end of a match e.g. more defensive/possession based if you are winning and more aggressive/creative if you are losing -Has to be a good thing for the game (and my personal enjoyment) that developing a single static blueprint was beyond me, sure someone else can do this, but I didn't
  8. I know it's massively frowned upon on these forums, but I have to say something. We are unbeaten in the Champions League for 3 seasons (although I have been beaten on penalties in that time), the game still credits my team as record breakers, however the games following a Champions League match are abysmal. The teams record following the group stage is W1, D3, L2, from an overall record of W8, D6, L2 relegating the team from challengers to also rans. I know that this is a quasi realistic feature e.g. Chelsea's success this season is accredited by experts to their lack of European football, having been runner up now three seasons in a row, I am coming to the conclusion that I cannot target a PL championship without not qualifying for the CL, unless I am lucky enough to have such a strong team and tactic that the run of bad results immediately following a CL game proves irrelevant over the course of a season. Apologies for the moan, it's probably all in my head. Say it isn't so
  9. I recall we were closest in the second season, 1 point, 3 and 4 points behind in the other seasons. City won in the last two seasons and Arsenal before that. Yes I would have expected to win the PL by now, arguably I could have just played a fairly standard 4-2-3-1 wide, with the same instructions and achieved similar results. We do seem to specialise in the CL. Able to beat the tough teams, but lose to teams like Newcastle and Watford with there only shot of the match, and I know that happens in reality as well. One area of disappointment, and it's self inflicted is player recruitment, I wouldn't use the Director of Football, I have just ended up with a ridiculous wage bill, and lost some of the depth that was previously there. How have you been doing? How where the changes you made?
  10. Two seasons down the line, I have managed to win the Champions League (season 2) and the World Club Championship (season 3), I picked up the Europa Super Cup as well, but have missed out in the final of the Champions League (season 1), FA Cup (season 2) and the EFL Cup (season 3). First two seasons, I applied the tactic I posted previously, occasionally moving between standard and control as the situation and opponent demanded. I felt most closely aligned to Jorsin, with this method, not carbon copies, but in the proximity. Third season, I conceded that improving the squad had not necessarily (or significantly) improved the results so I went with something similar to Vasilli07 suggested, moved to counter and flexible, plus changed AMC Support to AP Support. I felt the tactic was actually more solid and consistent (the usual dip after a CL game), but the end result has not been as good, in part down to two major injuries and a loss of form/mojo by Harry Kane. I should also point out that I only buy players based of recommendations from the Director of Football, plus I don't use individual player or opposition instructions (because I am not sure about them), so it is a pretty basic blueprint. Worth adding I have finished runner-up on the Premier League in all three seasons. So next game year the experiment continues by following closely the Ji Sung Park method, if I can find the right players to migrate my MC's to the DMC strata.
  11. Wheels did come off slightly, had a spell of 7 games, where we lost 4 and drew 1. Ended the season as runners-up in the Premier League and Champions League and Semi-Finalists in the FA Cup (lost in the last minute of extra time), so as in my view this is an overachievement will focus on the short term on improving the squad as opposed to tinkering with the tactic too much. The tinkering option remains, if plan A is unsuccessful.
  12. Yes. We have conceded loads of goals from balls over the top. Manolos is a physical specimen though, as opposed to a technical footballer, so he has shored up in this area. I am tempted to try the stopper roles as you suggest. I see the success that Ji Sung Park had using the DM strata, with Brighton, which trumps anything we are doing with Spurs to be fair, and I was aiming towards that, when I could recruit sufficiently, however maybe I shouldn't fix what isn't broken. I agree, with Kane as well, Premier League top scorer. I have just let Son go out on loan to Shaktar, he is third choice STC and not very good in the AMC positions, although his work rate and application are excellent. Hoping he can do well and we can sell him on for a good fee. Struggling to find a back up for Kane, agree Jansen isn't really up to it. The board never seems to dip in their pocket to sustain or reward success unlike the other members of the top 6. Also every game after a Champions League game is a harrowing experience, so hats off to the coding team for making that so realistic as well. Still hanging in. Semi Final of the FA Cup (Man Utd) and Quarter Final of the Champions League (Juventus) will be acid tests, although Watford are providing a stern test at present.
  13. Reading this with interest, thanks to the contributors. I am using a 3-4-2-1 with Spurs as well. We are currently (narrowly) top of the league after 29 games and still active in the Champions League and FA Cup. We are quite threadbare in the DC position after I felt compelled to sell both Davies and Vertonghen in the window, so I am anticipating that the wheels will come off at some point, however as a minimum we need to qualify for the Champions League. I decided to have use the CM and AM strata for the central midfielders, as this seemed appropriate with the squad I had available to me, After experimenting, we ended up with Standard/Control mentality and a fluid shape. The team instructions are: Play Out of Defence, Push Higher Up, Close Down More and Tighter Marking. Player Roles are: GK: Goalkeeper Defend CBR: Central Defender Defend CB: Central Defender Cover CBL: Central Defender Defend RWB: Wing Back Attack LWB: Wing Back Attack CMR: Central Midfield Defend CML: Deep Lying Playmaker Support AMCR: Attacking Midfield Support AMCL: Attacking Midfield Attack STC: Complete Forward Support There are no player instructions, far too complicated for me I strengthened the squad with a DC (Manolos) and WBL (Ghoulam) in the summer window, both recommended by the Director of Football, however he was unable to find a suitable DC in the January window, so I took the opportunity to add an AMC (Bernardo Silva). In addition to Vertonghen and Davies, I had a reasonably good offer for Tom Carroll, so I let him go as well hoping that Onomah and Winks can step up as MC's and Carter-Vickers can do the same as a DC. I learnt a lot from this thread, thank you, and so back to hanging on by my fingernails for the rest of the season.
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