Jump to content

Development of player instructions


Recommended Posts

Considering teams have 4 "tactical moments" in any match, offensive organization, offensive transition, defensive organization, defensive transition, and, to some degree, these are reflected in FM, in terms of team instructions, I believe there's a lot to improve in terms of player instructions. For example, if I'm playing with a flat 442, its very difficult to make it a 433 in the defensive organization. It could also be helpful setting player roles both in attacking and defensive organization, as a manager to instruct a player "when we have the ball, act as (player role)", "when we don't, act as (player role)". This would mean that player instructions would not be hard-coded into player roles, but to tactical moments.

Link to post
Share on other sites

  • 1 month later...
This topic is now closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...