Jump to content

Can somene explain the @2x logos?


duccio

Recommended Posts

Some logo packs contain logos that are twice the size of the small logos and are in a folder called @2x that is located within the small logos folder. I have the impression that these larger small logos are automatically used in place of the smaller small logos if screen resolution is very high. I do not have a system that supports resolutions high enough for the @2x logos to be "activateted", so I cannot test this in practice.

  1. Does someone know if what I described above is what actually happens with the @2x logos (they are used when the screen resolution is high)?
  2. How high must the screen resolution be for the @2x logos to be used?
  3. Why don't the @2x folders have config files?
    3b. Perhaps the config for the small logos is used for the @2x logos as well? A wild idea: a small logo xyz.png is assigned to id 12345 in the config. The game wants to use the @2x logos, so it picks up xyz.png from the @2x folder instead of the small folder.

I have somewhat delved into logo pack "artistry", so I would love to know...

Link to post
Share on other sites

They're used when you use zoom levels above a certain level (it might be 100%, but that might be wrong). I'm guessing there's some clever jiggery-pokery going on and the logos are substituted in automatically, and the regular config is used. Point 3b is pretty much what happens.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...