PaulButterfield Posted September 19, 2019 Share Posted September 19, 2019 hello there. please can anyone help! Can using the pre game editor fm 2019 cause the A.I in the game to become corrupt ? Can changing player and manager attributes affect the processing of the game ? Also what files are better to edit, xml files or fmf ? Thank you beautiful people Paul Link to post Share on other sites More sharing options...
Bigpole Posted September 19, 2019 Share Posted September 19, 2019 3 hours ago, PaulButterfield said: hello there. please can anyone help! Can using the pre game editor fm 2019 cause the A.I in the game to become corrupt ? Can changing player and manager attributes affect the processing of the game ? Also what files are better to edit, xml files or fmf ? Thank you beautiful people Paul 1. you can set big minus finance, but you can't make club corrupt I think. 2. Not sure what you mean, If you make a lot of changes to original database the game (doesn't matter if these are attribute changes or club info changes) will process slower 3. .xml are uncompressed and can be edited in notepad++ or ms word, .fmf files are football manager editor files so can't be edited 'outside'. Link to post Share on other sites More sharing options...
PaulButterfield Posted October 9, 2019 Author Share Posted October 9, 2019 Do fmf and xml files load the data and process the data in the same way ? I do a lot of editing and I download the daily sortitout databases most days but how do editing multi databases using xml files make things the priority. I mean using multi bases what information gains preference when you start a new game ? Thank you Link to post Share on other sites More sharing options...
Bigpole Posted October 14, 2019 Share Posted October 14, 2019 On 09/10/2019 at 21:49, PaulButterfield said: Do fmf and xml files load the data and process the data in the same way ? I do a lot of editing and I download the daily sortitout databases most days but how do editing multi databases using xml files make things the priority. I mean using multi bases what information gains preference when you start a new game ? Thank you I'm not sure but uncompressed files are processed slower imo, due to much bigger size. So it's useful to always load file as xml in editor and save as .fmf Link to post Share on other sites More sharing options...
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