Son_Of_William Posted August 2, 2009 Share Posted August 2, 2009 It's something i've always wondered ... I believe if a player has the perfect Player Instructions based on his Attributes, then he will perform very well. Basic Example: Player Passing - 6 Player Instruction - Passing - 6 notches up. Thoughts? Link to post Share on other sites More sharing options...
TigerJoe Posted August 2, 2009 Share Posted August 2, 2009 Yes yout exactly right. Giving the player player instructions which you have given showing you have considered his attributes will mean he'll perform well. Link to post Share on other sites More sharing options...
Intercept Posted August 2, 2009 Share Posted August 2, 2009 I agree to an extent. If you give all your players specific insturctions based purely on their attributes in theory they should perform well but it would as a team be eleven people running around trying to do different things. Indvidual instructions are good for certain players, but I always think that the only players who will really ever do well with Individual instructions are the players with a high decision making attribute. In this version I have gone for a more team based instruction set and its done me very very well over what I previously used to do with individual instructions which was very hit and miss in my experience. Link to post Share on other sites More sharing options...
Son_Of_William Posted August 2, 2009 Author Share Posted August 2, 2009 So which Attribute will effect which instruction Mentality - Creative Freedom - Creativity Passing - Passing Closing Down - Tempo - Link to post Share on other sites More sharing options...
TigerJoe Posted August 2, 2009 Share Posted August 2, 2009 Mentality - Dribbling, passing, creativity Creative Freedom - Decisions, flair, creativity Passing - Passing, technique Closing Down - Tackling, Pace, stamina Tempo - Stamina, pace, passing Link to post Share on other sites More sharing options...
leebelfast Posted August 2, 2009 Share Posted August 2, 2009 im sure of the ball would be in the creative freedom section, maybe even positioning Link to post Share on other sites More sharing options...
Son_Of_William Posted August 3, 2009 Author Share Posted August 3, 2009 Mentality - Dribbling, passing, creativityCreative Freedom - Decisions, flair, creativity Passing - Passing, technique Closing Down - Tackling, Pace, stamina Tempo - Stamina, pace, passing So for mentality ... Dribbling (13) + Passing (12) + Creativity (14) / 3 = 13 ... Therefore Mentality should be set at 13? Link to post Share on other sites More sharing options...
nni Posted August 3, 2009 Share Posted August 3, 2009 Wow, try and read some of the threads that deal with basic concepts in the game, like TT&F and others. You're completely off the mark. Link to post Share on other sites More sharing options...
kolobok Posted August 3, 2009 Share Posted August 3, 2009 There is no mathematical formula. You create a team, not a bunch of individuals. Your tactic is a system that suits your team. You don't want your DC close down often while everybody else staying there just because your DC has "right" attributes. Take mentality for instance. Individual mentalities set (e.g. DC = 6, FCa = 18, everybody else in between) implies that you want a) to create space; b) each player to fulfill a specific role; c)certain players not to take too much risk. Global mentality would imply more compact team, but you either allow your Defs take some additional risk or restrict your attacking players in terms of risk/reward ratio. Setting some players on individual mentalities while the rest are on global restricts risk (or provides additional "reward thinking") for some players, leaving everybody else compact. What best for your team depends on players attributes, but not in a simple mathematical way. P.S. What on earth dribbling has to do with mentality, closing down with pace and tempo with attributes (tempo is team instruction)? Link to post Share on other sites More sharing options...
SCIAG Posted August 3, 2009 Share Posted August 3, 2009 Creative Freedom - Creativity Bah, the only one you've tried, you've got wrong Creativity is "eye for a pass". Creative freedom is "license to deviate from instructions". You've got an idea here, but there's no precise mathematical formula. However, if you have a player with high stamina and work rate, he should close down more. If you have a player with high long shots or crossing, he should do those things. Higher flair generally means you should give him higher CF. Higher passing and creativity results in more through balls. ALTHOUGH: What if your strikers are cloggers? Those through balls aren't going to be much use then. Likewise, if they're small, crossing isn't much good. Link to post Share on other sites More sharing options...
TigerJoe Posted August 4, 2009 Share Posted August 4, 2009 So for mentality ... Dribbling (13) + Passing (12) + Creativity (14) / 3 = 13 ... Therefore Mentality should be set at 13? Yes but be warned. Doing this will make the individual play well but this will probably result in the rest of the players not playing well and the tactic wont work. This quote sums it up. "You can have the 11 best players in the world but if there's no balance, you'll lose." Link to post Share on other sites More sharing options...
antogod26 Posted August 7, 2009 Share Posted August 7, 2009 Sometimes Ass Man's feedback suggests that certain players are better playing at a different style to how you are playing them, so there surely must be some effect on player's personal abilities rather than just what position they are playing in or how they fit into the general team tactic? Eg - "<player x> is used to closing down opponents more often", "<player x> is used to playing at a higher tempo", "<player x> is used to playing a more direct game". Link to post Share on other sites More sharing options...
khudilo Posted August 9, 2009 Share Posted August 9, 2009 Aggression=closing down Link to post Share on other sites More sharing options...
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