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swedishchef_uk

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Everything posted by swedishchef_uk

  1. Thanks ever so much for the reply. I had a play with formations before I saw your response and ended up with a 4123 as it looked the best balance. Tested it for a few games and it was pretty sound on the defence, but lacked going forward. I watched the game in comprehensive and the build up was slower than I thought and the striker role (I think was poacher) could never get free. In many cases he seemed to drift out to the wider positions, pick up the ball and hold it for the midfield. I'll look at the updates you've mentioned, but your last sentence about counter attacking not working against defensive teams (which is most in the league, although I'm still more an underdog in Europe) resonates. It sounds like it might not be possible to achieve what I'm looking forward in terms of through balls. Could I ask if you have any suggestions on that? Is there a better style for me to look at? I'd still like that variety of goal if possible, but would be happier to see my strikers hit more goals as a compromise. The Dutch league probably isn't that competitive when you have a strong team - if it were you, what tactic/style would you look at to get more exciting and varied football with your striker/s getting more goals. Thanks again for your reply. Paul
  2. Apologies if this gets a big long - but I'd like to show some context to my ideas (which will allow experts to point out more easily how stupid I'm being). Confession time - I've played FM and all it's older variations and have nearly always downloaded tactics. But I'm still playing FM19 and have hit a brick wall. I'm winning, but I'm not ENJOYING it. The patterns of football seem to be on repeat - the goals all look the same - my striker is swamped - my top scorer is my MEZ. I'm winning, but not having fun. Part of the reason could be that I win the top division in Holland easily now. I was a lower league team, but am now dominant. So all teams load up at the back. Crosses are blocked, strikers are surrounded and never score, and I never, ever see an exciting through ball to chase, or sharp passing to free space. Is this my lot now.. Or is it possible to make a tactic that can bring some life back to my team? I've done quite a bit of reading, but don't seem to be making progress. I would really appreciate it if someone can look at my thought processes and help me out. I'd like: 1. To have width as an option. Ideally through a Wide Midfielder, Winger or Advanced Winger/IF. If I had to rely on attacking wing backs and sacrifice this to open up more central play, I'd consider it. 2. Striker/s that score. To have space to run into, to make one on one chances. 3. A variety of goals, crossed, through balls etc. My striker to score more, but goals from wide and midfield too. 4. To win now and then... Most tactics I see are gegenpress based. I believe this is slightly OP, but perhaps not ideal for the football I want as it will condense play too much. My initial thoughts are: Style: Fluid Counter Attack. Mentality: Positive Formation - 4 at the back - Def Mid - 2 wide players (central or more advanced) - 1/2 CM - 1/2 strikers. (Role to come later) Attacking Width: Wide or Extremely Wide Passing Directness: Standard Pass Into Space Cross - Whipped Tempo: Slightly Higher Run at Defence Counter Press Counter Distribute Quickly (to cb and fb) Defensive Width: Standard Standard Defensive Line Lower Line of Engagement Get Stuck In Does this sound like a good starting point? Player roles will factor in, but would this formation and style give me close to what I want, or am I missing something. To see my pacy striker/s spring the offside trap and run onto a delightful slide through ball is still my dream! Thanks you for any help - I hope you can bring some fun to my save!
  3. Firstly, I just wanted to say how much I've enjoyed reading this thread. Appreciate the efforts the creator and players have brought to this - and the number of updates over each season. I'm looking for a tactic to give some variety to my game play and liked the way the opening post aimed to bring goals from different areas. How are people finding this? I'm greedy and like the idea of strikers, wingers and midfielders contributing to the goal tally, but some of the screenshots show few goals coming from non-strikers. Are there good contributions from across the park? I'm also looking for variety of goals - I'm looking for the holy grail - crosses and threaded through balls, long shots and clever one twos etc. I suspect this is hard to deliver, but for the tactics I've tried, they seem to go one way - so many crosses, but nothing through the middle - long shots due to lack of space, with no headers in sight. It sounds like many of the goals come from crosses here - are people seeing other assist types? Is anyone able to show the goal analysis from the end of the season please? My FM history seems to use narrow tactics, so I have tried using AM's and wide players this year. The number of AM's I have mean changing to a 4-4-2 is a big leap - hence my questions! It will require a big re-build. My last query - I'm a not too well known team who is doing well in the Dutch top flight. My squad is not exactly talented and my annual budget is about £7 mill. Has anyone tested on a lower league team, or a lower rep league. Sadly, I'm not seeing the billions in TV money like the Premiership! I'm not sure the quality of player I can bring in will be good enough for this level. Thanks again.
  4. Anyone still using this? If so, can they let me know what sort of goals are scored? I'm looking for some variety in a tactic, headers from crosses, great through balls etc. I'd like to give this a try, but am on a long term save and would have to completely change my team - so was hoping for some feedback first. Cheers.
  5. Much appreciated - thanks for responding. I've played it a few times, but I have to say I don't have the midfield right yet as I've got a squad to suit my other tactic which only uses DM and AMC's. I might need to play this season out with that tactic and re-build over the summer. The games I did play contained narrow wins over lesser teams and defeats against similar teams. That said - I've only been in the top flight for three seasons and limited money - so in terms of player quality, most teams are better than us. I'm just over performing so far! Thanks again.
  6. Hi there, Are you able to post your squad stats from the end of season. I'd be really interested to see how many goals were scored and by who. My holy grail quest for FM19 tactic is to: 1. Have never used AM's or wide players before. Current tactic has two AM's - but doesn't offer too much variety. No AM here, but wide players, so that's good! 2. No set piece exploits. I'd love to get the DC's scoring from set pieces - but not from any short corner exploit and especially not throw in exploit. 3. Variety of goals - headers from crosses, exciting through balls - the occasional long ball! This seems to cover much of this, hence the interest in your end of season goals scored etc. I'm somewhat committed to the two AM tactic for now, but will try and introduce this and see if it is something worth building my squad on. Excellent post by the way - thanks for your work. Paul
  7. I've used a few Knap tactics in Fm19 - I used the 4312 with a lower league dutch team (that I had already taken to the top division, but was hovering over the relegation zone) - and it dragged us up to 10th and safety - very nice. What I'd like to ask for those who have run a few seasons with this and/or the 442: 1. Do you have a fave tactic based on variety of goals and entertainment? I love to win of course, but I like to see good football and goals via on the ground through balls seem rare. I'm not discounting it could be my quality of players as well. But I'd love to know which tactic you have used that spread the goals and had different ways of scoring. Would the 442 bring both midfielders more into the game for example? 2. I don't really want an overpowered set piece routine. For throw ins in particular. So I'll just set up some mixed ones. Are there any good corner routines that offer a mixture of goals? So a late running midfielder scoring or a towering CD header? I'm greedy and I like a little reality and variety. A real team wouldn't pass every corner short, but aim for a number of routines. I think there was an unplugged version of the 4132 - but it never got a goal for me (again, could be my team). These tactics are superb and the amount of trophies people have won are proof of that. I'm just wondering what tactic has given the most variety of goals and if there were any good set pieces I could learn from that provide different sorts of chances. Keep up the good work. Cheers
  8. @Piperita - let us know how you go with your experiments. I'm interested in the 4312. To be fair, I'm playing an extended Dutch league system and, whilst I'm in the top division now, I'm not sure my team will cope with too much for a while! @tvc15 - that does sound interesting. I tend to look for tactics with 2 strikers, mainly as I like to spread the goals, but also because I struggle to get the AM role working well. Would you consider uploading the tactic so we could take a look please? Any other suggestions out there?
  9. Hi, I know this is subjective - but I'm interested to know what tactic people have used in FM19 and enjoyed the most. I've tried a few and found that, with some, games become predictable - goals are either from crosses or long balls over the top. I so rarely see a through ball along the ground. I suppose I'm looking for a tactic that shares goals amongst the team, has a variety of chances created and doesn't use exploits. For me, I wouldn't find it fun to get a significant portion of goals via throw ins. And I like corners to be varied. I'm not bashing ant tactic or people's style of play. I also know that 'fun' doesn't tend to equate with losing, so I appreciate that a bit of over powered tweaks may need to be involved. But I know that tactic forums are sometimes geared towards winning at all costs - I'm just wondering if there was tactic that you enjoyed, that provided a good variety of goals (and perhaps won the Champs League with Aldershot....) Cheers
  10. Thanks for the reply. I've set up a squad screen that shows all attributes - then used the 'print screen' to export as a webpage - then pasted into Excel. If there is anything easier, I'm all ears! Interesting what you say though - I felt sure bravery could not be changed (certainly not through training - and not sure what else would make it alter) and had doubts about natural fitness. But I am happy to go by a more experienced user! Cheers
  11. Hello, I'm looking to devise a way to track player development in Excel and am pondering how best to do it. I recall many moons ago, a simple programme someone built that used your save game and did it all for you. However, that is way beyond me, so I'll be using Excel. There seems little value in using attributes that just don't change. I seem to recall there were a handful? (natural fitness and bravery perhaps were two?) Can anyone confirm what attributes won't change over time. I'm using FM18 - not sure if anything has changed in FM19. Many thanks, Paul
  12. Hi, Just wondering what set-up people use at the start of the game to get a good competitive transfer market. In the past, I have always used the biggest database and a fair few leagues so I could explore the world looking for future stars. However, in FM18 (still playing) I'm finding that I cannot sell players at much profit, if at all. I'm a newly promoted team, so no-one is on big wages. If I want to buy anyone, I pay full price as a minimum - but I have players worth a few million and I can't move them on for free. Striker worth 4.5 million - £2k a week - 25+ goals for 3 seasons in a row - no-one interested in any bid... I've wondered if the set-up of the game may affect this. I've started a new save, with many leagues, but small database to reduce the numbers of players. I had hoped this would generate more competition - but no real sign of that so far. I watch a number of FM games on You Tube and see others seem to sell on unwanted players quite easily or get big bids for good players. Am I doing something wrong? I've tried general offering, asking players to speak to clubs, offering at unspecified amounts, adding to unwanted lists. I can understand that by trying to move them on, I am perhaps limiting the amount offered - but would still expect some sort of bid! Or if someone does bid for my star players, no matter what I set the asking price to, they bid their value only. I have also thought about reducing the number of leagues to avoid saturation - but don't want to overpower just a few leagues and reduce competition in European tournaments. Any tips?
  13. I'm just getting another expansion which will take me to about 15,000 I think - and whilst this is being filled in European games, league games are not 100% attendance. Haunted1234 - what ticket price do you charge as opposed to the rest of Poland? I suspect it will level out at some point - but I would hope you were at least charging top whack in your own country.
  14. How weird - is that with FM12 or FM13? I suppose Portugal's league standing is around 7th in Europe - so perhaps that helps fuel the rise. But it should be consistent, not just for one team. That said, Croatia isn't one of the better leagues out there.
  15. Hello all, I've noticed an odd situation in FM12 regards ticket and season ticket prices and wonder if this is still the same in FM13? I enjoy playing as an unknown team and trying to work my way up through the leagues. In FM12 my main saves have been in Croatia (Sesvete) and Portugal (Moura). What I've noticed is that as I move towards the top league my ticket prices shoot up much higher than they should. For example: Moura - at the start of the game Moura are in the bottom league (equivalent of a third division) and our ticket price is the 74th highest in Portugal - season ticket price is 58th in the country. Sounds ok. I win the league and get promoted to what would be the second division. My ticket price doubles and is now the sixth highest in the country. Season cost also doubles to the tenth highest. So I am new in the second division, but already charge a higher ticket price than a number of teams in the top flight. I fail to get promoted, but still the ticket price goes up, I'm now charging the 5th highest price in Portugal. I get promoted the next season and now charge the highest rate in Portugal. My first season in the top flight and it costs more to see my team than it does to see Porto... Can you imagine Cardiff having a ticket price higher than Man Utd or Liverpool in their first top flight season? My club rep is of course improving, but not at that rate. My save in Croatia followed the exact same pattern and instantly my ticket price was the highest in the country when I got promoted. Is it a way to try and stop attendances push too high? It doesn't seem to be chairman related - and it just seems that these costs are growing out of synch to the rest of the leagues. Could there be a reason for it, or is it simply an issue? Anyone else notice something similar either in FM12 or FM13? Please note, I'm not grumbling or calling it a game breaker - I'm just interested in the numbers (sad, I know) and flagging it up just in case.
  16. Hi Falahk I take your point - but at the moment, with my clubs reputation so low, I have to make some general decisions to keep scout reports down to a managable level. So I currently retain any report that is 4 stars or more - but then go deeper. So I possibly re-scout with another staff member and take more interest in the report itself. At that point I'm using the wording to help make more detailed decisions. Taking my club's level into consideration - I won't be getting any 3 star potential recommendations with a 'leading premiership player' wording in the report, so I don't think I'm missing anything major to cull those out early on. I could be wrong - but the star rating gives me a good starting point - I then add layers to it to work out my target list. I'll look to refine as times goes by and as (hopefully) my club grows in reputation. But this seems a good starting point to me and I've found some talent that - even based on their current potential - will certainly improve my team. Now I just need to search the backs of sofas to see if I can afford any of them... I've secured a useful Armenian full back for 40k for the Jan window, but that's pretty much my current budget gone after a small summer spend!
  17. Hi Falahk I take your point - but at the moment, with my clubs reputation so low, I have to make some general decisions to keep scout reports down to a managable level. So I currently retain any report that is 4 stars or more - but then go deeper. So I possibly re-scout with another staff member and take more interest in the report itself. At that point I'm using the wording to help make more detailed decisions. Taking my club's level into consideration - I won't be getting any 3 star potential recommendations with a 'leading premiership player' wording in the report, so I don't think I'm missing anything major to cull those out early on. I could be wrong - but the star rating gives me a good starting point - I then add layers to it to work out my target list. I'll look to refine as times goes by and as (hopefully) my club grows in reputation. But this seems a good starting point to me and I've found some talent that - even based on their current potential - will certainly improve my team. Now I just need to search the backs of sofas to see if I can afford any of them... I've secured a useful Armenian full back for 40k for the Jan window, but that's pretty much my current budget gone after a small summer spend!
  18. Cleon - I'm looking forward to your scouting write up. I'm trying to build a network up in my current save. I'm playing as Moura, a lower league team from Portugal who I've just got into the top flight. Money is rather short currently – so this is very much a work in progress. However, I’m hoping I can find some gems about, get them quick and build them up using some of the techniques mentioned in this thread. Until I make some money via other means, I have to face the prospect that buying cheap and selling on may be my main mean of survival and growth for the immediate future. In the past I’ve manually checked out major leagues and their youth intakes to find what I want. Possibly considered cheating and in many ways it ruined the idea of having scouts. So in this save, I’ve tried to base signings on the players found by my staff – or by the effect of having them. I’ve found many interesting threads on scouting and it’s intriguing to see how people approach what would initially seem as a basic task in different ways. Also how they set up the actual screens, customising views to give key data from player searches (I think I took some hints from Dafauge and amended it a little giving a much clearer view of what I wanted to see). I confess to still be on FM12, so can’t comment on how the new staff roles could be used, but this is what I currently do: I started by building a simple filter that looked at U18 players and used some key abilities I wanted, i.e. pace, stamina, strength, composure etc. I would then add all players to the scout pool and when the reports came back, un-shortlist anyone who had less than 4 stars. With the idea that increasing your scouting knowledge increased the numbers of players in the player search screen – I started to hire more scouts and took a more considered approach. I tried to find scouts with good JPP (not so worried about current ability so much as if they had potential that was the main thing – and it keeps the cost down!) and determination. I also tried to pick those that had the biggest knowledge base – but different from each other. I would set each scout to look at 18 and under players with potential of 4 star – then assign them to a region that their knowledge base DIDN’T cover (which I hope in theory will mean I should get more player returns in the player search box) and put them on non-roaming. I’m not sure on the latter part, but I have it in my mind that I read once that if they roamed, they would focus on what they considered to be key countries. I figure by switching this off and just re-running the search when complete, I’ll ensure better coverage. Happy to be told I’m wrong here! This in theory gives me the biggest possible return on the player search screen. I then built position specific filters to ensure a minimum level of ability in that role’s key areas. There are a number of abilities included, but with relatively low numbers, i.e. ‘7’ as the lowest rating for composure (I can build this up as my clubs reputation grows and better players are needed). I also have a safety valve filter that looks at all players 18 and under that are valued at more than £500k. I then add all players that show up to the scouting pool to give individual reports. So I’m hoping that the players they find on their searches along with those that appear on the player search mean I’m getting the best return I can. I’m sure some slip through the net, I know they did on earlier versions which I why I started to read squad lists and youth intakes screens! But I’ll be interested to see how this works out. The next stage is to be able to afford to buy any of them.... Interested to see what others do – will try and use what Falahk suggested earlier too. Paul
  19. Cleon - I'm looking forward to your scouting write up. I'm trying to build a network up in my current save. I'm playing as Moura, a lower league team from Portugal who I've just got into the top flight. Money is rather short currently – so this is very much a work in progress. However, I’m hoping I can find some gems about, get them quick and build them up using some of the techniques mentioned in this thread. Until I make some money via other means, I have to face the prospect that buying cheap and selling on may be my main mean of survival and growth for the immediate future. In the past I’ve manually checked out major leagues and their youth intakes to find what I want. Possibly considered cheating and in many ways it ruined the idea of having scouts. So in this save, I’ve tried to base signings on the players found by my staff – or by the effect of having them. I’ve found many interesting threads on scouting and it’s intriguing to see how people approach what would initially seem as a basic task in different ways. Also how they set up the actual screens, customising views to give key data from player searches (I think I took some hints from Dafauge and amended it a little giving a much clearer view of what I wanted to see). I confess to still be on FM12, so can’t comment on how the new staff roles could be used, but this is what I currently do: I started by building a simple filter that looked at U18 players and used some key abilities I wanted, i.e. pace, stamina, strength, composure etc. I would then add all players to the scout pool and when the reports came back, un-shortlist anyone who had less than 4 stars. With the idea that increasing your scouting knowledge increased the numbers of players in the player search screen – I started to hire more scouts and took a more considered approach. I tried to find scouts with good JPP (not so worried about current ability so much as if they had potential that was the main thing – and it keeps the cost down!) and determination. I also tried to pick those that had the biggest knowledge base – but different from each other. I would set each scout to look at 18 and under players with potential of 4 star – then assign them to a region that their knowledge base DIDN’T cover (which I hope in theory will mean I should get more player returns in the player search box) and put them on non-roaming. I’m not sure on the latter part, but I have it in my mind that I read once that if they roamed, they would focus on what they considered to be key countries. I figure by switching this off and just re-running the search when complete, I’ll ensure better coverage. Happy to be told I’m wrong here! This in theory gives me the biggest possible return on the player search screen. I then built position specific filters to ensure a minimum level of ability in that role’s key areas. There are a number of abilities included, but with relatively low numbers, i.e. ‘7’ as the lowest rating for composure (I can build this up as my clubs reputation grows and better players are needed). I also have a safety valve filter that looks at all players 18 and under that are valued at more than £500k. I then add all players that show up to the scouting pool to give individual reports. So I’m hoping that the players they find on their searches along with those that appear on the player search mean I’m getting the best return I can. I’m sure some slip through the net, I know they did on earlier versions which I why I started to read squad lists and youth intakes screens! But I’ll be interested to see how this works out. The next stage is to be able to afford to buy any of them.... Interested to see what others do – will try and use what Falahk suggested earlier too. Paul
  20. In terms of Germany though (I'm thinking back to a FM12 save game...) - am I right in saying there are no reserve teams? Same with Italy too isn't it? I could be misremembering, but I find leagues that don't play reserve football an issue as I'm never sure if my youth are progressing in the right way. I enjoyed Croatia and Belgium - currently playing in Portugal which is also fun.
  21. Cheers, didn't have much playing time last night, so will see what happens when I load it up.
  22. Anyone used this for FM12? IT says it should work, but I can't see any 'interface - clear cache' option under preferences.
  23. For the first few seasons, I had to just try and get some immediate quality in the squad, especially when skirting near the relegation zone (in my second year in the second division, there were nine relegations places!). But now I think I need to start searching for a few players who can back up certain positions and are young enough to become possible stars - and therefore possible money spinners! One odd thing I spotted (I do like my stats!) is that in my first season in the top flight - the club set our ticket price as the highest in the league. It was more expensive to watch my newly promoted team of no hopers then it was to see the very best teams in the league. I'm not sure if the price was set so high because of the debt (would the game even consider that?) - but I'm not sure it will do much for our ticket sales.
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