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swedishchef_uk

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About swedishchef_uk

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    london, uk

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    champ manager, sport, chatting

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  1. @Piperita - let us know how you go with your experiments. I'm interested in the 4312. To be fair, I'm playing an extended Dutch league system and, whilst I'm in the top division now, I'm not sure my team will cope with too much for a while! @tvc15 - that does sound interesting. I tend to look for tactics with 2 strikers, mainly as I like to spread the goals, but also because I struggle to get the AM role working well. Would you consider uploading the tactic so we could take a look please? Any other suggestions out there?
  2. Hi, I know this is subjective - but I'm interested to know what tactic people have used in FM19 and enjoyed the most. I've tried a few and found that, with some, games become predictable - goals are either from crosses or long balls over the top. I so rarely see a through ball along the ground. I suppose I'm looking for a tactic that shares goals amongst the team, has a variety of chances created and doesn't use exploits. For me, I wouldn't find it fun to get a significant portion of goals via throw ins. And I like corners to be varied. I'm not bashing ant tactic or people's style of play. I also know that 'fun' doesn't tend to equate with losing, so I appreciate that a bit of over powered tweaks may need to be involved. But I know that tactic forums are sometimes geared towards winning at all costs - I'm just wondering if there was tactic that you enjoyed, that provided a good variety of goals (and perhaps won the Champs League with Aldershot....) Cheers
  3. Thanks for the reply. I've set up a squad screen that shows all attributes - then used the 'print screen' to export as a webpage - then pasted into Excel. If there is anything easier, I'm all ears! Interesting what you say though - I felt sure bravery could not be changed (certainly not through training - and not sure what else would make it alter) and had doubts about natural fitness. But I am happy to go by a more experienced user! Cheers
  4. Hello, I'm looking to devise a way to track player development in Excel and am pondering how best to do it. I recall many moons ago, a simple programme someone built that used your save game and did it all for you. However, that is way beyond me, so I'll be using Excel. There seems little value in using attributes that just don't change. I seem to recall there were a handful? (natural fitness and bravery perhaps were two?) Can anyone confirm what attributes won't change over time. I'm using FM18 - not sure if anything has changed in FM19. Many thanks, Paul
  5. Hi, Just wondering what set-up people use at the start of the game to get a good competitive transfer market. In the past, I have always used the biggest database and a fair few leagues so I could explore the world looking for future stars. However, in FM18 (still playing) I'm finding that I cannot sell players at much profit, if at all. I'm a newly promoted team, so no-one is on big wages. If I want to buy anyone, I pay full price as a minimum - but I have players worth a few million and I can't move them on for free. Striker worth 4.5 million - £2k a week - 25+ goals for 3 seasons in a row - no-one interested in any bid... I've wondered if the set-up of the game may affect this. I've started a new save, with many leagues, but small database to reduce the numbers of players. I had hoped this would generate more competition - but no real sign of that so far. I watch a number of FM games on You Tube and see others seem to sell on unwanted players quite easily or get big bids for good players. Am I doing something wrong? I've tried general offering, asking players to speak to clubs, offering at unspecified amounts, adding to unwanted lists. I can understand that by trying to move them on, I am perhaps limiting the amount offered - but would still expect some sort of bid! Or if someone does bid for my star players, no matter what I set the asking price to, they bid their value only. I have also thought about reducing the number of leagues to avoid saturation - but don't want to overpower just a few leagues and reduce competition in European tournaments. Any tips?
  6. I'm just getting another expansion which will take me to about 15,000 I think - and whilst this is being filled in European games, league games are not 100% attendance. Haunted1234 - what ticket price do you charge as opposed to the rest of Poland? I suspect it will level out at some point - but I would hope you were at least charging top whack in your own country.
  7. How weird - is that with FM12 or FM13? I suppose Portugal's league standing is around 7th in Europe - so perhaps that helps fuel the rise. But it should be consistent, not just for one team. That said, Croatia isn't one of the better leagues out there.
  8. Hello all, I've noticed an odd situation in FM12 regards ticket and season ticket prices and wonder if this is still the same in FM13? I enjoy playing as an unknown team and trying to work my way up through the leagues. In FM12 my main saves have been in Croatia (Sesvete) and Portugal (Moura). What I've noticed is that as I move towards the top league my ticket prices shoot up much higher than they should. For example: Moura - at the start of the game Moura are in the bottom league (equivalent of a third division) and our ticket price is the 74th highest in Portugal - season ticket price is 58th in the country. Sounds ok. I win the league and get promoted to what would be the second division. My ticket price doubles and is now the sixth highest in the country. Season cost also doubles to the tenth highest. So I am new in the second division, but already charge a higher ticket price than a number of teams in the top flight. I fail to get promoted, but still the ticket price goes up, I'm now charging the 5th highest price in Portugal. I get promoted the next season and now charge the highest rate in Portugal. My first season in the top flight and it costs more to see my team than it does to see Porto... Can you imagine Cardiff having a ticket price higher than Man Utd or Liverpool in their first top flight season? My club rep is of course improving, but not at that rate. My save in Croatia followed the exact same pattern and instantly my ticket price was the highest in the country when I got promoted. Is it a way to try and stop attendances push too high? It doesn't seem to be chairman related - and it just seems that these costs are growing out of synch to the rest of the leagues. Could there be a reason for it, or is it simply an issue? Anyone else notice something similar either in FM12 or FM13? Please note, I'm not grumbling or calling it a game breaker - I'm just interested in the numbers (sad, I know) and flagging it up just in case.
  9. Hi Falahk I take your point - but at the moment, with my clubs reputation so low, I have to make some general decisions to keep scout reports down to a managable level. So I currently retain any report that is 4 stars or more - but then go deeper. So I possibly re-scout with another staff member and take more interest in the report itself. At that point I'm using the wording to help make more detailed decisions. Taking my club's level into consideration - I won't be getting any 3 star potential recommendations with a 'leading premiership player' wording in the report, so I don't think I'm missing anything major to cull those out early on. I could be wrong - but the star rating gives me a good starting point - I then add layers to it to work out my target list. I'll look to refine as times goes by and as (hopefully) my club grows in reputation. But this seems a good starting point to me and I've found some talent that - even based on their current potential - will certainly improve my team. Now I just need to search the backs of sofas to see if I can afford any of them... I've secured a useful Armenian full back for 40k for the Jan window, but that's pretty much my current budget gone after a small summer spend!
  10. Hi Falahk I take your point - but at the moment, with my clubs reputation so low, I have to make some general decisions to keep scout reports down to a managable level. So I currently retain any report that is 4 stars or more - but then go deeper. So I possibly re-scout with another staff member and take more interest in the report itself. At that point I'm using the wording to help make more detailed decisions. Taking my club's level into consideration - I won't be getting any 3 star potential recommendations with a 'leading premiership player' wording in the report, so I don't think I'm missing anything major to cull those out early on. I could be wrong - but the star rating gives me a good starting point - I then add layers to it to work out my target list. I'll look to refine as times goes by and as (hopefully) my club grows in reputation. But this seems a good starting point to me and I've found some talent that - even based on their current potential - will certainly improve my team. Now I just need to search the backs of sofas to see if I can afford any of them... I've secured a useful Armenian full back for 40k for the Jan window, but that's pretty much my current budget gone after a small summer spend!
  11. Cleon - I'm looking forward to your scouting write up. I'm trying to build a network up in my current save. I'm playing as Moura, a lower league team from Portugal who I've just got into the top flight. Money is rather short currently – so this is very much a work in progress. However, I’m hoping I can find some gems about, get them quick and build them up using some of the techniques mentioned in this thread. Until I make some money via other means, I have to face the prospect that buying cheap and selling on may be my main mean of survival and growth for the immediate future. In the past I’ve manually checked out major leagues and their youth intakes to find what I want. Possibly considered cheating and in many ways it ruined the idea of having scouts. So in this save, I’ve tried to base signings on the players found by my staff – or by the effect of having them. I’ve found many interesting threads on scouting and it’s intriguing to see how people approach what would initially seem as a basic task in different ways. Also how they set up the actual screens, customising views to give key data from player searches (I think I took some hints from Dafauge and amended it a little giving a much clearer view of what I wanted to see). I confess to still be on FM12, so can’t comment on how the new staff roles could be used, but this is what I currently do: I started by building a simple filter that looked at U18 players and used some key abilities I wanted, i.e. pace, stamina, strength, composure etc. I would then add all players to the scout pool and when the reports came back, un-shortlist anyone who had less than 4 stars. With the idea that increasing your scouting knowledge increased the numbers of players in the player search screen – I started to hire more scouts and took a more considered approach. I tried to find scouts with good JPP (not so worried about current ability so much as if they had potential that was the main thing – and it keeps the cost down!) and determination. I also tried to pick those that had the biggest knowledge base – but different from each other. I would set each scout to look at 18 and under players with potential of 4 star – then assign them to a region that their knowledge base DIDN’T cover (which I hope in theory will mean I should get more player returns in the player search box) and put them on non-roaming. I’m not sure on the latter part, but I have it in my mind that I read once that if they roamed, they would focus on what they considered to be key countries. I figure by switching this off and just re-running the search when complete, I’ll ensure better coverage. Happy to be told I’m wrong here! This in theory gives me the biggest possible return on the player search screen. I then built position specific filters to ensure a minimum level of ability in that role’s key areas. There are a number of abilities included, but with relatively low numbers, i.e. ‘7’ as the lowest rating for composure (I can build this up as my clubs reputation grows and better players are needed). I also have a safety valve filter that looks at all players 18 and under that are valued at more than £500k. I then add all players that show up to the scouting pool to give individual reports. So I’m hoping that the players they find on their searches along with those that appear on the player search mean I’m getting the best return I can. I’m sure some slip through the net, I know they did on earlier versions which I why I started to read squad lists and youth intakes screens! But I’ll be interested to see how this works out. The next stage is to be able to afford to buy any of them.... Interested to see what others do – will try and use what Falahk suggested earlier too. Paul
  12. Cleon - I'm looking forward to your scouting write up. I'm trying to build a network up in my current save. I'm playing as Moura, a lower league team from Portugal who I've just got into the top flight. Money is rather short currently – so this is very much a work in progress. However, I’m hoping I can find some gems about, get them quick and build them up using some of the techniques mentioned in this thread. Until I make some money via other means, I have to face the prospect that buying cheap and selling on may be my main mean of survival and growth for the immediate future. In the past I’ve manually checked out major leagues and their youth intakes to find what I want. Possibly considered cheating and in many ways it ruined the idea of having scouts. So in this save, I’ve tried to base signings on the players found by my staff – or by the effect of having them. I’ve found many interesting threads on scouting and it’s intriguing to see how people approach what would initially seem as a basic task in different ways. Also how they set up the actual screens, customising views to give key data from player searches (I think I took some hints from Dafauge and amended it a little giving a much clearer view of what I wanted to see). I confess to still be on FM12, so can’t comment on how the new staff roles could be used, but this is what I currently do: I started by building a simple filter that looked at U18 players and used some key abilities I wanted, i.e. pace, stamina, strength, composure etc. I would then add all players to the scout pool and when the reports came back, un-shortlist anyone who had less than 4 stars. With the idea that increasing your scouting knowledge increased the numbers of players in the player search screen – I started to hire more scouts and took a more considered approach. I tried to find scouts with good JPP (not so worried about current ability so much as if they had potential that was the main thing – and it keeps the cost down!) and determination. I also tried to pick those that had the biggest knowledge base – but different from each other. I would set each scout to look at 18 and under players with potential of 4 star – then assign them to a region that their knowledge base DIDN’T cover (which I hope in theory will mean I should get more player returns in the player search box) and put them on non-roaming. I’m not sure on the latter part, but I have it in my mind that I read once that if they roamed, they would focus on what they considered to be key countries. I figure by switching this off and just re-running the search when complete, I’ll ensure better coverage. Happy to be told I’m wrong here! This in theory gives me the biggest possible return on the player search screen. I then built position specific filters to ensure a minimum level of ability in that role’s key areas. There are a number of abilities included, but with relatively low numbers, i.e. ‘7’ as the lowest rating for composure (I can build this up as my clubs reputation grows and better players are needed). I also have a safety valve filter that looks at all players 18 and under that are valued at more than £500k. I then add all players that show up to the scouting pool to give individual reports. So I’m hoping that the players they find on their searches along with those that appear on the player search mean I’m getting the best return I can. I’m sure some slip through the net, I know they did on earlier versions which I why I started to read squad lists and youth intakes screens! But I’ll be interested to see how this works out. The next stage is to be able to afford to buy any of them.... Interested to see what others do – will try and use what Falahk suggested earlier too. Paul
  13. In terms of Germany though (I'm thinking back to a FM12 save game...) - am I right in saying there are no reserve teams? Same with Italy too isn't it? I could be misremembering, but I find leagues that don't play reserve football an issue as I'm never sure if my youth are progressing in the right way. I enjoyed Croatia and Belgium - currently playing in Portugal which is also fun.
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