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5 "What we've got here is a failure to communicate"

About roversawh7

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  1. On FM16, it was England, all leagues, small database, year 4200. It is the same setup on FM20, but files are bigger so not 4200 yet. I keep meaning to do the benchmarks, but I am too lazy.
  2. In the 32 bit world, the file size was limited to 2GB, which I reached a few versions ago.
  3. Boo, we were eliminated by Buffalo. It is sad irony that Cincinnati announced that they have cut their team.
  4. He gets removed from the game until he is a professional. There is a setting in the database called Not For Extraction that will leave him dormant until putting him back in the game is allowed.
  5. I am not going to say what year this is from, but the football world has changed quite a bit:
  6. I will soon be saying goodbye to the machine that has done a ton of epic holiday saves in the past and firing up a new machine that can hopefully reach new heights in upcoming versions. I know that a lot of the great FM content has been moving off platforms off this. Has anyone seen any very distant holiday saves from the past few versions? It looks like I reached 4200 with England only back on FM16. My European record is 4865 with Iceland in FM11. It looks like I pushed well past 6000 in Hong Kong in FM11 as well.
  7. I always wanted something like this to be portable to Football Manager, but would have wished it was done back when the community was bigger. I miss the old games where we would have two groups of people on separate saves trying to compete against each other. I am not sure how much I would participate, but would certainly be interested in seeing how it turns out. I like the idea of playing in a lesser known league so that people aren't doing things like suggesting we sign all the well known prospects in the game. For that reason, it might also be interesting to do a save from the future with no real players.
  8. FM17 slows way down after a couple hundred years. I was about where I expected for 300 years in Singapore and then it was slower than FM16 England before long. It looks like it took me 95 days or so to get to 4200 with a small database and all division of England loaded in FM16.
  9. Yeah, I don't think people who have never done it realize how tough it is in this version to holiday 800 years. I've been doing long-term holiday saves for a decade now, and this may be the most impressive thing I've heard of being done. I am not even sure it is possible to do that many years with that many leagues. I think I have only managed it once without bugs or other issues.
  10. Did you start it when the game was released? I started a Singapore holiday save after the last patch with the hopes that improvements for FM17 would mean that it would be faster than previous versions. Unfortunately, it appears to be the complete opposite and my hopes that this save could break my all time record are basically gone.
  11. I have thought about asking this question since SI first added FFP calculations to the game, but I have procrastinated until Neymar... Are expenses (financial accounting, not actual cash) that result from transfers that the clubs make before we actually start our game included in the appropriate time period once the game actually starts? I would assume not, because of how difficult it would be to be reasonably accurately calculated for every club and transfer, but I figured I would ask. If not, I guess we technically get more breathing room than real life when it comes to early game FFP.
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