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karax268

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Posts posted by karax268

  1. Season report 2015



    Dalian Aerbin

    aerbin_zpss6xye35a.jpg"]aerbin_zpss6xye35a.jpg[/url]

    Competitions

    After aplying around the world the good folks of Aerbin took me in. They play in the second tier of China.

    At the start of the season they were among the favorites to go up. After 23 games, however, they found themselves 15th. Just in the relegation zone.

    That's where I came in. 7 games later we are 9 points clear of relegation.

    This was to the liking of the board who are allready promising a big increase in budgets for next season.

    Season   Team    Position   Notes and Achievements
    
    2015	Aerbin	   10th	    Team was 15th when I took over

  2. Super_Gord, Blackdevil and Karax - Looking forward to your reports of your FM16 Ultimate experience; especially Karax because the other two are veterans. There are definitely tactics or approaches that one can use on this challenge.

    Have any of you new starters done anything significant with the distribution of your initial manager stats? I kind of fudged the 'clarification' issue by saying that we can adjust each side of the stats, but it has to stay balanced. The thing is I don't know if this initial distribution would make a difference or not. There are definitely stats which haven't improved much for me at all on my save. Do people think that we should just allow people to do whatever they want with the initial stats?

    Karax - I'd say two months is quite quick to get a job actually. I mean, you have to wait for the season to start and someone to underperform, and we can probably get slightly higher division jobs in the latter part of the season once clubs are rooted at the bottom of the table and prepared to give absolutely anybody a job.

    I'm used to get a job on the first round of applications. guess I'm a bit spoiled :p

    I actualy got a job late into the season. I ended up in China with about 8 games to play.

    I erred on the side of caution and left my points distribution halfway.

  3. Death:

    the way I would train him would be:

    6*3 on strength

    3*5 on Aerobics

    2*5 on Tactics

    3*4 on Bal control

    3*3 on defending

    3*2 on attacking

    2*3 on defending

    1*5 on set pieces

    This way he'll have high in the medium workload. With only 5 stamnia he will not be able to play much though, as he would tire out quickly. You could sub him each game when his condition runs out if he's really that much better than your other players

  4. actualy reading the thread would help

    These are training schedules made on the principles of Sfrasers new theory of one notch per atribute. in attacking for example are only two atributes to be trained. In aerobics there are five.

    So when aerobics are on notch 15 and attacking on notch 6 all atributes are trained equally.

    And about the schedules those were made for Sfrasers team (man utd i think) for this to work properly you'll have to modify the schedules to suit our own players.

  5. SFraser, you said earlier in the thread:

    I believe I have miscounted certain Attributes in both Strength and Aerobic Training Categories. This means that in my next set of Schedules I could knock down every Aerobic and Strength slider by 3 to 4 points atleast while maintaining the same or similar balance, which would be a huge improvement to the overall Intensity of Physical Training.

    Does this still hold true?

    If so, I assume it means that every strength and aerobics Atribute tick goes down by one notch. Strength from 4 to 3 and Aerobic from 6 to 5.

    I'm planning to make training schedules for all the different player types listed in the Tactic Generator, adding to the schedules allready published by SFraser

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